{"generated":"2026-11-14T01:44:55Z","season":"S2","classes":[{"name":"Mercenary","weapons":["Hammer","Sword and Shield"],"icon":"/images/thumb/3/3f/Mercenary_Icon.png/128px-Mercenary_Icon.png","skills":[{"group":"Sword & Shield","subtitle":"Blocking, perfect parries, pursuit and counterattacks.","skills":[{"name":"Block","type":"Basic Skill","icon":"/images/4/48/Block.png","anim":"/images/0/01/Block_Skill_Animation.webp","description":"Raise the shield to '''block''' attacks from the front. '''Hold''' '''Secondary Attack''' to maintain the shield stance, allowing movement while the shield is raised. In trio mode, blocking PvP damage consumes less '''Energy'''."},{"name":"Impalement","type":"Basic Skill","icon":"/images/thumb/0/0d/Impalement_Skill.jpg/96px-Impalement_Skill.jpg","anim":"/images/c/c0/Impalement_Animation.webp","description":"'''Hold''' '''Primary Attack''' to cast Impalement: Thrust forward with your sword, dealing damage and gaining 2 stacks of '''Sword Tip'''. While in the '''Blade Edge''' or '''Strong Edge''' state, your travel distance is increased."},{"name":"Stacked Slash","type":"Basic Skill","icon":"/images/thumb/6/64/Stacked_Slash_Skill.jpg/96px-Stacked_Slash_Skill.jpg","anim":"/images/1/16/Stacked_Slash_Animation.webp","description":"When a basic attack hits, gain 1 stack of '''Sword Tip'''. After gaining 6 stacks of Sword Tip, enter the '''Blade Edge''' state. While in the Blade Edge state, gain another 6 stacks of Sword Tip to enter the '''Strong Edge''' state. While in the Blade Edge state, '''press''' '''Primary Attack''' and '''Secondary Attack''' to unleash Stacked Slash. After use, you will exit the Blade Edge state. When unleashed during the Strong Edge state, Stacked Slash is enhanced with increased travel distance and '''damage''' while granting '''Super Armor'''. After use, you will enter the Blade Edge state."},{"name":"Shield Dash","type":"Weapon Skill","icon":"/images/thumb/0/06/Shield_Dash_Skill.jpg/96px-Shield_Dash_Skill.jpg","anim":"/images/9/9d/Shield_Dash_Animation.webp","description":"'''Dash''' forward a certain distance with the shield, striking enemies in the path before stopping, dealing '''Physical Damage'''. '''Block''' attacks from the front while holding the shield. After casting a skill, '''Movement Speed''' will be briefly increased. This effect only works while wielding Sword and Shield.\n\nThis skill can be cast while '''blocking'''."},{"name":"Whirling Cut","type":"Weapon Skill","icon":"/images/thumb/d/d9/Whirling_Cut_Skill.jpg/96px-Whirling_Cut_Skill.jpg","anim":"/images/4/40/Whirling_Cut_Animation.webp","description":"'''Dash''' forward and perform 2 slashes, dealing '''Physical Damage'''."},{"name":"Stonebreaker Slash","type":"Weapon Skill","icon":"/images/thumb/7/77/Stonebreaker_Slash_Skill.jpg/96px-Stonebreaker_Slash_Skill.jpg","anim":"/images/5/55/Stonebreaker_Slash_Animation.webp","description":"Raise the shield to protect the body while stabbing the ground with the sword to deal '''Physical Damage''', then dash forward slightly and pull the sword out for an upward strike, scattering rocks and dealing '''Physical Damage'''. '''Block''' attacks from the front while holding the shield. '''Perfect Block''' can be triggered during the shield-raising period after Stonebreaker Slash's wind-up animation. After a successful '''Perfect Block''', your dash can slightly knock back enemies. Stonebreaker Slash has a shorter '''base cooldown''' in trio mode. Stonebreaker Slash supports '''holding''' the button. While '''held''', the travel distance is increased and you deal '''damage''' while moving.\n\n''The former general's personal guards initiated it. His war diary was bought by Deputy Orton at Brandrgarde auction. The diary's front page states, \"A great warrior excels in combat but lacks patience.\"''"},{"name":"Shield Slam","type":"Weapon Skill","icon":"/images/thumb/7/70/Shield_Slam_Skill.jpg/96px-Shield_Slam_Skill.jpg","anim":"/images/f/f7/Shield_Slam_Animation.webp","description":"Jump with your shield raised and smash it into the ground, dealing '''Physical Damage''' and reducing enemy '''Movement Speed''' for a period of time. While jumping with the shield, you can '''block''' frontal attacks and gain a period of '''Super Armor'''."}],"weapon":"Sword and Shield"},{"group":"Hammer","subtitle":"Charged attacks, Super Armor, disruption and heavy impact.","skills":[{"name":"Assault Hammer","type":"Basic Skill","icon":"/images/7/79/Assault_Hammer_Skill.png","anim":"/images/b/b5/Assault_Hammer_Animation.webp","description":"Lift the hammer then smash the ground, dealing '''Physical Damage'''. '''Hold''' '''Secondary Attack''' to perform a Lv.1 '''charge'''.\n\nLv.1 '''Charge''': Gain '''Super Armor''' effect during casting and '''dash''' forward a considerable distance."},{"name":"Power Hammer","type":"Basic Skill","icon":"/images/d/df/Power_Hammer_Skill.png","anim":"/images/5/52/Power_Hammer_Animation.webp","description":"Press '''Primary Attack''' to unleash Light Strikes, chaining up to 3 hits for damage. You can '''hold''' '''Primary Attack''' to '''charge''' during this period.\n\n''In Brandrgarde, a mercenary's skill with the Warhammer is often measured by how well they can '''charge''' their attacks. Veterans believe brute strength isn't enough—true mastery lies in blending raw power with techniques.''"},{"name":"Punishing Hammer","type":"Basic Skill","icon":"/images/d/df/Punishing_Hammer_Skill.png","anim":"/images/6/6c/Punishing_Hammer_Animation.webp","description":"After launching a Light Strike with '''Primary Attack''', press '''Secondary Attack''' to turn and dash forward slightly, slamming the hammer into the ground ahead. You can '''hold''' '''Secondary Attack''' to '''charge''' during this period.\n\n''When Karl was down on his luck, he'd often watch the mercenaries' monotonous training sessions at the Drill Yard—they swung their weapons with obvious boredom and constant yawning. Karl mimicked them meticulously but added a fierce ground-smashing dash to his routine. This very move caught the attention of Deputy Orton.''"},{"name":"Hammer Dash","type":"Weapon Skill","icon":"/images/thumb/d/dc/Hammer_Dash_Skill.jpg/96px-Hammer_Dash_Skill.jpg","anim":"/images/b/be/Hammer_Dash_Animation.webp","description":"Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage.\n\nHammer Dash has a shorter base cooldown in trio mode.\n\n''Mercenaries who revere strength were hired to Brandrgarde, and over time, they frequently clashed with the regular soldiers. Harald rewarded the captain with a Mace and the mercenary leader with a sword, instructing them to duel. Both sides conceded and future conflicts were reduced.''"},{"name":"Hammer Spin","type":"Weapon Skill","icon":"/images/thumb/6/62/Hammer_Spin_Skill.jpg/96px-Hammer_Spin_Skill.jpg","anim":"/images/a/a1/Hammer_Spin_Animation.webp","description":"Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain '''Super Armor''' briefly when casting the skill.\n\n''A technique mercenaries practice during morning drills to master control over their strength. Those who can spin dozens of times and still stay in place get to enjoy a hot breakfast. But if they're dizzy and disoriented, it's a dead giveaway they're hungover—and they'll need a few lashes to snap out of it.''"},{"name":"Skullcrusher","type":"Weapon Skill","icon":"/images/thumb/a/ac/Skullcrusher_Skill.jpg/96px-Skullcrusher_Skill.jpg","anim":"/images/0/05/Skullcrusher_Animation.webp","description":"Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level.\n\n'''Lv.1 Charge''': Unleash an additional sweeping attack dealing Physical Damage.\n\n'''Lv.2 Charge''': Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.\n\n''Early slaves at Brandrgarde sparked several rebellions. When the interrogator asked the general how to handle them, the general, barely looking up from his mountain of paperwork, just pointed to his head. The interrogator took it to heart, and ever since, the slaves have been terrified of the brutal Skullcrusher punishment. But word is, the general just wanted the interrogator to use his brain.''"},{"name":"Earthshaker","type":"Weapon Skill","icon":"/images/thumb/6/6a/Earthshaker_Skill.jpg/96px-Earthshaker_Skill.jpg","anim":"/images/f/f0/Earthshaker_Animation.webp","description":"Lift the hammer and smash the ground, dealing '''Physical Damage'''. '''Hold''' the button to '''charge''' up to 2 times and gain '''Super Armor''' while '''charging'''. Enemies' '''Movement Speed''' is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is '''charged''' or not. '''Cooldown''' increases with charge level.\n\nLv.1 '''Charge''': Increases '''AoE''' and '''Damage Multiplier'''.\n\nLv.2 '''Charge''' grants '''Super Armor''' during casting, with increased '''Impact''', and generates an additional seismic wave dealing '''Physical Damage'''.\n\nThis skill can be cast in the air but cannot be '''charged'''.\n\n''Legendary mercenary \"One-Armed Karl\" proposed to the lovely widow Mia during a bonfire feast after the Dragonfall. He once guarded her door with his giant hammer, scaring off ruffians. After marriage, he retired and helped her knead dough with the same hammer.''"},{"name":"Warhammer Sling","type":"Weapon Skill","icon":"/images/thumb/6/6f/Warhammer_Sling_Skill.jpg/96px-Warhammer_Sling_Skill.jpg","anim":"/images/c/c6/Warhammer_Sling_Animation.webp","description":"Swing the hammer on the ground from back to front, sending rocks flying far away to deal '''Physical Damage''' and reduce enemy '''Movement Speed''' and '''Dodge Distance''' for a period of time.\n\nDealing '''damage''' to the same enemy with Warhammer Sling multiple times within a short duration will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''While repairing the priest's tower, the stonemasons found themselves short on both workers and materials. The Prayer of the Moon then enlisted the help of several mercenaries, and word spread quickly. Soon, nearly all the mercenaries had gathered at the base of the tower. What was originally a four-month project was completed in less than half a month.''"}],"weapon":"Hammer"}]},{"name":"Sorcerer","weapons":["Staff"],"icon":"/images/thumb/0/0a/Sorcerer_Icon.png/128px-Sorcerer_Icon.png","skills":[{"group":"Elemental Magic","subtitle":"Fire, Ice, and Thunder spells focused on elemental reactions, ranged damage, slowing, burning, and crowd control.","skills":[{"name":"Elemental Affinity","type":"Class Mechanic","icon":"/images/thumb/9/97/Elemental_Affinity_Skill.png/96px-Elemental_Affinity_Skill.png","anim":"/images/b/b3/Elemental_Affinity_Animation.webp","description":"When Elemental Magic hits an enemy, it adds 1 stack of '''Elemental Mark'''. When an enemy's '''Elemental Mark''' reaches 2 stacks, detonates all '''Elemental Marks''' on them, dealing '''Magic Damage'''."},{"name":"Fire Bolt","type":"Elemental Skill","icon":"/images/thumb/3/38/Fire_Bolt_Skill.png/96px-Fire_Bolt_Skill.png","anim":"/images/8/85/Fire_Bolt_Animation.webp","description":"'''Hold''' to '''chant''', then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing '''Magic Damage''' and short-term burn damage.\n\nIf released before '''chanting''' completes, it recovers '''Energy''' and launches a weaker fire bolt toward the target direction, dealing reduced '''Magic Damage'''. After '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\nFire Bolt has a relatively short '''maximum range'''.\n\n''One of the spells Elemental Sorcerers are most proud of. The inspiration of Fire Bolt, by their own account, is the hybrid of netherflame and the power of the pantheon. The combination of the two is a perfect demonstration of utmost equilibrium.''"},{"name":"Flameblade","type":"Elemental Skill","icon":"/images/thumb/2/23/Flameblade_Skill.png/96px-Flameblade_Skill.png","anim":"/images/2/26/Flameblade_Animation.webp","description":"Form a Flameblade in hand to attack forward, dealing '''Magic Damage''' to enemies within range and inflicting short-term burn damage over time.\n\n''A smith, who had swindled half a crate of fine iron from the Main Hall, found himself overwhelmed with an ever-growing number of orders. As he wailed and lamented his fate, a group of Elemental Sorcerers quickly melted the iron with Flameblade, saving the craftsman. It's said these sorcerers were loyal subordinates of the Preacher of the Sun.''"},{"name":"Crystal Icebolt","type":"Elemental Skill","icon":"/images/thumb/8/8e/Crystal_Icebolt_Skill.png/96px-Crystal_Icebolt_Skill.png","anim":"/images/d/d1/Crystal_Icebolt_Animation.webp","description":"Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal '''Magic Damage'''. Once the follow duration ends, any remaining icebolts will automatically fire forward.\n\n''After the Dragonfall, a sorcerer claimed to have shot a dragon scale from Kalan's tail with a Crystal Icebolt. Whether it was genuine or not, no one cared.''"},{"name":"Deep Freeze","type":"Elemental Skill","icon":"/images/thumb/9/92/Deep_Freeze_Skill.png/96px-Deep_Freeze_Skill.png","anim":"/images/0/06/Deep_Freeze_Animation.webp","description":"Unleash a wave of frost in a cone in front of you, dealing '''Magic Damage''' to enemies hit and reducing their '''Movement Speed''' for a period of time.\n\n''Sorcerer Tarick used this method to freeze a restless mare for the blacksmith, hoping to give this poor thing a new set of shoes. Afterward, the blacksmith's guild appealed to the Main Hall, receiving half a crate of fine iron in return.''"},{"name":"Thunderstrike","type":"Elemental Skill","icon":"/images/thumb/0/00/Thunderstrike_Skill.png/96px-Thunderstrike_Skill.png","anim":"/images/6/61/Thunderstrike_Animation.webp","description":"'''Hold''' to '''chant''', then summon lightning at the target location and strike its outer area with a shockwave. All targets hit by the lightning or shockwave are inflicted with an '''Elemental Mark''' and take increased '''Magic Damage'''.\n\nIf released before '''chanting''' completes, it recovers '''Energy''' and summons lightning with a short delay at the target location, dealing reduced '''Magic Damage'''. After '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''Legend has it that Argus appeared at Thunder Ridge and taught local Practitioners how to summon lightning. Traces of lightning strikes can still be found there by travelers.''"},{"name":"Thunderstorm Sigil","type":"Elemental Skill","icon":"/images/thumb/5/54/Thunderstorm_Sigil_Skill.png/96px-Thunderstorm_Sigil_Skill.png","anim":"/images/6/65/Thunderstorm_Sigil_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Thunderstorm Sigil at the target location, triggering a thunderstorm after a short delay, dealing '''Magic Damage''' and '''stunning''' enemies.\n\nAfter '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''Practitioners cast this spell for advanced trials. The plaza in front of the auction house was selected as the arena. It's said that during those two days, the open space was filled with the clattering sound of pots and pans colliding after the thunderstorm descended.''"},{"name":"Thunder Pierce","type":"Elemental Skill","icon":"/images/thumb/7/7d/Thunder_Pierce_Skill.png/96px-Thunder_Pierce_Skill.png","anim":"/images/1/1e/Thunder_Pierce_Animation.webp","description":"'''Hold''' to '''chant''', then throw a thunder spear toward the target direction, dealing '''Magic Damage''' to enemies hit.\n\nThunder Pierce has a very long '''maximum range'''. If it fails to hit any enemy, it creates an electric field at its destination, dealing continuous '''Magic Damage''' to all nearby enemies and reducing their '''Movement Speed''' for a period of time. This '''Slow''' effect can stack up to 5 times.\n\nHitting an enemy with Thunder Pierce reduces this skill's '''remaining cooldown'''.\n\nAfter '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''This spell originates from an ancient ritual of Thunder Ridge—when lightning streaks across the sky, it signals the judgment of the gods.''"}],"weapon":"Staff"},{"group":"Stardust Magic","subtitle":"Celestial projectiles, gravitational effects, large-area damage, displacement, and magical burst combinations.","skills":[{"name":"Meteor Charm","type":"Stardust Skill","icon":"/images/thumb/d/d9/Meteor_Charm_Skill.png/96px-Meteor_Charm_Skill.png","anim":"/images/3/3f/Meteor_Charm_Animation.webp","description":"'''Hold''' to '''chant''', then launch a flying star toward the target direction. The star explodes upon contact, dealing '''Magic Damage'''.\n\nIf released before '''chanting''' completes, it recovers '''Energy''' and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced '''Magic Damage'''. After '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''Before the Age of Corrosion, Stardust magic was denounced as heresy, but now it is revered in the Exile Lands. But strangely, sorcerers remain tight-lipped about the names of their guides.''"},{"name":"Meteor Impact","type":"Stardust Skill","icon":"/images/thumb/9/9f/Meteor_Impact_Skill.png/96px-Meteor_Impact_Skill.png","anim":"/images/f/fa/Meteor_Impact_Animation.webp","description":"'''Hold''' to '''chant''', then launch multiple meteors forward. The meteors '''knock up''' enemies on contact and deal '''Magic Damage'''.\n\nThe meteors shatter upon hitting enemies or obstacles.\n\nAfter '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''Before the Mistfall, a meteor shower rained continuously for three days. Wandering sorcerers gathered around the campfire, etching the spectacle into memory as the \"Decree of Argus.\" It is said that casting this spell awakens sleeping meteors in the starry vault, calling them down to crush all obstacles. The sorcerers believed this was Argus granting mortals a glimpse of cosmic power.''"},{"name":"Rockblast","type":"Stardust Skill","icon":"/images/thumb/3/36/Rockblast_Skill.png/96px-Rockblast_Skill.png","anim":"/images/6/6e/Rockblast_Animation.webp","description":"'''Hold''' to '''chant''', then gather rocks at the target location, which explode shortly and deal '''Magic Damage'''.\n\nAfter '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\nDealing '''damage''' to the same enemy with Rockblast multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''The threat of the Outer Gods' forces to Brandrgarde grew daily. Despite opposition, the Observer of the Stars authorized the Stardust Sorcerers to fight in Brandrgarde battles when necessary. Radical sorcerers cursed him to one day fall like a meteor.''"},{"name":"Star Shock","type":"Stardust Skill","icon":"/images/thumb/9/9a/Star_Shock_Skill.png/96px-Star_Shock_Skill.png","anim":"/images/8/8e/Star_Shock_Animation.webp","description":"Expand a star ring outward, dealing '''Magic Damage''' to enemies hit and '''knocking them back'''.\n\n''Brandrgarde children love playing in the Ring. Some chant the Star Ring while others yelp and pretend to fall. The Sacred Chamber staff reports this to the Main Hall, amusing the general.''"},{"name":"Stardust Tempest","type":"Stardust Skill","icon":"/images/thumb/a/ac/Stardust_Tempest_Skill.png/96px-Stardust_Tempest_Skill.png","anim":"/images/2/25/Stardust_Tempest_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Stardust Tempest at the target location, dealing '''Magic Damage''' to enemies.\n\nAfter '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\nDealing '''damage''' to the same enemy with Stardust Tempest multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''After the Outer Gods descended to the Realm of Mortals, their storms swept across thousands of miles, causing countless beings to bow before their might. Inspired by their power, sorcerers created Stardust Tempest, yet they deny receiving any divine inspiration.''"},{"name":"Stardust Torrent","type":"Stardust Skill","icon":"/images/thumb/d/dd/Stardust_Torrent_Skill.png/96px-Stardust_Torrent_Skill.png","anim":"/images/6/65/Stardust_Torrent_Animation.webp","description":"'''Hold''' to '''chant'''. After '''chanting''', '''hold''' to '''guide''' a Stardust Torrent toward the target direction, dealing '''Magic Damage'''. The Stardust Torrent becomes stronger as '''guiding''' continues.\n\n''In Brandrgarde tavern, a Stardust Sorcerer disguised as an elemental practitioner was exposed and, using this magic, escaped through a mead-storing wall. The spilled mead was licked clean by stray Foul Hounds while everyone was busy tracking the sorcerer.''"},{"name":"Gravitational Vortex","type":"Stardust Skill","icon":"/images/thumb/7/7b/Gravitational_Vortex_Skill.png/96px-Gravitational_Vortex_Skill.png","anim":"/images/7/76/Gravitational_Vortex_Animation.webp","description":"'''Hold''' to '''chant''', then summon a gravitational vortex at the target location. After a delay, the vortex '''pulls''' all enemies within range toward its center and deals '''Magic Damage'''. If two or more enemies are pulled to the vortex's center, they will also be '''Stunned'''. After '''chanting''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''.\n\n''Legend says this gravity-like vortex is not mere force, but whispers from between the stars—luring the unwary close, only to consume all. Elder sorcerers would warn apprentices: to wield this spell, one must be willing to risk their life.''"}],"weapon":"Staff"},{"group":"Shared Staff Magic","subtitle":"Defensive wards, mobility, stealth, detection, projectile control, and emergency repositioning.","skills":[{"name":"Arcane Armor","type":"Staff Skill","icon":"/images/thumb/8/8e/Arcane_Armor_Skill.png/96px-Arcane_Armor_Skill.png","anim":"/images/6/65/Arcane_Armor_Animation.webp","description":"'''Hold''' to '''chant''' and gain Arcane Armor, increasing '''Physical Resistance'''. Enemies hitting the Arcane Armor will have their '''Movement Speed''' reduced.\n\n''Argus guides sorcerers to hone their magic. Through tireless study, they increasingly believe in opening the \"third eye\", which offers more protection than Arcane Armor.''"},{"name":"Cryptic Ward","type":"Staff Skill","icon":"/images/thumb/8/82/Cryptic_Ward_Skill.png/96px-Cryptic_Ward_Skill.png","anim":"/images/0/02/Cryptic_Ward_Animation.webp","description":"Use Cryptic Ward to '''block''' incoming damage. Successfully executing a '''Perfect Block''' will '''knock back''' and '''stun''' the attacker.\n\n''A defensive tactic commonly used by sorcerers who are not skilled in close combat. A successful block represents the reemergence of Argus's majesty and wisdom, providing the spiritual strength sorcerers need.''"},{"name":"Eye of Insight","type":"Staff Skill","icon":"/images/thumb/f/f9/Eye_of_Insight_Skill.png/96px-Eye_of_Insight_Skill.png","anim":"/images/8/8f/Eye_of_Insight_Animation.webp","description":"'''Hold''' to '''chant''', then '''scan''' all enemy players within a large area. Limited '''uses''' per match.\n\n''The Eye of Insight is the sorcerer's ultimate choice for both defense and attack. Nothing can remain hidden—from the castle's candle flames to the gorge's gaps and the forest's scattered light.''"},{"name":"Forbidden Gate","type":"Staff Skill","icon":"/images/thumb/4/4c/Forbidden_Gate_Skill.png/96px-Forbidden_Gate_Skill.png","anim":"/images/d/da/Forbidden_Gate_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts.\n\nThe Forbidden Gate devours '''projectiles''' from enemies, while '''projectiles''' from allies are not blocked by the Forbidden Gate.\n\nForbidden Gate is a '''Construct'''.\n\nForbidden Gate is more durable in trio mode.\n\n''Sorcerers constructed the Forbidden Gate by studying the laws of nature, indicating that no one could pass unnoticed under the gaze of Argus.''"},{"name":"Mistwalk","type":"Staff Skill","icon":"/images/thumb/b/b2/Mistwalk_Skill.png/96px-Mistwalk_Skill.png","anim":"/images/6/67/Mistwalk_Animation.webp","description":"Enter Mist Mode where you are unaffected by anything except the Gyldenmist but have greatly reduced '''Movement Speed'''. Most actions, excluding '''Dodge''', are prohibited while in Mist Mode.\n\n''This technique makes sorcerers as elusive as serpents and often frustrates their foes. Yet even serpents have weaknesses, and the frustration only adds to their will to fight back against these elusive opponents.''"},{"name":"Phantom Step","type":"Staff Skill","icon":"/images/thumb/2/21/Phantom_Step_Skill.png/96px-Phantom_Step_Skill.png","anim":"/images/0/01/Phantom_Step_Animation.webp","description":"'''Hold''' to '''chant''', then cast Phantom Step, increasing '''Movement Speed''' and silencing footsteps. During Phantom Step, falling does not cause '''damage''' or trigger '''stagger'''.\n\n''The body techniques sorcerers pride themselves on. They use this to proclaim that Argus once transformed into a serpent to enlighten future generations. This is the manifestation of the way of nature, which symbolizes the absorption and study of life's energy.''"},{"name":"Shadow Veil","type":"Staff Skill","icon":"/images/thumb/6/6c/Shadow_Veil_Skill.png/96px-Shadow_Veil_Skill.png","anim":"/images/4/42/Shadow_Veil_Animation.webp","description":"'''Hold''' to '''chant''', then cast Shadow Veil to enter '''Stealth''' for a period of time. '''Energy''' does not regenerate while in Stealth.\n\n''A saying among the sorcerers: Shadow Veil is like a silently sheathed sword. Once unsheathed, it whispers in the enemy's ear and draws blood instantly.''"},{"name":"Windcraft","type":"Staff Skill","icon":"/images/thumb/4/4c/Windcraft_Skill.png/96px-Windcraft_Skill.png","anim":"/images/e/e5/Windcraft_Animation.webp","description":"Cast Windcraft forward, dealing '''Magic Damage''' to enemies hit and '''knocking them back'''.\n\n''Clever sorcerers excel at wielding wind magic, which is far nobler than back-stabbing or attacking unarmed enemies... Sorcerers value ethics and are skilled at studying the laws of nature.''"}],"weapon":"Staff"}]},{"name":"Seer","weapons":["Catalyst","Mace"],"icon":"/images/thumb/8/8a/Seer_Icon.png/128px-Seer_Icon.png","skills":[{"group":"Catalyst","subtitle":"Psionic attacks, Rune Constructs, healing, shields, stealth, and ranged battlefield control.","skills":[{"name":"Psionic Orb","type":"Basic Skill","icon":"/images/f/f8/Psionic_Orb_Skill.png","anim":"/images/1/1e/Psionic_Orb_Animation.webp","description":"Press '''Primary Attack''' to fire a psionic orb. Both firing and hitting with psionic orbs accelerate '''Psionic Energy''' recharge. '''Hold''' '''Primary Attack''' to '''chant''' and consume 1 '''Psionic Energy''' to fire an enhanced orb. Enhanced orbs have a higher '''Damage Multiplier''', greater '''Impact''', longer '''Effective Range''' and '''Maximum Range'''.\n\n''The world contains the spirit of life, a gift bestowed by Goddess Mysti. Only her devout followers can skillfully channel this energy for their use.''"},{"name":"Rune Summon","type":"Basic Skill","icon":"/images/3/3d/Rune_Summon_Skill.png","anim":"/images/7/71/Rune_Summon_Animation.webp","description":"Consumes '''Psionic Energy''' to summon the currently selected rune at the target location.\n\n''Master Craftsman Plass once asked Lagertha, a follower of Goddess Mysti, how to craft runes. He praised their efficiency and multifunctionality, only to be rewarded with a sound thrashing.''"},{"name":"Punishment Rune","type":"Rune Construct","icon":"/images/b/b1/Punishment_Rune_Skill.png","anim":"/images/d/d7/Punishment_Rune_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Punishment Rune at the target location, continuously dealing '''Magic Damage''' to the enemy with the lowest '''Health''' within range. The Punishment Rune prioritizes attacking enemy players and deals more '''Magic Damage''' to them. Punishment Rune is a '''Construct''', more durable in trio mode. Dealing '''damage''' to the same enemy with Punishment Rune multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''While Seers devote themselves to prayer and practice, they are never without means to punish their enemies.''"},{"name":"Healing Rune","type":"Rune Construct","icon":"/images/9/92/Healing_Rune_Skill.png","anim":"/images/2/2b/Healing_Rune_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Healing Rune at the target location, recovering '''Health''' for all allies within range for a period of time. Limited '''uses''' per match, with more '''uses''' available in trio mode. Healing Rune is a '''Construct''', more durable in trio mode.\n\n''Healing everyone at once requires standing closer together. Let's hope the enemy hasn't prepared any Firegrease Jars.''"},{"name":"Shelter Rune","type":"Rune Construct","icon":"/images/a/a8/Shelter_Rune_Skill.png","anim":"/images/f/f8/Shelter_Rune_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Shelter Rune at the target location, providing a '''shield''' to all allies within range. For a period of time, the rune also provides a '''shield''' at a fixed rate to the ally with the lowest '''Health''' within range. '''Shield value''' scales with '''Attack'''. Shelter Rune is a '''Construct''', more durable in trio mode.\n\n''Following the teachings of Goddess Mysti: aid should be given to those who need it most.''"},{"name":"Stealth Rune","type":"Rune Construct","icon":"/images/9/9a/Stealth_Rune_Skill.png","anim":"/images/1/11/Stealth_Rune_Animation.webp","description":"'''Hold''' to '''aim''' and summon a Stealth Rune at the target location, granting '''Stealth''' to all allies within range. This '''Stealth''' state remains active even when taking damage. Stealth Rune is a '''Construct''', more durable in trio mode.\n\n''Bothered by Plass's constant pestering, Lagertha had no choice but to use a Stealth Rune for a moment of peace.''"},{"name":"Burst Rune","type":"Rune Construct","icon":"/images/8/82/Burst_Rune_Skill.png","anim":"/images/3/38/Burst_Rune_Animation.webp","description":"'''Hold''' to '''chant''', then call down a runic impact on the target area, dealing '''Magic Damage''' to all enemies within range and recovering '''Psionic Energy''' based on the number of enemies hit. The Burst Rune leaves rune energy on the ground for a period of time. Enemies who come into contact with the rune energy will be marked by the rune. After a delay, the mark will explode, dealing '''Magic Damage''' and inflicting '''stagger'''. Magic orbs passing through the Reverent's Burst Rune carry its energy, marking enemies they hit. Burst Rune is a '''Construct'''. Dealing '''damage''' to the same enemy with Burst Rune multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''The tiny rune, born like a shooting star, shines with fleeting beauty in an instant.''"},{"name":"Binding Rune","type":"Rune Construct","icon":"/images/e/ed/Binding_Rune_Skill.png","anim":"/images/9/93/Binding_Rune_Animation.webp","description":"'''Hold''' to '''aim''' and summon a Binding Rune at the target location. After a short delay, it establishes connections with all enemies within range. Enemies connected by the Binding Rune are '''immobilized''' and cannot '''jump''' for a period when breaking free and leaving the area. Each successful binding of a player restores '''Psionic Energy''' to the Reverent. Binding Rune is a '''Construct'''.\n\n''Plass proudly showed Lagertha his Binding Rune mechanism, only for the triggered snare to bind them tightly together for an entire afternoon.''"},{"name":"Intimidation Rune","type":"Rune Construct","icon":"/images/d/dd/Intimidation_Rune_Skill.png","anim":"/images/3/3a/Intimidation_Rune_Animation.webp","description":"After using the skill, immediately summon an Intimidation Rune nearby, dealing '''Magic Damage''' to all enemies in the area and '''knocking them back'''. When the Intimidation Rune is shattered, it deals '''Magic Damage''' again to all enemies in the area and '''knocks them back'''. Intimidation Rune is a '''Construct'''. Summoning Intimidation Runes does not consume '''Psionic Energy'''.\n\n''Those disrespectful fools never know when to back down. Teach them a lesson with the Intimidation Rune.''"},{"name":"Windwalker Rune","type":"Rune Construct","icon":"/images/0/0d/Windwalker_Rune_Skill.png","anim":"/images/d/d0/Windwalker_Rune_Animation.webp","description":"'''Hold''' to '''chant''', then summon a Windwalker Rune at the target location, increasing '''dodge distance''' for all allies within range while reducing enemies' '''dodge distance'''. Windwalker Rune is a '''Construct''', more durable in trio mode.\n\n''Call upon the spirits of the wind to serve you. Even small obstacles or speed boosts can turn the tide of battle.''"},{"name":"Wind Surge","type":"Divine Art","icon":"/images/b/b4/Wind_Surge_Skill.png","anim":"/images/3/3b/Wind_Surge_Animation.webp","description":"After using the skill, launch a high-pressure cyclone toward the crosshair direction, dealing '''Magic Damage''' and '''knocking back''' all enemies within range.\n\n''A master craftsman once said \"forces are reciprocal,\" yet he couldn't explain how a petite woman could send him flying with this spell while remaining perfectly still herself.''"},{"name":"Healing Art","type":"Divine Art","icon":"/images/a/ad/Healing_Art_Skill.png","anim":"/images/3/32/Healing_Art_Animation.webp","description":"'''Hold''' to perform '''Area Targeting''', restoring '''Health''' to selected units. Healing Art cannot be used on '''downed''' targets and has limited '''uses''' per match, with more '''uses''' available in trio mode.\n\n''Legend says that followers of Goddess Mysti possess the power to revive the dead and heal flesh and bone. No wound, however grave, is beyond their healing touch.''"},{"name":"Psionic Shield","type":"Divine Art","icon":"/images/8/87/Psionic_Shield_Skill.png","anim":"/images/3/36/Psionic_Shield_Animation.webp","description":"'''Hold''' to '''chant''' and enable '''Area Targeting'''. After '''chanting''' ends, provide a '''shield''' to selected units. '''Shield value''' scales with '''Attack'''. Psionic Shield cannot be used on '''downed''' targets and can store multiple '''charges'''.\n\n''\"Power should be used to protect others!\" Despite these words, Lagertha uses the Psionic Shield on herself more than anyone else.''"},{"name":"Blinding Rune","type":"Divine Art","icon":"/images/7/7d/Blinding_Rune_Skill.png","anim":"/images/3/38/Blinding_Rune_Animation.webp","description":"'''Hold''' to '''aim''' and summon a Blinding Rune at the target location. After a short delay, all enemies facing the rune within range have their '''vision obstructed'''. The farther enemies are from the Blinding Rune, the shorter the '''vision obstruction''' lasts. All enemies with their '''vision obstructed''' are also '''Exposed''' and '''Slowed'''.\n\n''\"I have no money, only a treasure that can summon the sun,\" said an old, blind Seer when he was being robbed. He threw out a Blinding Rune, and after hearing cries of \"The sun really has come!\", he calmly walked away, leaving behind the two foolish thieves who were now even blinder than himself.''"},{"name":"Death Ward","type":"Divine Art","icon":"/images/a/a4/Death_Ward_Skill.png","anim":"/images/a/ad/Death_Ward_Animation.webp","description":"'''Hold''' to perform '''Area Targeting''' and provide powerful buffs to selected units, granting them '''Super Armor''' and preventing death for a period of time. Death Ward cannot be used on '''downed''' targets.\n\n''You may postpone death for a while, but you cannot evade it forever. This truth applies to Seers as well.''"}],"weapon":"Catalyst"},{"group":"Mace","subtitle":"Curse Mana, Zeal, enchanted rune attacks, mobility, sustain, debuffs, and close-range control.","skills":[{"name":"Rune: Heavy Strike","type":"Basic Skill","icon":"/images/b/bd/Rune_Heavy_Strike_Skill.png","anim":"/images/2/23/Rune_Heavy_Strike_Animation.webp","description":"Perform a Heavy Strike forward, dealing '''Physical Damage''' to enemies hit.\n\nWhen '''Curse Mana''' is full, Rune: Heavy Strike will be replaced by the currently selected '''Rune: Enchanted Heavy Strike'''.\n\n''Weapons can serve as vessels for curses, inflicting pain upon enemies far beyond the suffering of the flesh.''"},{"name":"Unleash Zeal","type":"Basic Skill","icon":"/images/0/0d/Unleash_Zeal_Skill.png","anim":"/images/9/95/Unleash_Zeal_Animation.webp","description":"Enter '''Zeal'''. While in this state, your '''Attack''' and '''Defense''' are increased. While in '''Zeal''', '''Curse Mana''' no longer recovers automatically.\n\n''Immerse yourself in the burning anger and desire within—let it become your strength.''"},{"name":"Rune: Drain","type":"Rune Enchantment","icon":"/images/7/70/Rune_Drain_Skill.png","anim":"/images/6/66/Rune_Drain_Animation.webp","description":"Attack forward with thorns, dealing '''Magic Damage''' to enemies hit and recovering your '''Health''' based on the '''damage''' dealt while reducing the targets' '''Attack''' for a period of time. Hitting an enemy player restores additional '''Health'''.\n\n''Plundering the life essence within others was once considered taboo.\nIf breaking a taboo has no consequences, then following the rules is foolish.''"},{"name":"Rune: Sweep","type":"Rune Enchantment","icon":"/images/2/22/Rune_Sweep_Skill.png","anim":"/images/8/8a/Rune_Sweep_Animation.webp","description":"Unleash a powerful strike forward, dealing '''Magic Damage''' to enemies hit.\n\n''What weapons cannot shatter can be broken by words, and vice versa.''"},{"name":"Rune: Ankle Cut","type":"Rune Enchantment","icon":"/images/c/c7/Rune_Ankle_Cut_Skill.png","anim":"/images/8/84/Rune_Ankle_Cut_Animation.webp","description":"Strike the ground, dealing '''Magic Damage''' with '''Impact''' to targets directly hit by the weapon and inflicting '''Immobilized'''. Targets in the area not directly hit by the weapon take '''Magic Damage''' without '''Impact''' and have their '''Movement Speed''' reduced.\n\n''Reverents practice asceticism by sacrificing one of their senses, but not everyone who makes such sacrifices is rewarded; failures are ignored.''"},{"name":"Rune: Corruption","type":"Rune Enchantment","icon":"/images/1/13/Rune_Corruption_Skill.png","anim":"/images/3/37/Rune_Corruption_Animation.webp","description":"'''Dash''' forward and attack, dealing '''Magic Damage''' to enemies hit and reducing the '''healing''' they receive for a period of time.\n\n''The miraculous healing power of Goddess Mysti is most despised by Blasphemers, who use sorcery to prevent it from taking effect.''"},{"name":"Rune: Stun","type":"Rune Enchantment","icon":"/images/5/5c/Rune_Stun_Skill.png","anim":"/images/b/b9/Rune_Stun_Animation.webp","description":"Leap forward, dealing '''Magic Damage''' to enemies hit and inflicting '''Stunned'''.\n\n''The closer to the light source, the larger the shadow cast. The stronger the faith, the more easily one is hurt.''"},{"name":"Shapeshift","type":"Divine Art","icon":"/images/9/9f/Shapeshift_Skill.png","anim":"/images/7/76/Shapeshift_Animation.webp","description":"Transform into a rune, greatly increasing '''Movement Speed''' for a period of time.\n\nWhile in rune form, taking damage does not trigger '''stagger''', and you can use '''Primary Attack''' to perform Shapebreak.\n\n''The rune form pursues speeds beyond the reach of the flesh, making it ideal for wanted Blasphemers seeking to evade capture.''"},{"name":"Thorn Sigil","type":"Divine Art","icon":"/images/2/2e/Thorn_Sigil_Skill.png","anim":"/images/5/57/Thorn_Sigil_Animation.webp","description":"Summon a Thorn Sigil that briefly '''immobilizes''' enemies in a large area. The thorns remain for a period of time, reducing enemy '''Movement Speed''' and dealing '''Magic Damage'''.\n\n''Blasphemer Yorol excels at this spell, having used it to subdue many Reverents who came seeking to \"cleanse traitors for the Goddess.\" Whenever accused of ingratitude, Yorol calmly replies: \"The Goddess has stolen far more from me.\"''"},{"name":"Impact Sigil","type":"Divine Art","icon":"/images/b/b6/Impact_Sigil_Skill.png","anim":"/images/9/90/Impact_Sigil_Animation.webp","description":"Summon an Impact Sigil at the target location. After a brief delay, it '''knocks back''' and deals '''Magic Damage''' to all enemies in its path.\n\n''In his youth, Yorol studied under the sage Byrnes, developing a sharp wit and exceptional eloquence. After renouncing his oath and becoming a Blasphemer, he wandered the world exposing the hypocrisy of the gods. All critics were left speechless by his rebuttals, while those who resorted to violence were hurled by Impact Sigils.''"},{"name":"Paralysis Curse","type":"Divine Art","icon":"/images/7/7d/Paralysis_Curse_Skill.png","anim":"/images/6/6b/Paralysis_Curse_Animation.webp","description":"Enter a '''Casting state'''. While in this state, using '''Primary Attack''' summons a Paralysis Curse at the target location, dealing '''Magic Damage''' to enemies hit and reducing their '''Movement Speed'''.\n\nYou can use up to 4 Paralysis Curses. If you hit the same target 3 times with Paralysis Curses within a short period, the target will also be '''stunned'''.\n\n''Blasphemer Seers are often regarded as self-destructive maniacs, yet they mock the idea that pain is an end in itself; suffering inflicted upon themselves is meaningless unless it can be exchanged for power.''"}],"weapon":"Mace"}]},{"name":"Shadowstrix","weapons":["Dagger","Dual Blades"],"icon":"/images/thumb/b/bc/Shadowstrix_Icon.png/128px-Shadowstrix_Icon.png","skills":[{"group":"Shared Skills","subtitle":"Poisoned projectiles and area pressure available to both Dagger and Dual Blades.","skills":[{"name":"Poison Crow Mark","type":"Shared Skill","icon":"/images/b/b9/Poison_Crow_Mark_Skill.png","anim":"/images/7/73/Poison_Crow_Mark_Animation.webp","description":"'''Hold''' to '''aim''', then throw a Poison Crow Mark toward the target direction, dealing '''Physical Damage''' to enemies hit and reducing their '''Movement Speed''' and '''Dodge Distance''' for a period of time.\n\n''Throwing weapons may have low damage, but when poisoned, they can be deadly.''"},{"name":"Crow Storm","type":"Shared Skill","icon":"/images/3/37/Crow_Storm_Skill.png","anim":"/images/7/71/Crow_Storm_Animation.webp","description":"'''Hold''' to '''aim''', then throw a black crow toward the target area, unleashing a Crow Storm upon arrival. During Crow Storm, enemies continuously take '''Physical Damage'''.\n\nDealing '''damage''' to the same enemy with Crow Storm multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish as the number of attacking units increases.\n\n''White crows are birds of prophecy, while black crows are birds of death, following Hermeil and feasting on corpses. Do black crows bring death, or does death attract them?''"}],"weapon":null},{"group":"Dagger","subtitle":"Stealth, Shadow Veil, ambushes, rapid dashes, disruption, and short-term burst damage.","skills":[{"name":"Sneak","type":"Weapon Skill","icon":"/images/0/00/Sneak_Skill.png","anim":"/images/2/2a/Sneak_Animation.webp","description":"Crush crow feather dust to enter '''Stealth''' for a period.\n\n''This technique, once exclusive to the \"Shadow Blade\" school, was leaked by a traitor and popularized by the \"Master Thief\" Skeet. To this day, assassins dream of killing that loose-lipped thief.''"},{"name":"Shadow Wheel Slash","type":"Basic Skill","icon":"/images/3/38/Shadow_Wheel_Slash_Skill.png","anim":"/images/9/91/Shadow_Wheel_Slash_Animation.webp","description":"A three-stage attack technique that can be used three times, dealing '''Physical Damage'''. After each stage of Shadow Wheel Slash, press '''Primary Attack''' to perform a branch attack. There is a limited time window for combo between each stage of Shadow Wheel Slash. If the window expires, the stage count resets.\n\nThe branch attacks of Shadow Wheel Slash recover a certain amount of '''Energy'''.\n\n''Its creator, Assassin master Chiron, never faced an opponent who survived three attacks, so only three techniques were passed down.''"},{"name":"Flash Stride","type":"Weapon Skill","icon":"/images/f/f0/Flash_Stride_Skill.png","anim":"/images/b/b2/Flash_Stride_Animation.webp","description":"'''Dash''' forward a certain distance, dealing '''Physical Damage''' to enemies in the path.\n\nFlash Stride has a shorter '''base cooldown''' in trio mode.\n\n''Shadowstrix Inn is the pinnacle of the assassin industry. Legendary tales circulate, like caravans passing a Shadowstrix, only to find the leader's head missing later. These rumors, though exaggerated, have some truth.''"},{"name":"Smoke Bomb","type":"Weapon Skill","icon":"/images/0/0f/Smoke_Bomb_Skill.png","anim":"/images/b/bb/Smoke_Bomb_Animation.webp","description":"Throw a Smoke Bomb at your feet, '''obstructing the vision''' of all targets in the area. You gain increased vision range while in the smoke.\n\n''Shadow Blade assassins attribute their successful escapes to the goddess Hermeil's protection, but outsiders credit clever use of Smoke Bombs.''"},{"name":"Shadow Strike","type":"Weapon Skill","icon":"/images/9/96/Shadow_Strike_Skill.png","anim":"/images/6/63/Shadow_Strike_Animation.webp","description":"Leave a shadow in place and '''dash''' forward, dealing '''Physical Damage'''. After a brief delay, the shadow '''dashes''' toward your position, dealing '''Physical Damage''' and '''stunning''' enemy targets it hits.\n\n''Shadow Blade assassins complete kills while hidden in shadows. Targets cannot resist, leaving no trace behind, and no one knows the task has been completed.''"}],"weapon":"Dagger"},{"group":"Dual Blades","subtitle":"Rapid attack chains, Wound accumulation, damage stacking, pursuit, and sustained melee pressure.","skills":[{"name":"Flurry Strike","type":"Basic Skill","icon":"/images/b/b3/Flurry_Strike_Skill.png","anim":"/images/5/5f/Flurry_Strike_Animation.webp","description":"After launching a Light Strike with '''Primary Attack''', press '''Secondary Attack''' to move backward, then '''dash''' forward to deal '''Physical Damage'''. '''Hold''' '''Secondary Attack''' to perform a Lv.1 '''charge'''. Lv.1 Charge: Increases '''Damage Multiplier''' and '''dash''' distance.\n\n''Since time immemorial, young Shadowstrixes are always taught one crucial lesson before finishing their training: killing is a means, not an end.''"},{"name":"Bloody Blade Dance","type":"Basic Skill","icon":"/images/9/90/Bloody_Blade_Dance_Skill.png","anim":"/images/d/de/Bloody_Blade_Dance_Animation.webp","description":"'''Hold''' '''Primary Attack''' and '''Secondary Attack''' to channel Bloody Blade Dance, continuously attacking forward and dealing '''Physical Damage''' to enemies hit. This skill deals increased damage to '''Gyldhunters'''. Dealing '''damage''' to the same enemy with Bloody Blade Dance multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish as the number of attacking units increases.\n\n''Before the apocalypse, the Bloodthorn School was never taken seriously—after all, how could anyone verify a target's identity and collect the bounty if the body was mangled beyond recognition?''"},{"name":"Fang Rush","type":"Basic Skill","icon":"/images/c/ca/Fang_Rush_Skill.png","anim":"/images/7/70/Fang_Rush_Animation.webp","description":"Shortly after using '''Dodge''', press '''Primary Attack''' to '''dash''' forward and deal '''Physical Damage'''.\n\n''The creator of this killing technique didn't leave their name, but since its rhythm is strikingly similar to that of the Shadow Blade School's Shadow Wheel Slash, many speculate that the creators of these techniques trained under the same master.''"},{"name":"Pursuit Strike","type":"Basic Skill","icon":"/images/a/a5/Pursuit_Strike_Skill.png","anim":"/images/4/4c/Pursuit_Strike_Animation.webp","description":"Perform a short forward '''dash''' and deal multiple hits of '''Physical Damage'''.\n\n''Cut weeds at the root to prevent regrowth. Revenge follows the same principle.''"},{"name":"Inspiring Impale","type":"Weapon Skill","icon":"/images/d/de/Inspiring_Impale_Skill.png","anim":"/images/c/c2/Inspiring_Impale_Animation.webp","description":"Thrust forward, dealing '''Physical Damage''' to enemies hit and recovering '''Energy''' for yourself.\n\nInspiring Impale has a shorter '''base cooldown''' in trio mode.\n\n''An injury to prey marks the beginning of death, as all predators become excited by the scent of blood.''"},{"name":"Spinning Slash","type":"Weapon Skill","icon":"/images/a/a7/Spinning_Slash_Skill.png","anim":"/images/6/6a/Spinning_Slash_Animation.webp","description":"Spin and '''dash''' forward with a powerful strike, dealing '''Physical Damage'''.\n\nSpinning Slash has a shorter '''base cooldown''' in trio mode.\n\n''Spin to build power, then strike from an angle. Catching the enemy off guard is key to victory.''"},{"name":"Phantom Shift","type":"Weapon Skill","icon":"/images/d/dd/Phantom_Shift_Skill.png","anim":"/images/0/00/Phantom_Shift_Animation.webp","description":"'''Hold''' to '''aim''' and select a landing point, then '''teleport''' to that location after '''aiming''' ends.\n\nAfter '''teleporting''', you deal '''Physical Damage''' to nearby enemies in a small radius, and your '''Movement Speed''' is increased for a period of time when moving toward enemies within a certain range.\n\nNote: The '''teleportation''' has a distance limit.\n\n''Mastering this elusive skill allows for setting up ambushes and escaping dire situations, enabling free movement anywhere.''"},{"name":"Edgewalker","type":"Weapon Skill","icon":"/images/thumb/1/19/Edgewalker_Skill.png/96px-Edgewalker_Skill.png","anim":"/images/4/47/Edgewalker_Animation.webp","description":"Assume a brief block stance. If attacked during this stance, nullify the incoming damage and instantly transform into an afterimage to dash forward, dealing '''Physical Damage''' to enemies in the path.\n\n''When Chiron first trained as an assassin, he was constantly knocked down by his master due to his eagerness to strike. It was not until one particular clash, where he composed himself, raised his blades to block, and cleanly sliced the sash from his master's shoulder, that things changed. That day, he was finally permitted to step out of the Shadowstrix Inn alone to carry out a contract.''"}],"weapon":"Dual Blades"}]},{"name":"Blackarrow","weapons":["Bow","Javelin"],"icon":"/images/thumb/0/0c/Blackarrow_Icon.png/128px-Blackarrow_Icon.png","skills":[{"group":"Archer's Arrows","subtitle":"Direct damage, piercing shots, knockback, chain attacks, and ranged burst.","skills":[{"name":"Steel Arrow","type":"Archer's Arrow","icon":"/images/e/e4/Steel_Arrow_Skill.png","anim":"/images/6/67/Steel_Arrow_Animation.webp","description":"Fine steel arrows deal '''Physical Damage''' on hit and can '''pierce one unit'''.\n\n''Brandrgarde Master Smith Vronn orders apprentices to make arrowheads for Blackarrow scouts from forging scraps. The apprentices keep passing the task around until it falls to the youngest, Plass. Vronn turns a blind eye to Plass's mediocre forging talent.''"},{"name":"Concussive Arrow","type":"Archer's Arrow","icon":"/images/d/dc/Concussive_Arrow_Skill.png","anim":"/images/5/51/Concussive_Arrow_Animation.webp","description":"Storm-imbued rune arrowheads burst into air waves on hit, dealing '''Physical Damage''' to enemies within range and inflicting '''stagger'''. If fired at full draw, they will '''knock back''' enemies caught in the air waves.\n\n''Maintain one shot's distance when using a bow. The arrow loses accuracy when it's too far, and drawing the bow may be difficult when too close. Use Concussive Arrows to knock back fast-approaching enemies.''"},{"name":"Lightning Arrow","type":"Archer's Arrow","icon":"/images/1/1a/Lightning_Arrow_Skill.png","anim":"/images/2/23/Lighting_Arrow_Animation.webp","description":"Arrows wrapped in lightning deal '''Physical Damage''' on hit and create a lightning chain that jumps between enemies, dealing '''Physical Damage'''. Each enemy can only be hit by the lightning chain once, with each hit dealing '''less''' '''Physical Damage'''. If Lightning Arrow hits the environment near enemies, it creates a lightning chain with a lower '''Damage Multiplier'''.\n\n''The impact vibration activates the electro-stones on the arrow shaft, releasing stored lightning power. This type of arrow was inspired by Sorcerer's magical instruments.''"},{"name":"Bloodfly Arrow","type":"Archer's Arrow","icon":"/images/9/91/Bloodfly_Arrow_Skill.png","anim":"/images/e/ed/BloodFly_Arrow_Animation.webp","description":"The arrowheads are coated with mysterious corrupted blood to attract blood flies. Bloodfly Arrows deal '''Physical Damage''' on hit. The blood flies stay on the enemy for a period, continuously dealing '''Physical Damage''', with a portion being '''True Damage'''. If Bloodfly Arrow hits the environment near enemies, the blood flies will fly to the nearest target, dealing continuous '''Physical Damage''' with a reduced '''Damage Multiplier'''.\n\n''Venomous blood flies fixate on wounded humans and animals, enlarging wounds to burrow in and feast.''"},{"name":"Splatter Arrow","type":"Archer's Arrow","icon":"/images/a/ac/Splatter_Arrow_Skill.png","anim":"/images/a/a3/Splatter_Arrow_Animation.webp","description":"The arrow shaft is coated in blood that splatters on hit, dealing '''Physical Damage''' to nearby enemies. The longer the bow is drawn, the larger the splatter area. The '''Physical Damage''' from the splatter is '''lower than''' the damage from a direct hit. Splatter Arrow has no '''cooldown''', consumes no '''Energy''', and can trigger all talent effects of Normal Arrow.\n\n''Coating the arrow in the blood of monsters causes vile blood to splatter upon impact, dealing further damage. Where fools fear the chaos of the forbidden, the wise bend it to their will.''"}],"weapon":"Bow"},{"group":"Hunter's Arrows","subtitle":"Exposure, movement punishment, exhaustion, traps, and damage-over-time pressure.","skills":[{"name":"Sonic Arrow","type":"Hunter's Arrow","icon":"/images/4/44/Soundwave_Arrow_Skill.png","anim":"/images/5/50/Soundwave_Arrow_Animation.webp","description":"Specially structured arrows emit sound waves from the ring on impact, rendering enemies in the area '''Exposed''' for a period of time.\n\n''Everyone knows Blackarrow scouts have exceptional eyesight, but few realize they also excel at locating sounds. The greatest advantage is gained when you are hidden but the enemies are visible.''"},{"name":"Barbed Arrow","type":"Hunter's Arrow","icon":"/images/1/11/Barbed_Arrow_Skill.png","anim":"/images/4/4e/Barbed_Arrow_Animation.webp","description":"Barbed metal arrows deal '''Physical Damage''' on hit. Enemy players hit who use '''Dodge''' within a short time take additional '''Physical Damage'''. This effect can only trigger a limited number of times, with fewer triggers but higher '''Physical Damage''' per trigger in solo mode. Monsters hit will continuously take '''Physical Damage'''. After Barbed Arrow hits terrain, it creates a barbed trap that applies the same '''debuff''' to enemies who touch it.\n\n''Apprentice Plass, aware of his lack of talent as well as his master's disapproval, began to tinker with inventions, which his master dismissed as \"frivolous tricks,\" like the Barbed Arrows.''"},{"name":"Paralysis Arrow","type":"Hunter's Arrow","icon":"/images/0/03/Paralysis_Arrow_Skill.png","anim":"/images/4/41/Paralysis_Arrow_Animation.webp","description":"Arrowheads covered by medicinal plants release medicinal mist in a small area upon hitting terrain or characters. Enemies in the mist become '''Exhausted''' for a period of time.\n\n''Plass and Vronn have different weapon-crafting philosophies. Plass uses a variety of materials and techniques, including herbs only familiar to priests for Paralysis Arrows.''"},{"name":"Spore Arrow","type":"Hunter's Arrow","icon":"/images/7/7a/Spore_Arrow_Skill.png","anim":"/images/a/a5/Spore_Arrow_Animation.webp","description":"Arrowheads coated with mushroom spores plant a mushroom when hitting terrain, which eventually grows into a trap. The mushroom trap is a '''Construct''' that causes enemies within range to continuously take '''Physical Damage''' for a period when touched by enemies or hit by allies. The mushroom trap will be destroyed if attacked by enemies and will automatically disappear after existing for some time. Spore Arrows deal '''Physical Damage''' when hitting enemies but don't plant a mushroom. Dealing '''damage''' to the same enemy with Spore Arrow multiple times within a short duration, including hits from any other units, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''In Thunder Ridge, spores accidentally brought from the Abyss have grown into a mushroom garden. Initially believed to be a new delicacy, the mushrooms proved otherwise after the first harvest. Now, Brandrgarde priests forbid bringing back any unidentified seeds from the Abyss.''"},{"name":"Featherlight Arrow","type":"Hunter's Arrow","icon":"/images/a/ac/Featherlight_Arrow_Skill.png","anim":"/images/e/e4/Featherlight_Arrow_Animation.webp","description":"The arrow shaft is crafted from a special lightweight material, with broad stabilizing fletching at the tail. Once fired, the arrow travels at high speed and is unaffected by gravity. Featherlight Arrow has no '''cooldown''', consumes no '''Energy''', and can trigger all talent effects of Normal Arrow.\n\n''A strange tree grows in Thunder Ridge, with tall yet lightweight branches that sway and dance even in the slightest breeze, earning it the name \"Swaying Wood.\" Arrows crafted from it are light, fly fast, and maintain a steady trajectory.''"}],"weapon":"Bow"},{"group":"Bow Skills","subtitle":"Volley pressure, crowd control, stealth, detection, and defensive repositioning.","skills":[{"name":"Scattershot","type":"Weapon Skill","icon":"/images/d/da/Scattershot_Skill.png","anim":"/images/d/d2/Scattershot_Animation.webp","description":"Cast this skill to fire 7 arrows forward simultaneously, dealing '''Physical Damage''' to enemies on hit and '''knocking them back'''. Scattershot has a shorter '''base cooldown''' in trio mode.\n\n''But some moves with poor accuracy and damage can be lifesaving.''"},{"name":"Rapid Arrows","type":"Weapon Skill","icon":"/images/e/e1/Rapid_Arrows_Skill.png","anim":"/images/5/5e/Rapid_Arrows_Animation.webp","description":"After using the skill, Blackarrow enters Volley mode, allowing you to '''hold''' '''Primary Attack''' to rapidly fire up to 5 arrows for a certain duration, dealing '''Physical Damage'''. During Volley, shooting does not reduce '''Movement Speed'''. Dodging removes Volley.\n\n''Rapid firing with a bow isn't hard to learn, but it takes a lot of practice and mastery to make it effective. Deathclaw Hunter Eric, the last Blackarrow to shoot 10 arrows in succession, was a favored successor of Brandrgarde commander before the accident.''"},{"name":"Sky Piercer","type":"Weapon Skill","icon":"/images/0/0c/Sky_Piercer_Skill.png","anim":"/images/6/6b/Sky_Piercer_Animation.webp","description":"Cast this skill to fully draw the bow and fire a powerful arrow in a straight line toward the crosshairs, dealing '''Physical Damage''' on hit. The arrow can '''pierce''' 5 units. Dealing '''damage''' to the same enemy with Sky Piercer multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''Charging for a long time releases a mighty piercing strike. While the destructive power is significant, the lack of mobility is also quite noticeable.''"}],"weapon":"Bow"},{"group":"Shared Skills","subtitle":"Tactical skills available with both the Bow and the Javelin.","skills":[{"name":"Frostblight Bomb","type":"Weapon Skill","icon":"/images/7/74/Frostblight_Bomb_Skill.png","anim":"/images/0/0b/Frostblight_Bomb_Animation.webp","description":"'''Hold''' to '''aim''' and throw a Frostblight Bomb. It detonates after a delay upon hitting terrain or characters, '''Freezing''' enemies within range for a period of time. Frostblight Bomb has a shorter '''base cooldown''' in trio mode.\n\n''The fruits of the Frostblight burst open upon ripening, spraying icy pulp that leaves seeds on birds and beasts. Plass replicated this in the Frostblight Bomb, his last work before expulsion.''"},{"name":"Shadow Step","type":"Weapon Skill","icon":"/images/6/6b/Shadow_Step_Skill.png","anim":"/images/e/e5/Shadow_Step_Animation.webp","description":"After using this skill, Blackarrow enters '''Stealth'''. After '''Stealth''' ends, '''Charge Speed''' will briefly increase, and you can use the skill again within a short time to re-enter '''Stealth'''. You can do this up to 3 times. Collision with other units is ignored while in '''Stealth'''. Shadow Step has a shorter '''base cooldown''' in trio mode."},{"name":"Impact Grenade","type":"Weapon Skill","icon":"/images/6/67/Impact_Grenade_Skill.png","anim":"/images/1/16/Impact_Grenade_Animation.webp","description":"'''Hold''' to '''aim''' and throw an Impact Grenade, which can stick to characters and the environment. It detonates after a period or when using the skill again. The explosion deals '''Physical Damage''' to enemies in range and '''knocks back''' all units in the area. '''Knockback''' distance increases with proximity to the grenade. Impact Grenade has a shorter '''base cooldown''' in trio mode.\n\n''Weapons in Brandrgarde are forged by Vronn, while bombs and traps by artificers.\nInterestingly, the most remarkable artificer was once a most unsuccessful blacksmith.''"},{"name":"Predator's Senses","type":"Weapon Skill","icon":"/images/9/9f/Predator%27s_Senses_Skill.png","anim":"/images/6/68/Predator%27s_Senses_Animation.webp","description":"Cast this skill to take out a secret herbal mixture to heighten your sense of smell, allowing you to sniff out nearby enemies at set intervals for a period of time. Each time, if enemy players are within range, a temporary scent trail appears pointing toward the nearest enemy player. The closer an enemy player is to the Blackarrow, the more blood-red the scent trail looks. Limited '''uses''' per match.\n\n''Long-term use of secret potions has permanently granted some Blackarrows a keen sense of smell, which comes with its own problems—they find the smell of livestock unbearable, and their comrades' odor even worse.''"}],"weapon":null},{"group":"Javelin","subtitle":"Season 2 weapon: thrown javelins charged with Divine Power, plus heavy melee swings.","skills":[{"name":"Throw","type":"Basic Skill","icon":"/images/thumb/4/49/Throw_Skill.png/96px-Throw_Skill.png","anim":"/images/2/2a/Throw_Animation.webp","description":"Press '''Primary Attack''' to quickly throw your currently equipped javelin.\n\n'''Hold''' '''Primary Attack''' to perform a Lv.2 '''charge'''. '''Charging''' does not consume '''Energy''' and increases the javelin's '''Damage Multiplier''', '''Effective Range''', and '''Maximum Range'''. Each completed '''charge''' level increases the javelin's '''Impact'''. After '''charging''' completes, you enter an '''Aiming''' state, which continuously drains '''Energy'''."},{"name":"Breaker Stance","type":"Basic Skill","icon":"/images/thumb/b/bb/Breaker_Stance_Skill.png/96px-Breaker_Stance_Skill.png","anim":"/images/0/0c/Breaker_Stance_Animation.webp","description":"Press '''Secondary Attack''' to swing your javelin for melee attacks. Each hit deals '''Physical Damage''' and restores '''Energy'''. During the recovery of the second strike, press '''Jump''' to quickly leap backward.\n\n''Renowned for their immense upper-body strength, the Blackarrow wields the javelin both as a distant projectile and a heavy melee weapon. Every solid strike of the heavy shaft allows the wielder to steady their breathing, recovering the energy required to sustain the fight.''"},{"name":"Stitch and Thread","type":"Weapon Skill","icon":"/images/thumb/e/e8/Stitch_and_Thread_Skill.png/96px-Stitch_and_Thread_Skill.png","anim":"/images/3/36/Stitch_and_Thread_Animation.webp","description":"Upon use, the Blackarrow focuses intently to infuse the javelin with Divine Power, targeting up to 3 enemies in front. When selecting targets, players are prioritized, followed by units with lower '''Health'''. Once thrown, the javelin pierces through the targets in order from closest to farthest, dealing '''Physical Damage'''. Dealing '''damage''' to the same enemy with Stitch and Thread multiple times within a short duration, including hits from allies, will cause its '''Damage Multiplier''' to diminish with each successive hit.\n\n''Prioritizing weakened enemies and concentrating firepower to eliminate individual targets can secure a massive advantage.''"},{"name":"Trickstep Javelin","type":"Weapon Skill","icon":"/images/thumb/2/2e/Trickstep_Javelin_Skill.png/96px-Trickstep_Javelin_Skill.png","anim":"/images/0/05/Trickstep_Javelin_Animation.webp","description":"Hurl your javelin forward to deal '''Physical Damage''' to enemies hit while lunging in your direction of movement. Can be used 3 times.\n\n''The cursed legendary archer, Eric, once attempted to fight with javelins instead. The priests intervened for safety reasons, but even so, he could not escape the fate of exile.''"},{"name":"Javelin Sweep","type":"Weapon Skill","icon":"/images/thumb/2/2f/Javelin_Sweep_Skill.png/96px-Javelin_Sweep_Skill.png","anim":"/images/5/51/Javelin_Sweep_Animation.webp","description":"Sweep your javelin forward, dealing '''Physical Damage''' and applying '''Knockback''' to enemies hit while performing a backward leap.\n\n''For the Blackarrow, engaging in melee with a javelin was never meant to be prolonged. A wide sweep forces close enemies back, creating the space needed to retreat. As long as they can raise and aim the javelin once more, the upper hand remains theirs.''"}],"weapon":"Javelin"},{"group":"Javelin Ammo","subtitle":"Javelin types that change how each throw behaves.","skills":[{"name":"Swift Javelin","type":"Javelin","icon":"/images/thumb/f/f8/Swift_Javelin_Skill.png/96px-Swift_Javelin_Skill.png","anim":"/images/a/a0/Swift_Javelin_Animation.webp","description":"Swift Javelin has a faster throw speed, but deals less '''Physical Damage''' and can only be '''charged''' to Lv.1.\n\n''The tip of the javelin is razor-sharp, flying with exceptional speed when thrown downwind. \"Nothing is unbreakable, save for absolute speed\"—this was a favorite saying of a legendary Javelin Master.''"},{"name":"Barbed Javelin","type":"Javelin","icon":"/images/thumb/b/bb/Barbed_Javelin_Skill.png/96px-Barbed_Javelin_Skill.png","anim":"/images/c/c1/Barbed_Javelin_Animation.webp","description":"Barbed Javelin features an incredibly sharp tip, dealing even higher '''Physical Damage'''.\n\n''Blackarrows who adopt the javelin as their weapon suffer from reduced range and increased noise, making it difficult to conceal their tracks. Consequently, they no longer undertake scouting duties, transitioning instead to form independent ranged combat divisions.''"},{"name":"Shockwave Javelin","type":"Javelin","icon":"/images/thumb/6/6b/Shockwave_Javelin_Skill.png/96px-Shockwave_Javelin_Skill.png","anim":"/images/e/e2/Shockwave_Javelin_Animation.webp","description":"Shockwave Javelin '''knocks back''' enemies hit and deals '''Physical Damage''' to them. If it hits the ground, it triggers a shockwave, '''knocking back''' all enemies within range and dealing '''Physical Damage''' to them.\n\n''\"It felt like my brain was being scrambled inside my skull!\" Whosoever has been unfortunate enough to experience the sheer force of a Shockwave Javelin is left with lingering dread.''"},{"name":"Lightning Rod Javelin","type":"Javelin","icon":"/images/thumb/b/b7/Lightning_Rod_Javelin_Skill.png/96px-Lightning_Rod_Javelin_Skill.png","anim":"/images/2/2a/Lightning_Rod_Javelin_Animation.webp","description":"After Lightning Rod Javelin hits, it remains embedded for a duration, periodically calling down divine lightning to strike it, dealing '''Physical Damage''' to all enemies within range.\n\n''At first glance, the continuous lightning strikes heavily resemble a Sorcerer's spell. However, an experienced Gyldhunter can discern the enemy's true identity simply by reading the rhythmic, systematic pattern of the lightning's accumulation and subsequent discharge.''"},{"name":"Frost Javelin","type":"Javelin","icon":"/images/thumb/4/46/Frost_Javelin_Skill.png/96px-Frost_Javelin_Skill.png","anim":"/images/9/9e/Frost_Javelin_Animation.webp","description":"After Frost Javelin hits, it explodes after a delay, dealing '''Physical Damage''' to all enemies within range and '''slowing''' them for a period of time.\n\n''A chill that seeps straight into the bone leaves joints stiff and movements sluggish—mastering its application can yield masterful tactical advantages. Northerners frequently exploit the extreme cold conditions of winter to crush adversaries who fail to acclimate to the climate.''"}],"weapon":"Javelin"}]},{"name":"Withered Knight","weapons":["Greatsword","Polearm and Shield"],"icon":"/images/thumb/3/3a/WitheredKnight_Icon.png/128px-WitheredKnight_Icon.png","skills":[{"group":"Greatsword","subtitle":"Judgment charging, Wither application, executions, parries, and heavy melee pressure.","skills":[{"name":"Light Strike","type":"Basic Attack","icon":"/images/2/2c/Light_Strike_Skill.png","anim":"/images/8/8e/Light_Strike_Animation.webp","description":"'''Primary Attack''' Light Strike: three-hit combo; each hit charges your weapon. When fully charged, the weapon enters '''Judgment'''. The next '''Primary Attack''' light strike will apply '''Wither''' to the enemy."},{"name":"Heavy Strike","type":"Basic Attack","icon":"/images/6/61/Heavy_Strike_Skill.png","anim":"/images/f/f4/Heavy_Strike_Animation.webp","description":"'''Secondary Attack''' Heavy Strike: turn and thrust your weapon upward. Can be '''charged''' to release: dash forward and strike twice, gaining '''Super Armor''' during the attack. All heavy strikes can '''execute''' '''Wither''' you've applied."},{"name":"Opportunistic Thrust","type":"Basic Skill","icon":"/images/thumb/2/28/Opportunistic_Thrust_Skill.jpg/96px-Opportunistic_Thrust_Skill.jpg","anim":"/images/c/c9/Opportunistic_Thrust_Animation.webp","description":"After '''dodging''', immediately use '''Primary Attack''' to branch into a light strike: dash forward slightly while swinging your sword to attack."},{"name":"Sprinting Slash","type":"Basic Skill","icon":"/images/thumb/6/68/Sprinting_Slash_Skill.jpg/96px-Sprinting_Slash_Skill.jpg","anim":"/images/a/ae/Sprinting_Slash_Animation.webp","description":"After '''dodging''' forward, immediately use '''Secondary Attack''' to branch into a heavy strike: leap forward while spinning to swing your weapon. After '''dodging''' backward, immediately use '''Secondary Attack''' to branch into a heavy strike: perform a counterattack while stepping back. Both heavy strike branches can '''execute''' enemies affected by '''Wither'''."},{"name":"Pursuit","type":"Basic Skill","icon":"/images/thumb/7/74/Persuit_Skill.jpg/96px-Persuit_Skill.jpg","anim":"/images/e/e6/Pursuit_Animation.webp","description":"After any '''Secondary Attack''' heavy strike, you can use '''Primary Attack''' to branch into a light strike: rapidly swing your weapon to perform two slashes."},{"name":"Radiant Retribution","type":"Weapon Skill","icon":"/images/thumb/3/31/Radiant_Retribution_Skill.jpg/96px-Radiant_Retribution_Skill.jpg","anim":"/images/a/a4/Radiant_Retribution_Animation.webp","description":"Rapidly swing your greatsword, performing three wide slashes in quick succession. Each attack counts as a Light Strike, and hitting enemies charges your weapon. When fully charged, it applies '''Judgment''' to the target. The final strike has a brief '''Super Armor''' effect.\n\n''To uphold good, one must punish evil; for evil feeds on good, and from the destruction of evil, good shall draw its strength. —\"Roses and Iron: Chronicles of the Gaenarian Knights\"''"},{"name":"Withering Mark","type":"Weapon Skill","icon":"/images/thumb/e/e2/Withering_Mark_Skill.jpg/96px-Withering_Mark_Skill.jpg","anim":"/images/3/33/Withering_Mark_Animation.webp","description":"Swing your weapon to unleash Judgment energy that attacks enemies, immediately applying '''Wither''' to the target. This also reduces enemy '''Movement Speed''' and '''dodge distance''' for a period of time.\n\n''Our Oath never withers.''"},{"name":"Breakthrough Charge","type":"Weapon Skill","icon":"/images/thumb/d/dd/Breakthrough_Charge_Skill.jpg/96px-Breakthrough_Charge_Skill.jpg","anim":"/images/a/ae/Breakthrough_Charge_Animation.webp","description":"Can perform a two-stage dash attack. Stage 1: Thrust forward with your sword. During the recovery, press '''Primary Attack''' or '''Secondary Attack''' to perform a branch attack (second stage). Stage 2: '''Primary Attack''' Branch - Dash in a leftward arc, sweeping enemies. '''Secondary Attack''' Branch - Dash in a rightward arc, sweeping enemies.\n\n''On the hopeless path of exile and atonement, not all Withered Knights can maintain their sanity and faith. Among the bards of the North, a sorrowful tale is told—of a powerful Withered Knight who lost his faith and fell into corruption as one of the Corroded. The story ends with another Withered Knight ending his friend's suffering.''"},{"name":"Parry","type":"Weapon Skill","icon":"/images/thumb/1/1f/Parry_Skill.jpg/96px-Parry_Skill.jpg","anim":"/images/2/2d/Parry_Animation.webp","description":"Assume a defensive stance to parry frontal attacks (negating damage), recovering '''Energy''' with each successful parry. This stance lasts up to 5s or until you parry 5 attacks, whichever comes first. Shortly after a successful parry, press '''Primary Attack''' or '''Secondary Attack''' to perform different branch attacks: '''Primary Attack''' is a sweeping strike against enemies in front, while '''Secondary Attack''' is a long-distance dash slash. Both branch attacks apply '''Wither''' on hit. Parry has a shorter '''base cooldown''' in trio mode.\n\n''These knights, as candidates for command, have received comprehensive strategic training. They know when to shift from offense to defense and conserve their strength.''"},{"name":"Thorn Guide","type":"Weapon Skill","icon":"/images/thumb/e/ef/Thorn_Guide_Skill.jpg/96px-Thorn_Guide_Skill.jpg","anim":"/images/9/98/Thorn_Guide_Animation.webp","description":"Shoot thorns forward with your left hand, pulling the first enemy hit toward you. If the target is too large or in a special state (e.g., '''Super Armor''', '''Blocking'''), you will instead dash along the thorns toward them.\n\n''Thorns are the mark of the Penitent. Some sins cannot be absolved by any means other than correcting the original wrong. This is why the Withered Knights still wander to this day—they have not abandoned their search for the Pontiff who vanished long ago.''"}],"weapon":"Greatsword"},{"group":"Polearm & Shield","subtitle":"Blocking, charged advances, battlefield control, ally protection, and close-range pressure.","skills":[{"name":"Basic Attack","type":"Basic Attack","icon":"/images/3/3a/Basic_Attack_Skill_PS_Icon.png","anim":"/images/c/c4/Basic_Attack_Animation.webp","description":"'''Primary Attack''' Light Strike: Alternate between spear thrusts and horizontal sweeps. Each hit charges your weapon. When fully charged, the weapon enters '''Judgment'''. The next '''Primary Attack''' light strike will apply '''Wither''' to the enemy."},{"name":"Charged Dash","type":"Basic Attack","icon":"/images/f/fa/Charged_Dash_Icon.png","anim":"/images/4/42/Charged_Dash_Animation.webp","description":"Raise your shield to '''block''' frontal attacks. You can '''hold''' '''Secondary Attack''' to maintain the shield stance while '''charging''' the skill up to 3 levels, before initiating a forward dash attack.\n\nLv.1 '''Charge''': Dash forward with your shield raised to ram enemies.\n\nLv.2 '''Charge''': Gain '''Super Armor'''; increase the dash distance and follow up with an additional thrust.\n\nLv.3 '''Charge''': Gain '''Super Armor'''; increase the dash distance and follow up with a more powerful leaping thrust.\n\nPerforming a '''Breakaway''' increases the charge level of Charged Dash by 1 for a short duration.\n\nAll heavy strikes can '''execute''' '''Wither''' you've applied.\n\n''As candidates for command, the Rose Knights received comprehensive strategic training. They understand deeply how to build momentum while defending, waiting for the perfect window to turn defense into offense.''"},{"name":"Javelin Thrust","type":"Weapon Skill","icon":"/images/8/80/Javelin_Thrust_Icon.png","anim":"/images/b/bd/Javelin_Thrust_Animation.webp","description":"Hurl your spear forward, immediately applying '''Wither''' to the target. Upon impact, rapidly leap to the target and pull out the spear with a sweeping strike to deal damage."},{"name":"Spear Barrage","type":"Weapon Skill","icon":"/images/thumb/5/56/Spear_Barrage_Skill.jpg/96px-Spear_Barrage_Skill.jpg","anim":"/images/d/da/Spear_Barrage_Animation.webp","description":"Rapidly thrust your spear forward, following up with a powerful thrust that knocks the enemy down. You can '''hold''' the skill to continuously consume '''Energy''' and increase the number of rapid thrusts. Successful hits charge your weapon with '''Judgment''' energy.\n\n''The Rose Knights are no strangers to the theater of war. They are accustomed to forming up in rank, raising their shields, and driving forward with methodical spear thrusts.''"},{"name":"Sacred Bulwark","type":"Weapon Skill","icon":"/images/thumb/c/ca/Sacred_Bulwark_Skill.jpg/96px-Sacred_Bulwark_Skill.jpg","anim":"/images/3/33/Sacred_Bulwark_Animation.webp","description":"Infuse the shield with sacred energy to erect a massive energy barrier, during which you cannot move or turn. This barrier completely blocks frontal attacks and prevents enemies from passing through. The skill can be cast again to thrust the shield forward (gaining '''Super Armor''' during the animation), dealing damage and knocking enemies back. The energy barrier shatters after blocking attacks with '''impact''' a certain number of times.\n\n''Raising a shield for your allies greatly limits your own mobility. This may demand sacrifice, but sacrifice is inherently a part of a knight's service and devotion.''"},{"name":"Rainbow Piercer","type":"Weapon Skill","icon":"/images/thumb/5/59/Rainbow_Piercer_Skill.jpg/96px-Rainbow_Piercer_Skill.jpg","anim":"/images/3/33/Rainbow_Piercer_Animation.webp","description":"Raise your shield and charge forward, followed by a violent spear thrust. You can '''hold''' the skill to prolong the forward charge, during which turning capacity is significantly reduced. Hitting an enemy grants '''Super Armor''' for a set duration. This effect triggers only once per cast. Possesses a '''Block''' property while the shield is raised. Successful hits charge your weapon with '''Judgment''' energy.\n\n''To bear the blade for Holy Sith and to sacrifice oneself for the faith is both the duty and privilege of a Rose Knight. — \"Roses and Iron: Chronicles of the Gaenarian Knights\"''"},{"name":"Intervene","type":"Weapon Skill","icon":"/images/b/b9/Intervine_Icon.png","anim":"/images/b/b6/Intervene_Animation.webp","description":"Dash forward a set distance (or directly to a ally's side if targeted). You then raise your shield to unleash an energy pulse that knocks back nearby enemies and grants a '''Shield''' to allies within range. Gain a brief '''Super Armor''' effect after dashing forward.\n\n''Aiding comrades is an ironclad law. Intervene may not always save a life, but it grants every soldier the courage to be the first to charge.''"},{"name":"Breaker Shield Bash","type":"Weapon Skill","icon":"/images/7/7d/Breaker_Shield_Bash_Icon.png","anim":"/images/d/d3/Breaker_Shield_Bash_Animation.webp","description":"Strikes the back of the shield with a fist to deal damage to targets within a wide frontal area, immediately applying '''Wither'''. Possesses a '''Block''' property while the shield is raised.\n\n''Following their exile, these once-glorious knights lost everything, turning into hunted outcasts and homeless sinners. They wandered the frozen North, weathering the elements in hunger and cold. Though mostly tight-lipped and gaunt, a fierce hope still burned in their eyes, for they refused to abandon their faith.''"}],"weapon":"Polearm and Shield"}]}],"rarities":["Damaged","Common","Rare","Excellent","Epic","Legendary","Holy"],"items":[{"id":2049,"name":"Crude Recruit Armor","page":"Crude Recruit Armor","slot":"chest","weaponType":null,"class":"Mercenary, Withered Knight","rarity":"Damaged","stats":{"def":18.0,"hp":40.0},"value":0,"description":"The armor is old and unimpressive, but its practicality is undeniable.","sockets":[],"icon":"/images/thumb/8/85/Crude_Recruit_Armor.png/160px-Crude_Recruit_Armor.png"},{"id":2047,"name":"Simple Leather Vest","page":"Simple Leather Vest","slot":"chest","weaponType":null,"class":"Blackarrow, Shadowstrix","rarity":"Damaged","stats":{"def":18.0,"hp":40.0},"value":0,"description":"Without sleeves, its ability to retain warmth is questionable at best.","sockets":[],"icon":"/images/thumb/8/86/Simple_Leather_Vest.png/160px-Simple_Leather_Vest.png"},{"id":2065,"name":"Training Apprentice Robe","page":"Training Apprentice Robe","slot":"chest","weaponType":null,"class":"Sorcerer, Seer","rarity":"Damaged","stats":{"def":18.0,"hp":40.0},"value":0,"description":"A roughly crafted shirt providing minimal warmth against the cold.","sockets":[],"icon":"/images/thumb/b/bc/Training_Apprentice_Robe.png/160px-Training_Apprentice_Robe.png"},{"id":1031,"name":"Apprentice Robe","page":"Apprentice Robe","slot":"chest","weaponType":null,"class":"Sorcerer, Seer","rarity":"Common","stats":{"def":38.0,"hp":47.0},"value":32,"description":"A robe with crude stitches and a wide-open collar, sometimes adorned with bone teeth decorations.","sockets":[],"cv":200,"icon":"/images/thumb/0/0c/Apprentice_Robe.png/160px-Apprentice_Robe.png"},{"id":1030,"name":"Artisan's Vest","page":"Artisan's Vest","slot":"chest","weaponType":null,"class":"Blackarrow, Shadowstrix","rarity":"Common","stats":{"def":38.0,"hp":47.0},"value":32,"description":"A patchwork vest, dirt-resistant and durable.","sockets":[],"cv":200,"icon":"/images/thumb/7/7c/Artisan%27s_Vest.png/160px-Artisan%27s_Vest.png"},{"id":1039,"name":"Guard Armor","page":"Guard Armor","slot":"chest","weaponType":null,"class":"Mercenary, Withered Knight","rarity":"Common","stats":{"def":38.0,"hp":47.0},"value":32,"description":"Lined with linen and reinforced with shoulder metal plates for enhanced protection.","sockets":[],"cv":200,"icon":"/images/thumb/9/9a/Guard_Armor.png/160px-Guard_Armor.png"},{"id":1087,"name":"Ceremonial Breastplate","page":"Ceremonial Breastplate","slot":"chest","weaponType":null,"class":"Withered Knight","rarity":"Rare","stats":{"def":58.0,"hp":50.0,"pres":2.0},"value":49,"description":"When a Rose Knight is anointed, they receive a rose from the Pontiff and recite their vow—known as the Rosen 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No one has seen them in a long time.","sockets":[["2m","1y","1p"],["2p","1a","1m"],["2x","1a","1p"]],"cv":500,"icon":"/images/thumb/3/3f/Eye_of_the_Sea_Giant.png/160px-Eye_of_the_Sea_Giant.png"},{"id":1417,"name":"Shadow Amberflux Ring","page":"Shadow Amberflux Ring","slot":"ring","weaponType":null,"class":null,"rarity":"Legendary","stats":{"atk":8.0,"pdmg":1.8},"value":280,"description":"Amberflux is believed to store souls. 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Before going to war, if the Northerners see Sirius shining unusually bright, they are certain of victory in battle.","sockets":[["2m","1y","1p"],["2p","1a","1m"],["2x","1y","1m"]],"cv":500,"icon":"/images/thumb/4/4d/Sirius_Ring.png/160px-Sirius_Ring.png"},{"id":2056,"name":"Faded Apprentice Staff","page":"Faded Apprentice Staff","slot":"weapon","weaponType":"Staff","class":"Sorcerer","rarity":"Damaged","stats":{"atk":16.0},"value":0,"description":"Well-used, with the grip worn and faded from countless hands.","sockets":[],"icon":"/images/thumb/0/0e/Faded_Apprentice_Staff.png/160px-Faded_Apprentice_Staff.png"},{"id":2016,"name":"Rough Handcrafted Longbow","page":"Rough Handcrafted Longbow","slot":"weapon","weaponType":"Bow","class":"Blackarrow","rarity":"Damaged","stats":{"atk":16.0},"value":0,"description":"The hastily polished bow still has many sharp edges. Handle with care.","sockets":[],"icon":"/images/thumb/2/29/Rough_Handcrafted_Longbow.png/160px-Rough_Handcrafted_Longbow.png"},{"id":2061,"name":"Rusty Crude Hammer","page":"Rusty Crude Hammer","slot":"weapon","weaponType":"Hammer","class":"Mercenary","rarity":"Damaged","stats":{"atk":16.0},"value":0,"description":"Rust does little to diminish its effectiveness. Its weight remains the true killer.","sockets":[],"icon":"/images/thumb/b/b4/Rusty_Crude_Hammer.png/160px-Rusty_Crude_Hammer.png"},{"id":2059,"name":"Rusty Recruit Sword and Shield","page":"Rusty Recruit Sword and Shield","slot":"weapon","weaponType":"Sword and Shield","class":"Mercenary","rarity":"Damaged","stats":{"atk":10.0,"def":10.0,"block":70.0},"value":0,"description":"A nearly unrepairable hole mars the shield. On the bright side, it provides an opportunity to observe enemy movements while defending.","sockets":[],"icon":"/images/thumb/7/78/Rusty_Recruit_Sword_and_Shield.png/160px-Rusty_Recruit_Sword_and_Shield.png"},{"id":2057,"name":"Rusty Spiked Mace","page":"Rusty Spiked Mace","slot":"weapon","weaponType":"Mace","class":"Seer","rarity":"Damaged","stats":{"atk":16.0},"value":0,"description":"Its rusted spikes can infect wounds with deadly rot.","sockets":[],"icon":"/images/thumb/8/83/Rusty_Spiked_Mace.png/160px-Rusty_Spiked_Mace.png"},{"id":2058,"name":"Rusty Squire Greatsword","page":"Rusty Squire Greatsword","slot":"weapon","weaponType":"Greatsword","class":"Withered Knight","rarity":"Damaged","stats":{"atk":16.0},"value":0,"description":"A greatsword streaked with rust, relying on its heavy blade to crush most defenses.","sockets":[],"icon":"/images/thumb/0/0c/Rusty_Squire_Greatsword.png/160px-Rusty_Squire_Greatsword.png"},{"id":2117,"name":"Rusty Squire Polearm and 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comprehend.","sockets":[],"cv":200,"icon":"/images/thumb/c/c6/Magical_Knot_Catalyst.png/160px-Magical_Knot_Catalyst.png"},{"id":1022,"name":"Recruit Sword and Shield","page":"Recruit Sword and Shield","slot":"weapon","weaponType":"Sword and Shield","class":"Mercenary","rarity":"Common","stats":{"atk":12.0,"def":22.0,"block":70.0},"value":30,"description":"An ordinary longsword and patched wooden shield commonly used for recruit training.","sockets":[],"cv":200,"icon":"/images/thumb/b/bb/Recruit_Sword_and_Shield.png/160px-Recruit_Sword_and_Shield.png"},{"id":2119,"name":"Refugee Javelin","page":"Refugee Javelin","slot":"weapon","weaponType":"Javelin","class":"Blackarrow","rarity":"Common","stats":{"atk":20.0},"value":30,"description":"A hunting spear fitted with an iron point, serving as a defensive weapon for the displaced. Though the craftsmanship is crude, it excels in durability.","sockets":[],"cv":200,"icon":"/images/thumb/9/99/Refugee_Javelin.png/160px-Refugee_Javelin.png"},{"id":1020,"name":"Spiked Mace","page":"Spiked Mace","slot":"weapon","weaponType":"Mace","class":"Seer","rarity":"Common","stats":{"atk":20.0},"value":30,"description":"The hammerhead's hard, sharp spikes are ideal for piercing armor.","sockets":[],"cv":200,"icon":"/images/thumb/6/64/Spiked_Mace.png/160px-Spiked_Mace.png"},{"id":550,"name":"Squire Greatsword","page":"Squire Greatsword","slot":"weapon","weaponType":"Greatsword","class":"Withered Knight","rarity":"Common","stats":{"atk":20.0},"value":30,"description":"A standard two-handed longsword with a non-slip wrapped hilt. Each weight point is carefully tested—a reliable companion.","sockets":[],"cv":200,"icon":"/images/thumb/1/12/Squire_Greatsword.png/160px-Squire_Greatsword.png"},{"id":2102,"name":"Squire Polearm and Shield","page":"Squire Polearm and Shield","slot":"weapon","weaponType":"Polearm and Shield","class":"Withered Knight","rarity":"Common","stats":{"atk":12.0,"def":22.0,"block":70.0},"value":30,"description":"A standard short polearm paired with a light round shield, balancing thrusts and blocks. Every aspiring knight must master it.","sockets":[],"cv":200,"icon":"/images/thumb/3/31/Squire_Polearm_and_Shield.png/160px-Squire_Polearm_and_Shield.png"},{"id":1023,"name":"Wooden-Handled Dual Blades","page":"Wooden-Handled Dual Blades","slot":"weapon","weaponType":"Dual Blades","class":"Shadowstrix","rarity":"Common","stats":{"atk":20.0},"value":30,"description":"While ill-suited for frontal assaults, this short blade excels in ambushes and close-quarters combat.","sockets":[],"cv":200,"icon":"/images/thumb/c/c0/Wooden-Handled_Dual_Blades.png/160px-Wooden-Handled_Dual_Blades.png"},{"id":1071,"name":"Beast Spirit Catalyst","page":"Beast Spirit Catalyst","slot":"weapon","weaponType":"Catalyst","class":"Seer","rarity":"Rare","stats":{"atk":23.0,"mdmg":2.0},"value":45,"description":"Animal horns can commune with spirits, and this property is amplified when crafted into a Catalyst.","sockets":[["1y"],["1a"],[],[],[],[],[],[],[]],"innate":[null,null,"Brotherhood","Spirit Shield","Fervid","Seeker","Ranged","Eloquence","Creation"],"cv":275,"cvAffix":300,"icon":"/images/thumb/d/dc/Beast_Spirit_Catalyst.png/160px-Beast_Spirit_Catalyst.png"},{"id":1073,"name":"Executioner Greatsword","page":"Executioner Greatsword","slot":"weapon","weaponType":"Greatsword","class":"Withered Knight","rarity":"Rare","stats":{"atk":23.0,"pdmg":2.0},"value":45,"description":"Rose Knights of common birth who excel in combat typically join the Dawnblade as executioners. This two-handed sword is the executioners' most common weapon.","sockets":[["1m"],["1y"],[],[],[],[],[],[],[]],"innate":[null,null,"Stoic","Wrath","Fervid","Smiting","Vitality","Curse","Strife"],"cv":275,"cvAffix":300,"icon":"/images/thumb/d/de/Executioner_Greatsword.png/160px-Executioner_Greatsword.png"},{"id":1078,"name":"Fang-Piercer Dagger","page":"Fang-Piercer Dagger","slot":"weapon","weaponType":"Dagger","class":"Shadowstrix","rarity":"Rare","stats":{"atk":23.0,"pdmg":2.0},"value":45,"description":"This Dagger's design hails from Dmitrheim, brought north by a recruited assassin. 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Though too soft for armor or weaponry, brass is ideal for inscribing runes. With decent magical conductivity at an affordable price, these brass-headed Focus Staves are the standard issue for Brandrgarde's Sorcerers.","sockets":[["1p"],["1a"],[],[],[],[],[],[],[]],"innate":[null,null,"Fervor","Fervid","Seeker","Ranged","Eloquence","Vitality","Swift"],"cv":275,"cvAffix":300,"icon":"/images/thumb/f/f0/Focus_Staff.png/160px-Focus_Staff.png"},{"id":2103,"name":"Guard Polearm and Shield","page":"Guard Polearm and Shield","slot":"weapon","weaponType":"Polearm and Shield","class":"Withered Knight","rarity":"Rare","stats":{"atk":14.0,"def":33.0,"pres":2.0,"block":70.0},"value":45,"description":"Noble-born Rose Knights may stay in the Guard to build experience or join the army to earn glory for their family. 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The Seers gladly accepted this gift.","sockets":[["1a","1p"],["1a","1m"],["1a"],["1y"],["1p"],["1m"],["1p"],["1y"],["1m"]],"innate":[null,null,"Brotherhood","Spirit Shield","Fervid","Seeker","Ranged","Eloquence","Creation"],"cv":350,"cvAffix":375,"icon":"/images/thumb/2/28/Arcane_Elixir_Catalyst.png/160px-Arcane_Elixir_Catalyst.png"},{"id":1140,"name":"Convergence Staff","page":"Convergence Staff","slot":"weapon","weaponType":"Staff","class":"Sorcerer","rarity":"Excellent","stats":{"atk":29.0,"mdmg":4.0},"value":75,"description":"Sorcerers wielding this staff have typically grasped its essence, teetering on the brink of their second awakening. Upon opening their second \"mind's eye,\" Sorcerers may wander to take on apprentices, often leaving Brandrgarde. Sorcerers, unlike clan-selected warriors, are mercenaries. Unbound by oaths, they may leave upon contract termination. This loose arrangement, coupled with their irreverent attitude towards deities, breeds mistrust within Brandrgarde.","sockets":[["1y","1m"],["1a","1m"],["1p"],["1a"],["1y"],["1m"],["1a"],["1p"],["1y"]],"innate":[null,null,"Fervor","Fervid","Seeker","Ranged","Eloquence","Vitality","Swift"],"cv":350,"cvAffix":375,"icon":"/images/thumb/a/a1/Convergence_Staff.png/160px-Convergence_Staff.png"},{"id":1135,"name":"Exile Greatsword","page":"Exile Greatsword","slot":"weapon","weaponType":"Greatsword","class":"Withered Knight","rarity":"Excellent","stats":{"atk":29.0,"pdmg":4.0},"value":75,"description":"After the Pontiff's disappearance, the Rose Knights were exiled for dereliction of duty, losing all honor, rank, and their homeland.","sockets":[["1a","1y"],["1m","1p"],["1m"],["1p"],["1a"],["1y"],["1a"],["1p"],["1m"]],"innate":[null,null,"Stoic","Wrath","Fervid","Smiting","Vitality","Curse","Strife"],"cv":350,"cvAffix":375,"icon":"/images/thumb/8/8a/Exile_Greatsword.png/160px-Exile_Greatsword.png"},{"id":2121,"name":"Falcon Javelin","page":"Falcon Javelin","slot":"weapon","weaponType":"Javelin","class":"Blackarrow","rarity":"Excellent","stats":{"atk":29.0,"pdmg":4.0},"value":75,"description":"The elongated spearhead takes the shape of a falcon's folded wings. 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Upon reaching a certain level, successfully summoning a '''Construct''' increases '''Physical Damage''' and '''Magic Damage''' for a period of time.\n'''Constructs''': Objects generated by players that have a limited lifespan and can be destroyed are collectively referred to as '''Constructs''', such as: the Seer's Rune Pillar, Frostbite Trap, Eye of True Sight, mushroom traps from Spore Arrow, Forbidden Gate, etc.","icon":"/images/thumb/0/0f/Affix_Creation.png/64px-Affix_Creation.png","types":["Moonstone"],"max":7,"levels":["Construct Duration +4%.","Construct Duration +8%.","Construct Duration +12%.","Construct Duration +16%.","Construct Duration +20%. Physical Damage +5%. Magic Damage +5%.","Construct Duration +24%. Physical Damage +5%. Magic Damage +5%.","Construct Duration +28%. Physical Damage +5%. Magic Damage +5%."]},{"name":"Cripple","color":"red","effect":"Attacking enemies builds up status stacks based on Impact. Upon reaching a certain number of stacks, applies a 2s Slow effect and reduces the target's Dodge Distance. Upon reaching a certain level, the effect duration increases to 4s.","icon":"/images/thumb/2/2a/Affix_Cripple.png/64px-Affix_Cripple.png","types":["Agate"],"max":5,"levels":["Movement Speed -7%; Dodge Distance -4%","Movement Speed -14%; Dodge Distance -8%","Movement Speed -21%; Dodge Distance -12%","Movement Speed -28%; Dodge Distance -16%; duration increased to 4 seconds","Movement Speed -35%; Dodge Distance -20%; duration increased to 4 seconds"]},{"name":"Curse","color":"yellow","effect":"Increase the '''duration of Debuffs''' inflicted by you.","icon":"/images/thumb/5/5c/Affix_Curse.png/64px-Affix_Curse.png","types":["Amethyst"],"max":5,"levels":["Debuff Duration +5%.","Debuff Duration +10%.","Debuff Duration +15%.","Debuff Duration +20%.","Debuff Duration +25%."]},{"name":"Deft","color":"yellow","effect":"Increases '''Interaction Speed'''. '''Interactions''' cannot be interrupted by minor '''Impacts'''; once triggered, this effect has a cooldown of 10s.","icon":"/images/thumb/1/18/Affix_Sleight_of_Hand.png/64px-Affix_Sleight_of_Hand.png","types":["Amethyst"],"max":5,"levels":["Interaction Speed +6%.","Interaction Speed +12%.","Interaction Speed +18%.","Interaction Speed +24%. Interactions cannot be interrupted by minor impacts.","Interaction Speed +30%. Interactions cannot be interrupted by minor impacts."]},{"name":"Distant Ward","color":"blue","effect":"If the '''distance''' between you and the attacker is greater than 5 meters when hit, temporarily increases your '''Physical Resistance''' and '''Magic Resistance'''. Upon reaching a certain level, you also resist minor '''impacts''' from distances greater than 5 meters; once triggered, this effect has a cooldown of 10s.","icon":"/images/thumb/a/ad/Affix_Distant_Ward.png/64px-Affix_Distant_Ward.png","types":["Agate"],"max":5,"levels":["Physical Resistance +2.4%. Magic Resistance +2.4%.","Physical Resistance +4.8%. Magic Resistance +4.8%.","Physical Resistance +7.2%. Magic Resistance +7.2%.","Physical Resistance +9.6%. Magic Resistance +9.6%. Resists minor impacts from sources beyond 5 meters.","Physical Resistance +12%. Magic Resistance +12%. Resists minor impacts from sources beyond 5 meters."]},{"name":"Dominion","color":"red","effect":"When Energy is between 30% and 70%, increases Physical Damage and Magic Damage. Upon reaching a certain level, when Energy is between 30% and 70%, reduces Skill Energy Cost.","icon":"/images/thumb/8/83/Affix_Dominion.png/64px-Affix_Dominion.png","types":["Amethyst","Moonstone"],"max":7,"levels":["Physical Damage +1.6%. Magic Damage +1.6%.","Physical Damage +3.2%. Magic Damage +3.2%.","Physical Damage +4.8%. Magic Damage +4.8%.","Physical Damage +6.4%. Magic Damage +6.4%.","Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +10%.","Physical Damage +9.6%. Magic Damage +9.6%. Skill Energy Cost Reduction +10%.","Physical Damage +11.2%. Magic Damage +11.2%. Skill Energy Cost Reduction +10%."]},{"name":"Eloquence","color":"yellow","effect":"Increases '''Chanting Speed'''. Upon reaching a certain level, '''chanting''' cannot be interrupted by minor '''Impact'''. Cooldown: 15s.","icon":"/images/thumb/3/34/Affix_Eloquence.png/64px-Affix_Eloquence.png","types":["Agate"],"max":7,"levels":["Chanting Speed +3%.","Chanting Speed +6%.","Chanting Speed +9%.","Chanting Speed +12%.","Chanting Speed +15%. Chanting cannot be interrupted by minor impacts.","Chanting Speed +18%. Chanting cannot be interrupted by minor impacts.","Chanting Speed +21%. Chanting cannot be interrupted by minor impacts."]},{"name":"Ethereal","color":"blue","effect":"Increase '''Fall Damage Resistance'''. Upon reaching the required level, falling no longer causes '''stagger'''.","icon":"/images/thumb/0/0c/Affix_Ethereal.png/64px-Affix_Ethereal.png","types":["Moonstone"],"max":5,"levels":["Fall Damage Resistance +20%.","Fall Damage Resistance +40%.","Fall Damage Resistance +60%.","Fall Damage Resistance +80%. Falling no longer staggers you.","Fall Damage Resistance +100%. Falling no longer staggers you."]},{"name":"Fervid","color":"red","effect":"When '''Health''' is above 70%, increase '''Physical Damage''' and '''Magic Damage'''. Upon reaching a certain level, when '''Health''' is above 70%, reduce '''Skill Energy Cost'''.","icon":"/images/thumb/a/a6/Affix_Fervid.png/64px-Affix_Fervid.png","types":["Agate","Peridot"],"max":7,"levels":["Physical Damage +1.8%. Magic Damage +1.8%.","Physical Damage +3.6%. Magic Damage +3.6%.","Physical Damage +5.4%. Magic Damage +5.4%.","Physical Damage +7.2%. Magic Damage +7.2%.","Physical Damage +9%. Magic Damage +9%. Skill Energy Cost Reduction +8%.","Physical Damage +10.8%. Magic Damage +10.8%. Skill Energy Cost Reduction +8%.","Physical Damage +12.6%. Magic Damage +12.6%. Skill Energy Cost Reduction +8%."]},{"name":"Fervor","color":"red","effect":"After hitting an enemy, increase '''Physical Damage''' and '''Magic Damage''' for 3s, stacking up to 5 times. Upon reaching the required level, when the number of stacks is greater than or equal to 3, increase '''Defense Penetration'''.","icon":"/images/thumb/f/f8/Affix_Fervor.png/64px-Affix_Fervor.png","types":["Amethyst"],"max":5,"levels":["Physical Damage +0.4%. Magic Damage +0.4%.","Physical Damage +0.8%. Magic Damage +0.8%.","Physical Damage +1.2%. Magic Damage +1.2%.","Physical Damage +1.6%. Magic Damage +1.6%. Defense Penetration +2.5%.","Physical Damage +2%. Magic Damage +2%. Defense Penetration +2.5%."]},{"name":"Focused","color":"yellow","effect":"Increases '''Charging Speed'''. Upon reaching a certain level, increases '''Movement Speed''' while charging.","icon":"/images/thumb/7/7a/Affix_Focused.png/64px-Affix_Focused.png","types":["Agate"],"max":7,"levels":["Charging Speed + 3%.","Charging Speed + 6%.","Charging Speed + 9%.","Charging Speed + 12%.","Charging Speed +15%. Movement Speed +10%.","Charging Speed +18%. Movement Speed +10%.","Charging Speed +21%. Movement Speed +10%."]},{"name":"Iron Helmet","color":"blue","effect":"Increase '''Critical Damage Resistance'''. Upon reaching the required level, reduce the '''impact''' of '''Critical Hits''' received.\n'''Critical Hit''': Hitting weak points deals '''Critical Hits''', increasing '''DMG''' based on '''Critical DMG''' while enhancing '''Impact'''. The head is a weak point for both Gyldhunters and most monsters.","icon":"/images/thumb/a/a7/Affix_Iron_Helmet.png/64px-Affix_Iron_Helmet.png","types":["Peridot"],"max":5,"levels":["Critical Damage Resistance +2.2%.","Critical Damage Resistance +4.4%.","Critical Damage Resistance +6.6%.","Critical Damage Resistance +8.8%. Reduces the Impact of Critical Hits received.","Critical Damage Resistance +11%. Reduces the Impact of Critical Hits received."]},{"name":"Ranged","color":"red","effect":"If the '''distance''' between you and the target is greater than 5 meters when hit, temporarily increase '''Physical Damage''' and '''Magic Damage'''. Upon reaching a certain level, increase ranged damage's '''effective range'''.\n'''Effective Range''': Different ranged attacks have different '''Effective Ranges'''. Beyond the '''Effective Range''', both '''DMG''' and '''Impact''' will diminish.","icon":"/images/thumb/9/94/Affix_Ranged.png/64px-Affix_Ranged.png","types":["Peridot","Amethyst"],"max":7,"levels":["Physical Damage +1.6%. Magic Damage +1.6%.","Physical Damage +3.2%. Magic Damage +3.2%.","Physical Damage +4.8%. Magic Damage +4.8%.","Physical Damage +6.4%. Magic Damage +6.4%.","Physical Damage +8%. Magic Damage +8%. Effective Range +12%.","Physical Damage +9.6%. Magic Damage +9.6%. Effective Range +12%.","Physical Damage +11.2%. Magic Damage +11.2%. Effective Range +12%."]},{"name":"Resilience","color":"blue","effect":"Reduces the duration of '''debuffs''' received. Upon reaching a certain level, suffering a '''crowd control debuff''' temporarily increases your '''Physical Resistance''' and '''Magic Resistance'''.\n'''Crowd Control Debuffs''': '''Crowd control debuffs''' include '''Stunned''', '''Frozen''', '''Immobilize''', and '''Dodge Distance Reduction'''.","icon":"/images/thumb/9/95/Affix_Resilience.png/64px-Affix_Resilience.png","types":["Amethyst"],"max":5,"levels":["Debuff Duration -5%.","Debuff Duration -10%.","Debuff Duration -15%.","Debuff Duration -20%. Physical Resistance +10%. Magic Resistance +10%.","Debuff Duration -25%. Physical Resistance +10%. Magic Resistance +10%."]},{"name":"Seamless","color":"yellow","effect":"Increases '''Skill Cooldown Speed'''. Upon reaching a certain level, knocking down a Gyldhunter reduces skill '''cooldowns''' currently in progress.","icon":"/images/thumb/7/73/Affix_Seamless.png/64px-Affix_Seamless.png","types":["Peridot","Moonstone"],"max":7,"levels":["Skill Cooldown Speed +2.2%.","Skill Cooldown Speed +4.4%.","Skill Cooldown Speed +6.6%.","Skill Cooldown Speed +8.8%.","Skill Cooldown Speed +11%. Gyldhunter Knockdown Cooldown Refund +30%.","Skill Cooldown Speed +13.2%. Gyldhunter Knockdown Cooldown Refund +30%.","Skill Cooldown Speed +15.4%. Gyldhunter Knockdown Cooldown Refund +30%."]},{"name":"Seeker","color":"red","effect":"Hitting an enemy increases '''Movement Speed''' for 3s. Upon reaching a certain level, the '''Speed Boost''' can stack.","icon":"/images/thumb/7/73/Affix_Seeker.png/64px-Affix_Seeker.png","types":["Amethyst"],"max":5,"levels":["Movement Speed +1.5%.","Movement Speed +3%.","Movement Speed +4.5%.","Movement Speed +4.5%, stacking up to 2 times.","Movement Speed +6%, stacking up to 2 times."]},{"name":"Side by Side","color":"blue","effect":"Increases Physical Resistance and Magic Resistance when allies are nearby. Upon reaching a certain level, increases Physical Damage and Magic Damage when downed allies are nearby.","icon":"/images/thumb/1/16/Affix_Side_by_Side.png/64px-Affix_Side_by_Side.png","types":["Amethyst","Moonstone"],"max":7,"levels":["Physical Resistance +1.1%. Magic Resistance +1.1%.","Physical Resistance +2.2%. Magic Resistance +2.2%.","Physical Resistance +3.3%. Magic Resistance +3.3%.","Physical Resistance +4.4%. Magic Resistance +4.4%.","Physical Resistance +5.5%. Magic Resistance +5.5%. Physical Damage +25%. Magic Damage +25%.","Physical Resistance +6.6%. Magic Resistance +6.6%. Physical Damage +25%. Magic Damage +25%.","Physical Resistance +7.7%. Magic Resistance +7.7%. Physical Damage +25%. Magic Damage +25%."]},{"name":"Skypiercing","color":"red","effect":"Casting skills '''in the air''' increases '''Physical Damage''' and '''Magic Damage'''. Upon reaching a certain level, '''aerial casting''' also reduces '''Skill Energy Cost'''.","icon":"/images/thumb/b/b3/Affix_Sky_Piercer.png/64px-Affix_Sky_Piercer.png","types":["Moonstone"],"max":5,"levels":["Physical Damage +2%. Magic Damage +2%.","Physical Damage +4%. Magic Damage +4%.","Physical Damage +6%. Magic Damage +6%.","Physical Damage +8%. Magic Damage +8%. Skill Energy Cost Reduction +8%.","Physical Damage +10%. Magic Damage +10%. Skill Energy Cost Reduction +8%."]},{"name":"Smiting","color":"red","effect":"On a '''Critical Hit''', recover '''Energy'''. Cooldown: 3s. Upon reaching a certain level, on a '''Critical Hit''', reduce the '''cooldown''' of all skills. Cooldown: 3s.\n'''Critical Hit''': Hitting weak points deals '''Critical Hits''', increasing '''DMG''' based on '''Critical DMG''' while enhancing '''Impact'''. The head is a weak point for both Gyldhunters and most monsters.","icon":"/images/thumb/3/3f/Affix_Smiting.png/64px-Affix_Smiting.png","types":["Peridot"],"max":5,"levels":["Recover Energy by 2","Recover Energy by 4","Recover Energy by 6","Recovers Energy by 8. Reduces Cooldown by 1s.","Recovers Energy by 10. Reduces Cooldown by 1s."]},{"name":"Spirit Shield","color":"blue","effect":"Increases '''shield strength'''. Upon reaching a certain level, the '''shields''' you apply grant '''Magic Resistance''' to shielded units while active.","icon":"/images/thumb/d/d2/Affix_Spirit_Shield.png/64px-Affix_Spirit_Shield.png","types":["Peridot"],"max":5,"levels":["Shield Strength +2.8%.","Shield Strength +5.6%.","Shield Strength +8.4%.","Shield Strength +11.2%. Magic Resistance +5%.","Shield Strength +14%. Magic Resistance +5%."]},{"name":"Stoic","color":"blue","effect":"When '''Health''' is below 50%, increase '''Physical Resistance''' and '''Magic Resistance'''. Upon reaching a certain level, when '''Health''' is below 30%, restore '''Health'''. Cooldown: 120s.","icon":"/images/thumb/8/8a/Affix_Stoic.png/64px-Affix_Stoic.png","types":["Agate","Amethyst"],"max":7,"levels":["Physical Resistance +1.1%. Magic Resistance +1.1%.","Physical Resistance +2.2%. Magic Resistance +2.2%.","Physical Resistance +3.3%. Magic Resistance +3.3%.","Physical Resistance +4.4%. Magic Resistance +4.4%.","Physical Resistance +5.5%. Magic Resistance +5.5%. Restores 15% Health.","Physical Resistance +6.6%. Magic Resistance +6.6%. Restores 15% Health.","Physical Resistance +7.7%. Magic Resistance +7.7%. Restores 15% Health."]},{"name":"Strife","color":"red","effect":"Increases '''Melee Weapon Damage'''. Upon reaching a certain level, increases '''Melee Weapon Damage''' for each nearby enemy, up to 3 stacks.","icon":"/images/thumb/2/20/Affix_Strife.png/64px-Affix_Strife.png","types":["Peridot","Agate"],"max":7,"levels":["Physical Damage +1.2%. Magic Damage +1.2%.","Physical Damage +2.4%. Magic Damage +2.4%.","Physical Damage +3.6%. Magic Damage +3.6%.","Physical Damage +4.8%. Magic Damage +4.8%.","Physical Damage +6%. Magic Damage +6%. Physical Damage per stack +2%. Magic Damage per stack +2%.","Physical Damage +7.2%. Magic Damage +7.2%. Physical Damage per stack +2%. Magic Damage per stack +2%.","Physical Damage +8.4%. Magic Damage +8.4%. Physical Damage per stack +2%. Magic Damage per stack +2%."]},{"name":"Swift","color":"yellow","effect":"Increases '''Movement Speed''' while '''Crouching''', '''Silent-Walking''', '''Aiming''' and '''Chanting'''.","icon":"/images/thumb/c/c8/Affix_Swift.png/64px-Affix_Swift.png","types":["Moonstone"],"max":5,"levels":["Movement Speed +4%.","Movement Speed +8%.","Movement Speed +12%.","Movement Speed +16%.","Movement Speed +20%."]},{"name":"Tenacious","color":"blue","effect":"Increases '''Maximum Health'''. Upon reaching a certain level, increases '''Healing'''.","icon":"/images/thumb/7/75/Affix_Tenacious.png/64px-Affix_Tenacious.png","types":["Peridot","Amethyst"],"max":7,"levels":["Maximum Health +1.8%.","Maximum Health +3.6%.","Maximum Health +5.4%.","Maximum Health +7.2%.","Maximum Health +9%. Healing +7.5%","Maximum Health +10.8%. Healing +7.5%","Maximum Health +12.6%. Healing +7.5%"]},{"name":"Unyielding","color":"blue","effect":"Each time you take '''damage''' from a different enemy, you gain '''Physical Resistance''' and '''Magic Resistance''' for 6s. Entering combat refreshes this duration. Stacks up to '''2''' times. Upon reaching a certain level, the maximum stacks increase to '''4'''.","icon":"/images/thumb/2/2b/Affix_Unyielding.png/64px-Affix_Unyielding.png","types":["Moonstone","Peridot"],"max":7,"levels":["Physical Resistance +0.7%. Magic Resistance +0.7%.","Physical Resistance +1.4%. Magic Resistance +1.4%.","Physical Resistance +2.1%. Magic Resistance +2.1%.","Physical Resistance +2.8%. Magic Resistance +2.8%.","Physical Resistance +3.5%. Magic Resistance +3.5%. Stacks up to 4 times.","Physical Resistance +4.2%. Magic Resistance +4.2%. Stacks up to 4 times.","Physical Resistance +4.9%. Magic Resistance +4.9%. Stacks up to 4 times."]},{"name":"Valor","color":"red","effect":"Increases '''Attack'''. Upon reaching a certain level, also increases '''Defense Penetration'''.","icon":"/images/thumb/b/b2/Affix_Valor.png/64px-Affix_Valor.png","types":["Agate","Amethyst"],"max":7,"levels":["Attack +1.5%.","Attack +3%.","Attack +4.5%.","Attack +6%.","Attack +7.5%. Defense Penetration +1.8%.","Attack +9%. Defense Penetration +1.8%.","Attack +10.5%. Defense Penetration +1.8%."]},{"name":"Vitality","color":"yellow","effect":"Increases '''Maximum Energy'''. Upon reaching a certain level, when entering a state of '''Energy Overdraft''', you become immune to that specific instance of '''Energy Overdraft'''. Cooldown: 60s.","icon":"/images/thumb/4/4e/Affix_Vitality.png/64px-Affix_Vitality.png","types":["Amethyst","Agate"],"max":7,"levels":["Maximum Energy +4.","Maximum Energy +8.","Maximum Energy +12.","Maximum Energy +16.","Maximum Energy +20. Immune to the current Energy Overdraft state.","Maximum Energy +24. Immune to the current Energy Overdraft state.","Maximum Energy +28. Immune to the current Energy Overdraft state."]},{"name":"Wealth","color":"yellow","effect":"Increase the amount of '''Gyldenblod''' from PvE in dungeons.","icon":"/images/thumb/b/ba/Affix_Wealth.png/64px-Affix_Wealth.png","types":["Peridot"],"max":5,"levels":["Amount of Gyldenblod dropped +10%.","Amount of Gyldenblod dropped +20%.","Amount of Gyldenblod dropped +30%.","Amount of Gyldenblod dropped +40%.","Amount of Gyldenblod dropped +50%."]},{"name":"Wrath","color":"red","effect":"When '''Health''' is below 50%, increase '''Physical Damage''' and '''Magic Damage'''. Upon reaching a certain level, when '''Health''' is below 50%, increase '''Attack'''.","icon":"/images/thumb/b/b9/Affix_Wrath.png/64px-Affix_Wrath.png","types":["Moonstone","Peridot"],"max":7,"levels":["Physical Damage +2.1%. Magic Damage +2.1%.","Physical Damage +4.2%. Magic Damage +4.2%.","Physical Damage +6.3%. Magic Damage +6.3%.","Physical Damage +8.4%. Magic Damage +8.4%.","Physical Damage +10.5%. Magic Damage +10.5%. Attack +3%.","Physical Damage +12.6%. Magic Damage +12.6%. Attack +3%.","Physical Damage +14.7%. Magic Damage +14.7%. Attack +3%."]}],"problems":[]}