{"version":5,"pointsPerPage":8,"source":"In-game talent screens, Season 1 (2026-11-05); updated to the Season 2 datamine (2026-11-12); node positions matched to the in-game talent screen (2026-11-13); Blackarrow and Seer pages named after their weapon tabs, shared trees shown on both (2026-11-13); 8 talent points in total, weapon-locked for Blackarrow and Seer (2026-11-13)","classes":{"Mercenary":{"pages":[{"name":"Page I","trees":[{"name":"Mercenary: Iron Will","weapon":null,"nodes":[{"name":"Steel Skull","x":77,"y":63,"icon":"img/talents/mercenary/steel-skull.webp","desc":"Increase Critical Damage Resistance.","k":0},{"name":"Indomitable Will","x":-77,"y":63,"icon":"img/talents/mercenary/indomitable-will.webp","desc":"Stack the Indomitable Will effect when attacked. There is a brief interval between effect triggers.","k":1},{"name":"Resilient Body","x":0,"y":-100,"icon":"img/talents/mercenary/resilient-body.webp","desc":"After a charge-type skill reaches the next phase, you gain 2 stacks of Indomitable Will. For hold-to-use skills, you gain 1 stack of Indomitable Will periodically.","k":2}]},{"name":"Sword and Shield: Weapon Mastery","weapon":"Sword and Shield","exclusive":["Sword Edge","Shield Buildup"],"nodes":[{"name":"Sword Edge","x":-64,"y":77,"icon":"img/talents/mercenary/sword-edge.webp","desc":"Sword attacks from skills also grant 1 stack of Sword Tip on hit.","k":7},{"name":"Blade Charge","x":-100,"y":-18,"icon":"img/talents/mercenary/blade-charge.webp","desc":"While in the Blade Edge or Strong Edge state, Sword and Shield attacks deal increased damage.","req":"Sword Edge","k":4},{"name":"Stacking Blade","x":0,"y":-2,"icon":"img/talents/mercenary/stacking-blade.webp","desc":"The number of Sword Tip stacks required to enter the Blade Edge and Strong Edge states is reduced to 4.","req":"Blade Charge","k":5},{"name":"Shield Buildup","x":64,"y":77,"icon":"img/talents/mercenary/shield-buildup.webp","desc":"Sword Tip stacks gained from basic attacks and Impalement are replaced by Shield Pressure. Upon reaching 6 stacks of Shield Pressure, you gain 1 stack of Momentum. Momentum can accumulate up to 2 stacks.\nShield attacks from skills also grant 2 stacks of Shield Pressure on hit.\nWhen you have Momentum, you can press Primary Attack and Secondary Attack to consume 1 stack of Momentum and unleash Shockwave Strike.","k":8},{"name":"Perfect Defense","x":100,"y":-18,"icon":"img/talents/mercenary/perfect-defense.webp","desc":"After Block, there is a very brief window to trigger Perfect Block, but using Block consumes Energy. After a successful Perfect Block, you can immediately enter the Momentum status.\nAdditionally, a special Block skill can be cast during the Breakaway window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long.","req":"Shield Buildup","k":6},{"name":"Block Damage Boost","x":0,"y":-100,"icon":"img/talents/mercenary/block-damage-boost.webp","desc":"All Perfect Blocks grant you a shield and briefly increase damage dealt and your Movement Speed.","req":"Perfect Defense","k":3}]},{"name":"Sword and Shield: Block Mastery","weapon":"Sword and Shield","nodes":[{"name":"Sturdy Shield","x":77,"y":63,"icon":"img/talents/mercenary/sturdy-shield.webp","desc":"Successful Block adds 1 stack of Indomitable Will. Successful Perfect Block adds 3 stacks of Indomitable Will.","k":9},{"name":"Opportunist","x":-77,"y":63,"icon":"img/talents/mercenary/opportunist.webp","desc":"Increase Movement Speed during Block.","k":10},{"name":"Shield Strike Taunt","x":0,"y":-100,"icon":"img/talents/mercenary/shield-strike-taunt.webp","desc":"Hitting enemies with a shield attack briefly taunts them. This effect has a cooldown.","k":11}]},{"name":"Sword and Shield: Shield Dash Enhancement","weapon":"Sword and Shield","nodes":[{"name":"Rising to the Challenge","x":-100,"y":0,"icon":"img/talents/mercenary/rising-to-the-challenge.webp","desc":"After successfully blocking during Shield Dash, enemies on hit by this skill are Stunned for a period of time.","k":13},{"name":"Absolute Punishment","x":100,"y":0,"icon":"img/talents/mercenary/absolute-punishment.webp","desc":"The last hit of Shield Dash reduces the skill's remaining cooldown when hitting an enemy player.","k":12}]},{"name":"Sword and Shield: Whirling Cut Enhancement","weapon":"Sword and Shield","exclusive":["Fearless","Foresight"],"nodes":[{"name":"Fearless","x":-77,"y":64,"icon":"img/talents/mercenary/fearless.webp","desc":"The Whirling Cut (Dash) skill becomes available on Sword and Shield.\nWhirling Cut (Dash): Quickly dash to attack, dealing Physical Damage. Use this skill again within a short time to cast Whirling Cut. Whirling Cut (Dash) has a shorter base cooldown in trio mode.","k":16},{"name":"Whirling Edge","x":-77,"y":-64,"icon":"img/talents/mercenary/whirling-edge.webp","desc":"Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.","req":"Fearless","k":14},{"name":"Foresight","x":77,"y":64,"icon":"img/talents/mercenary/foresight.webp","desc":"The Whirling Cut (Bounce) skill becomes available on Sword and Shield.\nWhirling Cut (Block): Raise the shield for an omnidirectional Perfect Block, then perform a fierce slash dealing Physical Damage. Use this skill again to cast Whirling Cut. Whirling Cut (Block) has a shorter base cooldown in trio mode.","k":17},{"name":"Whirling Technique","x":77,"y":-64,"icon":"img/talents/mercenary/whirling-technique.webp","desc":"After a successful Perfect Block triggered by Whirling Cut (Block), Whirling Cut grants Super Armor, and its Damage Multiplier is increased.","req":"Foresight","k":15}]},{"name":"Sword and Shield: Stonebreaker Slash Enhancement","weapon":"Sword and Shield","exclusive":["Stonebreaker Counter","Sudden Edge"],"nodes":[{"name":"Stonebreaker Counter","x":-77,"y":64,"icon":"img/talents/mercenary/stonebreaker-counter.webp","desc":"After Stonebreaker Slash's Perfect Block succeeds, it grants Super Armor during the skill and increases the skill's damage.","k":20},{"name":"Feral Attack","x":-77,"y":-64,"icon":"img/talents/mercenary/feral-attack.webp","desc":"Stonebreaker Slash can be cast during the Breakaway window, but Stonebreaker Slash cast at this time does not support holding the button.","req":"Stonebreaker Counter","k":18},{"name":"Sudden Edge","x":77,"y":64,"icon":"img/talents/mercenary/sudden-edge.webp","desc":"Increases the travel distance of Stonebreaker Slash when holding the skill.","k":21},{"name":"Stonebreaker Edge","x":77,"y":-64,"icon":"img/talents/mercenary/stonebreaker-edge.webp","desc":"Gain 1 stack of Sword Tip on skill hit. While in the Blade Edge or Strong Edge state, this skill deals increased damage.","req":"Sudden Edge","k":19}]},{"name":"Sword and Shield: Shield Slam Enhancement","weapon":"Sword and Shield","nodes":[{"name":"Bounce","x":0,"y":100,"icon":"img/talents/mercenary/bounce.webp","desc":"Shield Slam can be quickly cast while blocking with the shield raised.","k":24},{"name":"Raging Earth Shake","x":-86,"y":-50,"icon":"img/talents/mercenary/raging-earth-shake.webp","desc":"Increases the slow effect of Shield Slam, and enemies directly hit by the shield are Stunned for a period.","req":"Bounce","k":22},{"name":"Will to Survive","x":86,"y":-50,"icon":"img/talents/mercenary/will-to-survive.webp","desc":"Each enemy hit by Shield Slam adds 3 stacks of Indomitable Will.","req":"Bounce","k":23}]},{"name":"Hammer: Weapon Mastery","weapon":"Hammer","exclusive":["Hammer of Convergence","Shield Break"],"nodes":[{"name":"Unstoppable","x":-100,"y":-18,"icon":"img/talents/mercenary/unstoppable.webp","desc":"When triggering Super Armor Clash, your own Energy will not be reduced, and the enemy will be Stunned.","req":"Hammer of Convergence","k":26},{"name":"Hammer of Convergence","x":-64,"y":77,"icon":"img/talents/mercenary/hammer-of-convergence.webp","desc":"After a charge-type skill grants Super Armor through charging, it greatly increases Physical Resistance and Magic Resistance. This effect is removed when Super Armor ends.","k":27},{"name":"Relentless Advance","x":0,"y":-2,"icon":"img/talents/mercenary/relentless-advance.webp","desc":"You can move and dodge while charging Power Hammer and Punishing Hammer. You may dodge up to 2 times, and each dodge consumes Energy.","req":"Unstoppable","k":25},{"name":"Shield Break","x":64,"y":77,"icon":"img/talents/mercenary/shield-break.webp","desc":"Hammer basic attacks deal increased damage and additional damage to shields.","k":30},{"name":"Combo Energy Recovery","x":100,"y":-18,"icon":"img/talents/mercenary/combo-energy-recovery.webp","desc":"Landing consecutive Hammer attacks recovers Energy.","req":"Shield Break","k":29},{"name":"Titan Hammer Strike","x":0,"y":-100,"icon":"img/talents/mercenary/titan-hammer-strike.webp","desc":"When the Hammer deals damage or uses Breakaway, it accumulates Daze stacks. At 6 Daze stacks, the Hammer's next attack will Stun the target and remove all stacks. Primary Attack hits accumulate 1 Daze stack, while Secondary Attack and skill hits accumulate 2 Daze stacks. After Breakaway, gain 1 stack of Daze.\nNote: Hammer Spin hits during the spin only apply 1 stack of Daze. The final hit applies 2 stacks of Daze.","req":"Combo Energy Recovery","k":28}]},{"name":"Hammer: Hammer Dash Enhancement","weapon":"Hammer","nodes":[{"name":"Dash","x":-100,"y":0,"icon":"img/talents/mercenary/dash.webp","desc":"Increases the dash distance of Hammer Dash.","k":32},{"name":"Super Armor Armament","x":100,"y":0,"icon":"img/talents/mercenary/super-armor-armament.webp","desc":"Gain Super Armor while casting Hammer Dash.","k":31}]}],"nextKey":33},{"name":"Page II","trees":[{"name":"Hammer: Hammer Spin Enhancement","weapon":"Hammer","nodes":[{"name":"Steel Sanctuary","x":-100,"y":0,"icon":"img/talents/mercenary/steel-sanctuary.webp","desc":"Extends the duration of Hammer Spin's Super Armor effect.","k":1},{"name":"Endless Whirlwind","x":100,"y":0,"icon":"img/talents/mercenary/endless-whirlwind.webp","desc":"Increase the rotation speed, Movement Speed, and turning speed of Hammer Spin.","k":0}]},{"name":"Hammer: Earthshaker Enhancement","weapon":"Hammer","nodes":[{"name":"Leap Step","x":-71,"y":71,"icon":"img/talents/mercenary/leap-step.webp","desc":"You can move, jump, and dodge while charging Earthshaker. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.","k":2},{"name":"Thunderous Hammer","x":71,"y":-71,"icon":"img/talents/mercenary/thunderous-hammer.webp","desc":"When a charged attack hits, it reduces the cooldown of Earthshaker.","req":"Leap Step","k":3}]},{"name":"Hammer: Skullcrusher Enhancement","weapon":"Hammer","nodes":[{"name":"Dynamic Charge","x":-90,"y":15,"icon":"img/talents/mercenary/dynamic-charge.webp","desc":"You can move and dodge while charging Skullcrusher. You may dodge up to 2 times, and each dodge consumes Energy. Once you dodge during charging, the skill's cooldown will be the same as that of a Lv.2 charge cast.","k":4},{"name":"Skullcrushing Echo","x":0,"y":-90,"icon":"img/talents/mercenary/skullcrushing-echo.webp","desc":"When a charged attack or skill hits, it reduces the cooldown of Skullcrusher.","req":"Dynamic Charge","k":5},{"name":"Iron-Clad Body","x":85,"y":75,"icon":"img/talents/mercenary/iron-clad-body.webp","desc":"Skullcrusher on Lv.1 Charge grants Super Armor during casting.","k":6}]},{"name":"Hammer: Warhammer Sling Enhancement","weapon":"Hammer","nodes":[{"name":"Rock Scatter","x":-71,"y":71,"icon":"img/talents/mercenary/rock-scatter.webp","desc":"Warhammer Sling throws 3 stones; however, the damage, damage area, and impact of the stones are reduced.","k":7},{"name":"Powerful Rock Sling","x":71,"y":-71,"icon":"img/talents/mercenary/powerful-rock-sling.webp","desc":"Warhammer Sling can be held to perform a Lv.1 charge.\nLv.1 Charge: Increases maximum range and Damage Multiplier.","req":"Rock Scatter","k":8}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/mercenary/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":9},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/mercenary/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":10},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/mercenary/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":11}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/mercenary/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":12},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/mercenary/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":13},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/mercenary/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":14},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/mercenary/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":15}]}],"nextKey":16}]},"Sorcerer":{"pages":[{"name":"Page I","trees":[{"name":"Supreme Arcane","weapon":null,"exclusive":["Chant Guard","Masterful Technique"],"nodes":[{"name":"Stardust Arcana","x":-100,"y":-18,"icon":"img/talents/sorcerer/stardust-arcana.webp","desc":"Press the Function key to activate Stardust Ultimate. Upon successful casting of Stardust Ultimate, your next spell skips the channeling phase. This effect has a cooldown.","req":"Chant Guard","k":1},{"name":"Chant Guard","x":-64,"y":77,"icon":"img/talents/sorcerer/chant-guard.webp","desc":"Increases the Chanting Speed of Stardust spells. While chanting, the first hit with low impact will not interrupt chanting (this effect also applies during the casting phase of Stardust Torrent). This effect has a Cooldown and cannot take effect within a short time of Eloquence.","k":4},{"name":"Elemental Surge","x":0,"y":-100,"icon":"img/talents/sorcerer/elemental-surge.webp","desc":"After triggering Elemental Arcana, gain Surge for a period of time.\nWhile Surge is active, casting elemental spells consumes Surge. If a spell that consumes Surge hits an enemy, it immediately triggers Elemental Arcana. This effect has a cooldown.","req":"Elemental Arcana","k":2},{"name":"Elemental Arcana","x":100,"y":-18,"icon":"img/talents/sorcerer/elemental-arcana.webp","desc":"Elemental reactions are enhanced to trigger additional effects based on the element type that detonates the Elemental Mark.\nThunder: Fires a lightning chain at the nearest enemy, bouncing multiple times and dealing Magic Damage to enemies. It can chain off allies; when doing so, it restores Energy to them. When the lightning chain strikes the same unit multiple times, the Damage Multiplier diminishes.\nFire: Continuously deals Magic Damage to enemies for a period of time.\nIce: Inflicts Frozen on enemies for a period of time.\nFire Bolt and Thunderstrike do not apply Elemental Marks to enemies when chanting is incomplete.","req":"Masterful Technique","k":3},{"name":"Masterful Technique","x":64,"y":77,"icon":"img/talents/sorcerer/masterful-technique.webp","desc":"Increase Movement Speed after casting an Elemental Magic.","k":5},{"name":"Stardust Reversal","x":0,"y":-2,"icon":"img/talents/sorcerer/stardust-reversal.webp","desc":"While Stardust Arcana is on cooldown, each skill cast reduces its remaining cooldown by a certain amount.","req":"Stardust Arcana","k":0}]},{"name":"Element: Ice","weapon":null,"nodes":[{"name":"Deep Frost Embrace","x":-100,"y":0,"icon":"img/talents/sorcerer/deep-frost-embrace.webp","desc":"Reduces the base Energy cost of Deep Freeze.","k":7},{"name":"Arcane Charge","x":100,"y":0,"icon":"img/talents/sorcerer/arcane-charge.webp","desc":"Reduces the base cooldown of Crystal Icebolt and increases its maximum duration.","k":6}]},{"name":"Element: Fire","weapon":null,"nodes":[{"name":"Summon Flameblade","x":-100,"y":0,"icon":"img/talents/sorcerer/summon-flameblade-game.webp","desc":"Flameblade deals a portion of damage as True DMG.","k":9},{"name":"Rapid Flamestrike","x":100,"y":0,"icon":"img/talents/sorcerer/rapid-flamestrike.webp","desc":"Fire Bolt deals partial True Damage.\nFire Bolt does not benefit from this effect when chanting is incomplete.","k":8}]},{"name":"Element: Lightning","weapon":null,"nodes":[{"name":"Lightning Breath","x":-100,"y":0,"icon":"img/talents/sorcerer/lightning-breath.webp","desc":"Each enemy hit by Thunderstorm Sigil reduces its remaining cooldown.","k":11},{"name":"Furious Thunder","x":100,"y":0,"icon":"img/talents/sorcerer/furious-thunder.webp","desc":"Reduces the Movement Speed of enemies hit by Thunderstrike. This effect can stack up to 2 times.","k":10}]},{"name":"Stardust: Illusion","weapon":null,"nodes":[{"name":"Unending Torrent","x":-100,"y":0,"icon":"img/talents/sorcerer/unending-torrent.webp","desc":"Stardust Torrent can be guided into a stronger stage.","k":14},{"name":"Memorization","x":100,"y":0,"icon":"img/talents/sorcerer/memorization.webp","desc":"Increases the Chanting Speed of Gravitational Vortex.","k":15}]},{"name":"Stardust: Quench","weapon":null,"nodes":[{"name":"No Escape","x":77,"y":63,"icon":"img/talents/sorcerer/no-escape.webp","desc":"Increases the damage area of Meteor Charm.\nMeteor Charm does not benefit from this effect when chanting is incomplete.","k":17},{"name":"Quagmire","x":-77,"y":63,"icon":"img/talents/sorcerer/quagmire.webp","desc":"During Rockblast preparation, reduces the Movement Speed of all enemies within range.","k":18},{"name":"Swift Strike","x":0,"y":-100,"icon":"img/talents/sorcerer/swift-strike.webp","desc":"Meteor Impact can now knock up enemy players in Super Armor state.","k":16}]},{"name":"Way of Discipline 1","weapon":null,"nodes":[{"name":"Unobstructed Passage","x":-71,"y":71,"icon":"img/talents/sorcerer/unobstructed-passage.webp","desc":"Forbidden Gate no longer blocks allied units. Allied units passing through Forbidden Gate gain increased Movement Speed for a period of time.","k":21},{"name":"Divine Speed","x":71,"y":71,"icon":"img/talents/sorcerer/divine-speed.webp","desc":"Increase Movement Speed while Shadow Veil is active.","k":23},{"name":"All-Seeing Insight","x":-71,"y":-71,"icon":"img/talents/sorcerer/all-seeing-insight.webp","desc":"Increases the maximum uses of Eye of Insight.","k":22},{"name":"Hurricane","x":71,"y":-71,"icon":"img/talents/sorcerer/hurricane.webp","desc":"Increases the knockback distance of Cryptic Cyclone.","k":20}]},{"name":"Way of Discipline 2","weapon":null,"nodes":[{"name":"Exhilarated Stride","x":-71,"y":71,"icon":"img/talents/sorcerer/exhilarated-stride.webp","desc":"Increases the Chanting Speed for Phantom Step while increasing its cooldown.","k":25},{"name":"Enhanced Ward","x":71,"y":71,"icon":"img/talents/sorcerer/enhanced-ward.webp","desc":"Reduces the base cooldown of Cryptic Ward.","k":27},{"name":"Enhanced Shield","x":-71,"y":-71,"icon":"img/talents/sorcerer/enhanced-shield.webp","desc":"Increases the duration of Arcane Armor.","k":26},{"name":"Vitality Heal","x":71,"y":-71,"icon":"img/talents/sorcerer/vitality-heal.webp","desc":"Restore Energy while Mistwalk is active.","k":24}]},{"name":"Handy Technique","weapon":null,"nodes":[{"name":"Survival Instinct","x":-71,"y":71,"icon":"img/talents/sorcerer/survival-instinct.webp","desc":"When Energy is low, increases Energy Recovery Speed.","k":29},{"name":"Flexible Casting","x":71,"y":71,"icon":"img/talents/sorcerer/flexible-casting.webp","desc":"Increases Movement Speed while chanting.","k":31},{"name":"Vitality Chant","x":-71,"y":-71,"icon":"img/talents/sorcerer/vitality-chant.webp","desc":"Dodging does not interrupt chanting. This effect has a cooldown.","k":30},{"name":"Ethereal","x":71,"y":-71,"icon":"img/talents/sorcerer/ethereal.webp","desc":"Jumping does not interrupt chanting.","k":28}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/sorcerer/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":32},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/sorcerer/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":33},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/sorcerer/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":34}]}],"nextKey":35},{"name":"Page II","trees":[{"name":"Elemental: Thunder Pierce Enhancement","weapon":null,"exclusive":["Thunder Roar","Shattered Bolt"],"nodes":[{"name":"Thunder Roar","x":-100,"y":0,"icon":"img/talents/sorcerer/thunder-roar.webp","desc":"Hitting an enemy with Thunder Pierce refreshes the skill's Cooldown.","k":4},{"name":"Shattered Bolt","x":100,"y":0,"icon":"img/talents/sorcerer/shattered-bolt.webp","desc":"Thunder Pierce no longer generates an electric field, but can be cast once more upon hit, shattering the lightning javelin into smaller bolts that attack nearby enemies, dealing damage and applying 1 stack of Elemental Mark to targets hit.","k":5}]},{"name":"Stardust: Stardust Tempest Enhancement","weapon":null,"exclusive":["Storm Impact","Tempest Hunt"],"nodes":[{"name":"Storm Impact","x":-100,"y":0,"icon":"img/talents/sorcerer/storm-impact.webp","desc":"Reduces the Dodge Distance and Movement Speed of enemies hit by Stardust Tempest.","k":6},{"name":"Tempest Hunt","x":100,"y":0,"icon":"img/talents/sorcerer/tempest-hunt.webp","desc":"Stardust Tempest will track nearby enemies.","k":7}]},{"name":"Stardust: Star Shock Enhancement","weapon":null,"nodes":[{"name":"Speed Seal Touch","x":-100,"y":0,"icon":"img/talents/sorcerer/speed-seal-touch.webp","desc":"Star Shock knocks back enemies and reduces their Movement Speed and Dodge Distance for a period of time.","k":8},{"name":"Breakaway Burst","x":100,"y":0,"icon":"img/talents/sorcerer/breakaway-burst.webp","desc":"Star Shock can be cast during the Breakaway window.","k":9}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/sorcerer/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":0},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/sorcerer/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":1},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/sorcerer/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":2},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/sorcerer/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":3}]}],"nextKey":10}]},"Blackarrow":{"pages":[{"name":"Bow","trees":[{"name":"Bow: Swift Shot","weapon":"Bow","nodes":[{"name":"Colossal Power","x":77,"y":63,"icon":"img/talents/blackarrow/colossal-power.webp","desc":"Increase Charging Speed for shooting.","k":0},{"name":"Full Draw","x":-77,"y":63,"icon":"img/talents/blackarrow/full-draw.webp","desc":"Increases the Damage Multiplier of fully drawn arrows.","k":1},{"name":"Tactical Adjustments","x":0,"y":-100,"icon":"img/talents/blackarrow/tactical-adjustments.webp","desc":"Increases Movement Speed when shooting.","k":2}]},{"name":"Bow: Nimble Evade","weapon":"Bow","nodes":[{"name":"Pursuer","x":77,"y":63,"icon":"img/talents/blackarrow/pursuer.webp","desc":"After hitting an enemy with a shot, increase Movement Speed for a period of time.","k":3},{"name":"Rapid Barrage","x":-77,"y":63,"icon":"img/talents/blackarrow/rapid-barrage.webp","desc":"Increases the Damage Multiplier of quick shots.","k":4},{"name":"Pursuit Mark","x":0,"y":-100,"icon":"img/talents/blackarrow/pursuit-mark.webp","desc":"Enemies hit by normal arrows have reduced Movement Speed for a period of time. This effect can stack up to 3 times.","k":5}]},{"name":"Bow: Battle Hardened","weapon":"Bow","exclusive":["Measured Pace","Battle-fed"],"nodes":[{"name":"Measured Pace","x":-64,"y":77,"icon":"img/talents/blackarrow/measured-pace.webp","desc":"When carrying at least 2 Archer's Arrows, fully drawing and immediately firing Normal Arrows recovers Energy.","k":10},{"name":"Marksman","x":-100,"y":-18,"icon":"img/talents/blackarrow/marksman.webp","desc":"Fully-drawn arrows will home in on enemies near the crosshairs.","req":"Measured Pace","k":7},{"name":"Dodge Power Shot","x":0,"y":-2,"icon":"img/talents/blackarrow/dodge-power-shot.webp","desc":"Changes roll into dodge and unlocks Dodge Power Shot.\nDodge Power Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire the currently loaded quick-charge arrow toward enemies near the crosshairs. Quick-charge arrows can activate all special effects of fully drawn arrows but have a lower Damage Multiplier. This skill has a cooldown.","req":"Marksman","k":8},{"name":"Battle-fed","x":64,"y":77,"icon":"img/talents/blackarrow/battle-fed.webp","desc":"When carrying at least 2 Hunter's Arrows, hitting an enemy with a shot reduces the remaining cooldown of all skills.","k":11},{"name":"Lasting Pain","x":100,"y":-18,"icon":"img/talents/blackarrow/lasting-pain.webp","desc":"After hitting an enemy with a shot, increases the duration of all active debuffs on that enemy, with non-crowd-control debuffs receiving a greater duration increase.","req":"Battle-fed","k":9},{"name":"Dodge Rapid Shot","x":0,"y":-100,"icon":"img/talents/blackarrow/dodge-rapid-shot.webp","desc":"Changes roll into dodge and unlocks Dodge Rapid Shot.\nDodge Rapid Shot: Shoot immediately after dodging, consuming additional Energy to quickly fire both the currently loaded arrow and a normal arrow toward enemies near the crosshairs. This skill has a cooldown.","req":"Lasting Pain","k":6}]},{"name":"Bow: Archer's Arrow Enhancement 1","weapon":"Bow","nodes":[{"name":"Lightning Spread","x":77,"y":63,"icon":"img/talents/blackarrow/lightning-spread.webp","desc":"Increases the chaining range of the lightning generated by a fully drawn Lightning Arrow.","k":12},{"name":"Astound","x":-77,"y":63,"icon":"img/talents/blackarrow/astound.webp","desc":"Increases the knockback distance of fully drawn Concussive Arrows.","k":13},{"name":"Sepsis","x":0,"y":-100,"icon":"img/talents/blackarrow/sepsis.webp","desc":"Increases the Damage Multiplier of fully charged Splatter Arrow's splash.","k":14}]},{"name":"Bow: Archer's Arrow Enhancement 2","weapon":"Bow","nodes":[{"name":"Long Shot","x":-100,"y":0,"icon":"img/talents/blackarrow/long-shot.webp","desc":"Fully drawn Steel Arrows gain increased Impact and Damage Multiplier when hitting a second target after piercing a unit.","k":16},{"name":"Blood Infection","x":100,"y":0,"icon":"img/talents/blackarrow/blood-infection.webp","desc":"Upon hitting an enemy, Bloodfly Arrow deals reduced DoT but inflicts bonus Swarm stacks. Hitting an enemy that has Swarm stacks with any fully drawn arrow other than Bloodfly Arrow will detonate the Swarm, dealing bonus damage. The more Swarm stacks the target has, the higher the damage dealt. The swarm detonation deals Critical Damage, with a portion converted to True Damage.","k":15}]},{"name":"Bow: Mighty Archer","weapon":"Bow","nodes":[{"name":"Focus Fire","x":77,"y":63,"icon":"img/talents/blackarrow/focus-fire.webp","desc":"Rapid Arrows increase the Damage Multiplier with each hit on the same enemy.","k":17},{"name":"Unstoppable Edge","x":-77,"y":63,"icon":"img/talents/blackarrow/unstoppable-edge.webp","desc":"Sky Piercer's Physical Damage is partially converted to True Damage.","k":18},{"name":"Powerful Scattershot","x":0,"y":-100,"icon":"img/talents/blackarrow/powerful-scattershot.webp","desc":"After Scattershot knocks back enemies, if they stop due to obstruction, they will be Stunned. The greater the impact force when enemies hit obstacles, the longer the Stun duration.","k":19}]},{"name":"Bow: Hunter's Arrow Enhancement 1","weapon":"Bow","nodes":[{"name":"Shockwave","x":77,"y":63,"icon":"img/talents/blackarrow/shockwave.webp","desc":"After Sonic Arrow hits terrain, it emits sound waves multiple times over a period of time. This effect will not trigger if it hits players or monsters.","k":20},{"name":"Laceration","x":-77,"y":63,"icon":"img/talents/blackarrow/laceration.webp","desc":"Enemies hit by Barbed Arrow are Stunned for a period of time if they reach the maximum number of dodge uses before the Barbed Arrow effect ends.","k":21},{"name":"Power Infusion","x":0,"y":-100,"icon":"img/talents/blackarrow/power-infusion.webp","desc":"Increases the effective range of Featherlight Arrows.","k":22}]},{"name":"Bow: Hunter's Arrow Enhancement 2","weapon":"Bow","nodes":[{"name":"Neurotoxin","x":-100,"y":0,"icon":"img/talents/blackarrow/neurotoxin.webp","desc":"After Paralysis Arrow expires, it leaves an aftereffect that reduces the enemy's Skill Cooldown Speed for a period of time.","k":24},{"name":"Lingering","x":100,"y":0,"icon":"img/talents/blackarrow/lingering.webp","desc":"Increases the poison duration and total Damage Multiplier of Spore Arrow, but reduces the Damage Multiplier per second.","k":23}]},{"name":"Predator's Stealth","weapon":null,"nodes":[{"name":"Steady Stealth","x":-100,"y":0,"icon":"img/talents/blackarrow/steady-stealth.webp","desc":"Attacks received during Shadow Step's Stealth no longer remove Stealth.","k":26},{"name":"Heightened Senses","x":100,"y":0,"icon":"img/talents/blackarrow/heightened-senses.webp","desc":"Increases the number of uses for Predator's Senses and reduces its base cooldown.","k":25}]},{"name":"Bomb Engineering","weapon":null,"nodes":[{"name":"Crippling Pain","x":-100,"y":0,"icon":"img/talents/blackarrow/crippling-pain.webp","desc":"Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.","k":28},{"name":"Cold Infusion","x":100,"y":0,"icon":"img/talents/blackarrow/cold-infusion.webp","desc":"Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.","k":27}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/blackarrow/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":29},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/blackarrow/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":30},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/blackarrow/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":31}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/blackarrow/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":32},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/blackarrow/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":33},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/blackarrow/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":34},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/blackarrow/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":35}]}],"nextKey":36},{"name":"Javelin","trees":[{"name":"Javelin: Shadow Edge","weapon":"Javelin","exclusive":["Unerring Aim","Shadow Hoard"],"nodes":[{"name":"Unerring Aim","x":-64,"y":77,"icon":"img/talents/blackarrow/unerring-aim.webp","desc":"You can no longer charge your attacks while in the Divine Power state, but thrown javelins will track enemies near the crosshair.","k":7},{"name":"Accumulation","x":-100,"y":-18,"icon":"img/talents/blackarrow/accumulation.webp","desc":"While not in the Divine Power state, each use of Throw accelerates the charging rate of Divine Infusion.","req":"Unerring Aim","k":8},{"name":"Pinnacle","x":0,"y":-2,"icon":"img/talents/blackarrow/pinnacle.webp","desc":"Divine Infusion can be charged 2 times.","req":"Accumulation","k":9},{"name":"Shadow Hoard","x":64,"y":77,"icon":"img/talents/blackarrow/shadow-hoard.webp","desc":"Throwing a fully charged javelin, using a skill, or performing a roll grants 1 stack of Swift Shadow, up to 3 stacks. When Swift Shadow reaches max stacks, your charging speed increases. Executing a Charged Throw at max stacks will consume all Swift Shadow stacks.","k":10},{"name":"Linebreaker","x":100,"y":-18,"icon":"img/talents/blackarrow/linebreaker.webp","desc":"Javelins thrown by consuming max stacks of Swift Shadow fly faster and deal a higher Damage Multiplier.","req":"Shadow Hoard","k":11},{"name":"Divine Pierce","x":0,"y":-100,"icon":"img/talents/blackarrow/divine-pierce.webp","desc":"Using Divine Infusion instantly grants max stacks of Swift Shadow. Additionally, while in the Divine Power state, Charged Throws no longer consume Swift Shadow.","req":"Linebreaker","k":12}]},{"name":"Javelin: Divine Surge","weapon":"Javelin","nodes":[{"name":"Latent Potential","x":-100,"y":0,"icon":"img/talents/blackarrow/latent-potential.webp","desc":"Activating Divine Infusion recovers a certain amount of Energy.","k":13},{"name":"Dedicated Focus","x":100,"y":0,"icon":"img/talents/blackarrow/dedicated-focus.webp","desc":"While in the Divine Power state, switching special javelins no longer plays a weapon-swap animation. Additionally, the duration timer for the Divine Power state pauses while using Breaker Stance or skills.","k":14}]},{"name":"Javelin: Ironforged Stance","weapon":"Javelin","nodes":[{"name":"Windchaser","x":77,"y":63,"icon":"img/talents/blackarrow/windchaser.webp","desc":"Gain a Speed Boost when throwing a Swift Javelin.","k":15},{"name":"Undying Breath","x":-77,"y":63,"icon":"img/talents/blackarrow/undying-breath.webp","desc":"While in the Divine Power state, throwing a Barbed Javelin does not reduce the duration of the Divine Power state.","k":16},{"name":"Impact","x":0,"y":-100,"icon":"img/talents/blackarrow/impact.webp","desc":"Increases the Impact of Shockwave Javelin.","k":17}]},{"name":"Javelin: Stormbringer Stance","weapon":"Javelin","exclusive":["Detonation","Thunderclap"],"nodes":[{"name":"Detonation","x":-100,"y":0,"icon":"img/talents/blackarrow/detonation.webp","desc":"Dealing damage to an enemy directly hit by Lightning Rod Javelin instantly triggers a lightning strike, but reduces the remaining duration of Lightning Rod Javelin on that target.","k":18},{"name":"Thunderclap","x":100,"y":0,"icon":"img/talents/blackarrow/thunderclap.webp","desc":"When Lightning Rod Javelin is thrown at max charge, all subsequent lightning strikes generated will deal Impact.","k":19}]},{"name":"Javelin: Frostforged Stance","weapon":"Javelin","exclusive":["Frostburst","Frostbind"],"nodes":[{"name":"Frostburst","x":-100,"y":0,"icon":"img/talents/blackarrow/frostburst.webp","desc":"If an enemy is hit by Frost Javelin while a previous explosion has not yet triggered, hitting them again with Frost Javelin detonates it instantly, dealing Physical Damage to all enemies within range and Freezing them for a period of time.","k":20},{"name":"Frostbind","x":100,"y":0,"icon":"img/talents/blackarrow/frostbind.webp","desc":"A fully charged throw of Frost Javelin has a larger explosion radius. Direct hits on enemies will Immobilize them for a period of time.","k":21}]},{"name":"Javelin: Javelin Technique","weapon":"Javelin","nodes":[{"name":"Pursuit","x":77,"y":63,"icon":"img/talents/blackarrow/pursuit.webp","desc":"Among enemies hit by Stitch and Thread, the one with the lowest Health is Exposed for a period of time and takes increased damage from javelins during this time.","k":22},{"name":"Fleetfoot","x":-77,"y":63,"icon":"img/talents/blackarrow/fleetfoot.webp","desc":"Gain a temporary Speed Boost after using Trickstep Javelin.","k":23},{"name":"Leapback","x":0,"y":-100,"icon":"img/talents/blackarrow/leapback.webp","desc":"Increases the Knockback and backward leap distance of Javelin Sweep.","k":24}]},{"name":"Predator's Stealth","weapon":null,"nodes":[{"name":"Steady Stealth","x":-100,"y":0,"icon":"img/talents/blackarrow/steady-stealth.webp","desc":"Attacks received during Shadow Step's Stealth no longer remove Stealth.","k":25},{"name":"Heightened Senses","x":100,"y":0,"icon":"img/talents/blackarrow/heightened-senses.webp","desc":"Increases the number of uses for Predator's Senses and reduces its base cooldown.","k":26}]},{"name":"Bomb Engineering","weapon":null,"nodes":[{"name":"Crippling Pain","x":-100,"y":0,"icon":"img/talents/blackarrow/crippling-pain.webp","desc":"Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.","k":27},{"name":"Cold Infusion","x":100,"y":0,"icon":"img/talents/blackarrow/cold-infusion.webp","desc":"Frostblight Bomb reduces the Movement Speed of enemies entering the blast area during the delayed explosion phase for a period of time.","k":28}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/blackarrow/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":0},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/blackarrow/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":1},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/blackarrow/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":2}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/blackarrow/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":3},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/blackarrow/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":4},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/blackarrow/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":5},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/blackarrow/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":6}]}],"nextKey":29}],"mode":"weapon"},"Shadowstrix":{"pages":[{"name":"Page I","trees":[{"name":"Sneak Arcana","weapon":null,"exclusive":["Shadow Stride","Frequency Shift"],"nodes":[{"name":"Shadow Stride","x":-77,"y":64,"icon":"img/talents/shadowstrix/shadow-stride.webp","desc":"While in Stealth, your Movement Speed is increased when moving toward enemies within a certain range.","k":2},{"name":"Lurking Blow","x":-77,"y":-64,"icon":"img/talents/shadowstrix/lurking-blow.webp","desc":"Exiting Stealth unharmed while wielding a Dagger grants significantly increased Physical Damage and continuous Energy recovery for a certain period.","req":"Shadow Stride","k":0},{"name":"Frequency Shift","x":77,"y":64,"icon":"img/talents/shadowstrix/frequency-shift.webp","desc":"Exiting Stealth allows entering Shadow Veil after a brief delay. After exiting Shadow Veil, using a Dagger to attack enemies within a short time will cause you to re-enter Shadow Veil for a fixed duration after a short delay.\nThe maximum number of times you can re-enter Shadow Veil through Frequency Shift after exiting Shadow Veil is 2. This count resets each time you exit Stealth. While in Shadow Veil, pressing Primary Attack will move you a short distance and deal damage to enemies hit.","k":3},{"name":"Element of Surprise","x":77,"y":-64,"icon":"img/talents/shadowstrix/element-of-surprise.webp","desc":"After exiting Stealth or Shadow Veil, all Dagger backstabs are treated as critical hits for a period of time. For the duration of Frequency Shift, a successful backstab grants 1 additional Shadow Veil charge, up to 1 extra charge per Stealth activation.","req":"Frequency Shift","k":1}]},{"name":"Accumulated Damage Arcana","weapon":null,"exclusive":["Battle Frenzy","Wound Buildup"],"nodes":[{"name":"Battle Frenzy","x":-100,"y":0,"icon":"img/talents/shadowstrix/battle-frenzy.webp","desc":"After hitting an enemy with Dual Blades, increases Physical Damage dealt by Dual Blades for a period of time, stacking up to 5 times.\nAt maximum stacks, additionally grants Physical Piercing.","k":4},{"name":"Wound Buildup","x":100,"y":0,"icon":"img/talents/shadowstrix/wound-buildup.webp","desc":"When hitting enemies with Dual Blades attacks, applies a stackable Wound that lasts for a short duration. When Wound reaches 8 stacks, it detonates and deals True Damage to the target while also recovering additional Energy for yourself.","k":5}]},{"name":"Common: Stealth Enhancement 1","weapon":null,"nodes":[{"name":"Ambush","x":-100,"y":0,"icon":"img/talents/shadowstrix/ambush.webp","desc":"While in Stealth, you cannot be detected and will not make any sound if not moving.","k":7},{"name":"Bloodthirst","x":100,"y":0,"icon":"img/talents/shadowstrix/bloodthirst.webp","desc":"Killing an enemy player immediately resets the remaining cooldown of Sneak and fully recovers Energy.","k":6}]},{"name":"Common: Stealth Enhancement 2","weapon":null,"nodes":[{"name":"Haste","x":77,"y":63,"icon":"img/talents/shadowstrix/haste.webp","desc":"Each time you enter Stealth or Shadow Veil, your Movement Speed is greatly increased for a short duration.","k":8},{"name":"Sleight of Hand","x":-77,"y":63,"icon":"img/talents/shadowstrix/sleight-of-hand.webp","desc":"While in Stealth, interactions won't break Stealth, but the interaction speed will be slower.","k":9},{"name":"Swift Sneak","x":0,"y":-100,"icon":"img/talents/shadowstrix/swift-sneak.webp","desc":"Sneak allows you to quickly enter a Stealth state if you have not taken damage from enemy players for a period of time.","k":10}]},{"name":"Dual Blades: Advantage Buildup","weapon":"Dual Blades","nodes":[{"name":"Heavy Strike Mastery","x":77,"y":63,"icon":"img/talents/shadowstrix/heavy-strike-mastery.webp","desc":"Pursuit Strike no longer consumes Energy, but this effect has a cooldown.","k":11},{"name":"Lightweight","x":-77,"y":63,"icon":"img/talents/shadowstrix/lightweight.webp","desc":"When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs dodge energy but allows for earlier recovery cancellation. This effect has a cooldown and can store up to 2 charges.","k":12},{"name":"Deep Charge","x":0,"y":-100,"icon":"img/talents/shadowstrix/deep-charge.webp","desc":"Flurry Strike can now be charged to Lv.2.\nLv.2 Charge: Increases Damage Multiplier and dash distance. Lv.1 Charge attacks recover Energy on hit, while Lv.2 Charge attacks recover more Energy on hit.","k":13}]},{"name":"Poison Crow Mark Enhancement","weapon":null,"nodes":[{"name":"Depletion","x":77,"y":63,"icon":"img/talents/shadowstrix/depletion.webp","desc":"After Poison Crow Mark hits, it applies Healing Block for a period of time.","k":14},{"name":"Sneak Prep","x":-77,"y":63,"icon":"img/talents/shadowstrix/sneak-prep.webp","desc":"Poison Crow Mark recovers a certain amount of Energy upon hitting enemies.","k":15},{"name":"Sensory Poison","x":0,"y":-100,"icon":"img/talents/shadowstrix/sensory-poison.webp","desc":"After Poison Crow Mark hits, impair their vision and hearing for a period.","k":16}]},{"name":"Dagger: Smoke Bomb Enhancement","weapon":"Dagger","nodes":[{"name":"Forbidden Miasma","x":-100,"y":0,"icon":"img/talents/shadowstrix/forbidden-miasma.webp","desc":"Within the Smoke Bomb's area of effect, all interactions are disabled for both allies and enemies, and your Smoke Bombs can now be thrown to a targeted area.","k":18},{"name":"Wound Infection","x":100,"y":0,"icon":"img/talents/shadowstrix/wound-infection.webp","desc":"Within the Smoke Bomb's area of effect, reduces enemy Movement Speed and the Healing they receive.","k":17}]},{"name":"Dagger: Flash Stride Enhancement","weapon":"Dagger","nodes":[{"name":"Charge-Up","x":-100,"y":0,"icon":"img/talents/shadowstrix/charge-up.webp","desc":"Flash Stride can be held to perform a Lv.2 charge.\nLv.1 Charge: Slightly increases Damage Multiplier and dash distance.\nLv.2 Charge: Increases Damage Multiplier and dash distance.","k":20},{"name":"Excitement","x":100,"y":0,"icon":"img/talents/shadowstrix/excitement.webp","desc":"When Flash Stride hits, you recover Energy for each enemy hit.","k":19}]},{"name":"Dagger: Shadow Strike Enhancement","weapon":"Dagger","nodes":[{"name":"Nimble","x":-100,"y":0,"icon":"img/talents/shadowstrix/nimble.webp","desc":"When the afterimages summoned by Shadow Strike hit enemies, Shadow Strike's remaining cooldown is greatly reduced.","k":22},{"name":"Ambush Momentum","x":100,"y":0,"icon":"img/talents/shadowstrix/ambush-momentum.webp","desc":"Casting Shadow Strike increases Physical Damage for a period of time.","k":21}]},{"name":"Dagger: Shadow Wheel Slash Enhancement","weapon":"Dagger","nodes":[{"name":"Ankle Cut","x":77,"y":63,"icon":"img/talents/shadowstrix/ankle-cut.webp","desc":"After Shadow Wheel Slash hits an enemy, reduce their Movement Speed for a period of time.","k":23},{"name":"All or Nothing","x":-77,"y":63,"icon":"img/talents/shadowstrix/all-or-nothing.webp","desc":"Shadow Wheel Slash consumes more Energy but deals increased Physical Damage.","k":24},{"name":"Shadow Slash","x":0,"y":-100,"icon":"img/talents/shadowstrix/shadow-slash.webp","desc":"Each hit of Shadow Wheel Slash's branch attacks reduces the remaining cooldown of Sneak and additionally recovers Energy.","k":25}]}],"nextKey":26},{"name":"Page II","trees":[{"name":"Dual Blades: Bloody Blade Dance Enhancement","weapon":"Dual Blades","exclusive":["Bloodthirst Frenzy","Shadow Dance"],"nodes":[{"name":"Bloodthirst Frenzy","x":-77,"y":64,"icon":"img/talents/shadowstrix/bloodthirst-frenzy.webp","desc":"After hitting an enemy with Bloody Blade Dance, increases Physical Damage for a period of time, stacking up to 4 times. During Bloody Blade Dance, you can deflect enemy projectiles. Successfully deflecting enemy projectiles recovers a certain amount of Energy.","k":2},{"name":"Shadow Dance","x":77,"y":64,"icon":"img/talents/shadowstrix/shadow-dance.webp","desc":"Bloody Blade Dance can be used after dodging. When triggered this way, Bloody Blade Dance includes a short dash.","k":3},{"name":"Wild Slash","x":-77,"y":-64,"icon":"img/talents/shadowstrix/wild-slash.webp","desc":"Sword Aura from Bloody Blade Dance recovers Energy upon hitting enemies.","req":"Bloodthirst Frenzy","k":0},{"name":"Ascetic Technique","x":77,"y":-64,"icon":"img/talents/shadowstrix/ascetic-technique.webp","desc":"Hitting enemies with Fang Rush or Bloody Blade Dance additionally recovers Energy.","req":"Shadow Dance","k":1}]},{"name":"General: Swift Footwork","weapon":null,"nodes":[{"name":"Combat Euphoria","x":-100,"y":0,"icon":"img/talents/shadowstrix/combat-euphoria.webp","desc":"After hitting an enemy, increase Movement Speed for a period of time.","k":5},{"name":"Stance Recovery","x":100,"y":0,"icon":"img/talents/shadowstrix/stance-recovery.webp","desc":"When Light Strikes hit enemy players, reduces the remaining cooldown of the currently equipped weapon's exclusive skills.\nDagger Exclusive Skills: Flash Stride, Sneak, Shadow Strike\nDual Blades Exclusive Skills: Spinning Slash, Inspiring Impale","k":4}]},{"name":"Dual Blades: Spinning Slash Enhancement","weapon":"Dual Blades","nodes":[{"name":"Evasive Flow","x":-100,"y":0,"icon":"img/talents/shadowstrix/evasive-flow.webp","desc":"Hitting an enemy with Spinning Slash causes your next Dodge within a duration to no longer consume Dodge Energy.","k":21},{"name":"Aftereffect","x":100,"y":0,"icon":"img/talents/shadowstrix/aftereffect.webp","desc":"Upon casting Spinning Slash, increase Physical Damage for a period of time.","k":6}]},{"name":"Crow Storm Enhancement","weapon":null,"nodes":[{"name":"Blackout","x":-100,"y":0,"icon":"img/talents/shadowstrix/blackout.webp","desc":"Enemies hit multiple times by Crow Storm are stunned.\nPlayers already stunned only take damage and do not accumulate Crow Storm stacks.","k":9},{"name":"Enhanced Crow Swarm","x":100,"y":0,"icon":"img/talents/shadowstrix/enhanced-crow-swarm.webp","desc":"Increases the flying speed and maximum range of the crows in Crow Storm. Increases the AoE of Crow Storm.","k":8}]},{"name":"Dual Blades: Phantom Shift Enhancement","weapon":"Dual Blades","nodes":[{"name":"Displacement Aftershock","x":-100,"y":0,"icon":"img/talents/shadowstrix/displacement-aftershock.webp","desc":"Casting Phantom Shift quickly unleashes two sword auras at the teleportation location.","k":22},{"name":"Free Movement","x":100,"y":0,"icon":"img/talents/shadowstrix/free-movement.webp","desc":"After casting Phantom Shift, casting it again will return to the location of the first Phantom Shift cast.","k":10}]},{"name":"Dual Blades: Inspiring Impale Enhancement","weapon":"Dual Blades","nodes":[{"name":"Breath Control","x":-100,"y":0,"icon":"img/talents/shadowstrix/breath-control.webp","desc":"Inspiring Impale no longer consumes Energy.","k":13},{"name":"Tetanus","x":100,"y":0,"icon":"img/talents/shadowstrix/tetanus.webp","desc":"After Inspiring Impale hits, it applies Healing Block for a period of time.","k":12}]},{"name":"Dual Blades: Edgewalker Enhancement","weapon":"Dual Blades","nodes":[{"name":"Quickstab","x":-100,"y":0,"icon":"img/talents/shadowstrix/quickstab.webp","desc":"Edgewalker unlocks a second-stage branch. Shortly after the dash attack ends, press this skill again to move in a chosen direction, dealing Physical Damage to enemies hit.","k":23},{"name":"Lingering Toxin","x":100,"y":0,"icon":"img/talents/shadowstrix/lingering-toxin.webp","desc":"After a successful block, Edgewalker's dash attack hitting an enemy reduces their Movement Speed and Dodge Distance for a period of time.","k":24}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/shadowstrix/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":14},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/shadowstrix/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":15},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/shadowstrix/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":16}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/shadowstrix/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":17},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/shadowstrix/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":18},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/shadowstrix/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":19},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/shadowstrix/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":20}]}],"nextKey":25}]},"Seer":{"pages":[{"name":"Catalyst","trees":[{"name":"Catalyst: Art of Offense and Defense","weapon":"Catalyst","exclusive":["Potent Sanctuary","Miraculous Healing","Potent Wounding"],"nodes":[{"name":"Potent Sanctuary","x":-90,"y":54,"icon":"img/talents/seer/potent-sanctuary.webp","desc":"Increases shield strength and additionally increases shield strength based on Magic Damage.","k":4},{"name":"Reshape","x":-90,"y":-74,"icon":"img/talents/seer/reshape.webp","desc":"If a Shield applied by a Reverent remains undamaged for a period of time, it automatically recovers Shield value. The recovery speed scales with Attack.","req":"Potent Sanctuary","k":2},{"name":"Miraculous Healing","x":0,"y":88,"icon":"img/talents/seer/miraculous-healing.webp","desc":"Increases the healing bonus.","k":7},{"name":"Ebb and Flow","x":0,"y":-40,"icon":"img/talents/seer/ebb-and-flow.webp","desc":"Hold Primary Attack to chant, consuming more Psionic Energy. After hitting an enemy player, it recovers Health for the ally with the lowest Health. Healing scales with Attack.","req":"Miraculous Healing","k":0},{"name":"Potent Wounding","x":90,"y":54,"icon":"img/talents/seer/potent-wounding.webp","desc":"Hold Primary Attack to chant, consuming more Psionic Energy to fire an enhanced orb with a higher Damage Multiplier.","k":3},{"name":"Enhanced Tracking","x":90,"y":-74,"icon":"img/talents/seer/enhanced-tracking.webp","desc":"After firing two enhanced orbs, the next enhanced orb will have greatly increased flight speed and tracking effect.","req":"Potent Wounding","k":1}]},{"name":"Catalyst: Path of Asceticism","weapon":"Catalyst","nodes":[{"name":"Sustain","x":-100,"y":0,"icon":"img/talents/seer/sustain.webp","desc":"The enhanced orb recovers Psionic Energy after landing a critical hit. The more Psionic Energy the enhanced orb consumes, the more Psionic Energy it recovers. If the critical hit strikes a player, it recovers even more Psionic Energy.","k":5},{"name":"Self-Preservation","x":100,"y":0,"icon":"img/talents/seer/self-preservation.webp","desc":"Gain a shield when performing Breakaway. This effect has a cooldown. Shield value scales with Attack.","k":6}]},{"name":"Catalyst: Guardian Rune","weapon":"Catalyst","nodes":[{"name":"Efficiency","x":-71,"y":71,"icon":"img/talents/seer/efficiency.webp","desc":"Reduces the duration of the Healing Rune but increases the Health recovery rate.","k":9},{"name":"Fortified Guard","x":71,"y":71,"icon":"img/talents/seer/fortified-guard.webp","desc":"Increases the shield value provided by the Shelter Rune.","k":11},{"name":"Shelter","x":-71,"y":-71,"icon":"img/talents/seer/shelter.webp","desc":"Stealth persists for a period after leaving the Stealth Rune's area.","k":10},{"name":"Leverage","x":71,"y":-71,"icon":"img/talents/seer/leverage.webp","desc":"Allied units within the Windwalker Rune's area of effect gain increased dodge energy recovery speed.","k":8}]},{"name":"Catalyst: Counter Rune","weapon":"Catalyst","nodes":[{"name":"Synergy","x":-71,"y":71,"icon":"img/talents/seer/synergy.webp","desc":"While within the range of your own Punishment Rune, hitting an enemy with your magic orb immediately triggers a follow-up attack from the Punishment Rune. The more Psionic Energy consumed by the magic orb that hits the enemy, the higher the Damage Multiplier of the follow-up attack. Follow-up attacks triggered by enhanced orbs restore Psionic Energy to the Reverent.","k":13},{"name":"Rigidity","x":71,"y":71,"icon":"img/talents/seer/rigidity.webp","desc":"Enemies become Stunned for a period of time after breaking free and leaving the Binding Rune's range.","k":15},{"name":"Decelerate","x":-71,"y":-71,"icon":"img/talents/seer/decelerate.webp","desc":"Enemies knocked back by the Intimidation Rune have reduced Movement Speed for a period of time.","k":14},{"name":"Rune Vulnerability","x":71,"y":-71,"icon":"img/talents/seer/rune-vulnerability.webp","desc":"When enemies remain in contact with the Burst Rune for an extended period or enter the rune area multiple times, the attached rune energy increases, causing the explosion to have increased Damage Multiplier.","k":12}]},{"name":"Catalyst: Healing Art Enhancement","weapon":"Catalyst","nodes":[{"name":"Deep Healing","x":-100,"y":0,"icon":"img/talents/seer/deep-healing.webp","desc":"Healing Art recovers additional Health based on the target's missing Health.","k":17},{"name":"Purify","x":100,"y":0,"icon":"img/talents/seer/purify.webp","desc":"Healing Art removes all debuffs with remaining duration from the target.","k":16}]},{"name":"Catalyst: Death Ward Enhancement","weapon":"Catalyst","nodes":[{"name":"Shelter","x":-100,"y":0,"icon":"img/talents/seer/death-ward-shelter.webp","desc":"When Death Ward's death prevention effect ends, the target gains a shield. Shield value scales with Attack.","k":19},{"name":"Retention","x":100,"y":0,"icon":"img/talents/seer/retention.webp","desc":"Increases the duration of Super Armor provided by Death Ward.","k":18}]},{"name":"Catalyst: Psionic Shield Enhancement","weapon":"Catalyst","nodes":[{"name":"Quick Chant","x":-100,"y":0,"icon":"img/talents/seer/quick-chant.webp","desc":"Reduces the chanting time of Psionic Shield.","k":21},{"name":"Retribution","x":100,"y":0,"icon":"img/talents/seer/retribution.webp","desc":"When the shield provided by Psionic Shield is destroyed, replaced, or expires, it refunds charge time for the Psionic Shield skill based on the total damage absorbed during its duration.","k":20}]},{"name":"Catalyst: Blinding Rune Enhancement","weapon":"Catalyst","nodes":[{"name":"Elation","x":-100,"y":0,"icon":"img/talents/seer/elation.webp","desc":"After the Blinding Rune causes an enemy to have obstructed vision, the duration they remain Exposed is extended. Additionally, while the enemy is Exposed, all allies gain a Speed Boost when moving toward them.","k":23},{"name":"Vision Plunder","x":100,"y":0,"icon":"img/talents/seer/vision-plunder.webp","desc":"Enemy players within a certain range of the Blinding Rune have their vision obstructed even if they are not facing it.","k":22}]},{"name":"Catalyst: Wind Surge Enhancement","weapon":"Catalyst","nodes":[{"name":"Propel","x":77,"y":63,"icon":"img/talents/seer/propel.webp","desc":"Successfully casting Wind Surge increases your Movement Speed for a period of time.","k":24},{"name":"Powerful Wind","x":-77,"y":63,"icon":"img/talents/seer/powerful-wind.webp","desc":"Increases the knockback distance of Wind Surge.","k":25},{"name":"Opportunist Strike","x":0,"y":-100,"icon":"img/talents/seer/opportunist-strike.webp","desc":"Enemies hit by Wind Surge are Stunned for a period of time if hit again by an enhanced orb within a short period. The more Psionic Energy the enhanced orb consumes, the longer the Stunned effect lasts.","k":26}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/seer/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":27},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/seer/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":28},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/seer/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":29}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/seer/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":30},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/seer/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":31},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/seer/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":32},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/seer/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":33}]}],"nextKey":34},{"name":"Mace","trees":[{"name":"Mace: Zeal Enhancement","weapon":"Mace","exclusive":["Inexhaustible","Ferocity"],"nodes":[{"name":"Inexhaustible","x":-64,"y":77,"icon":"img/talents/seer/inexhaustible.webp","desc":"Continuously gain Curse Mana during Zeal.","k":8},{"name":"Obsession","x":-100,"y":-18,"icon":"img/talents/seer/obsession.webp","desc":"Increases Movement Speed during Zeal. Dealing damage to enemies with a Rune: Enchanted Heavy Strike extends the remaining duration of Zeal.","req":"Inexhaustible","k":6},{"name":"Infusion","x":0,"y":-2,"icon":"img/talents/seer/infusion.webp","desc":"Immediately recovers a large amount of Curse Mana upon entering Zeal.","req":"Obsession","k":4},{"name":"Ferocity","x":64,"y":77,"icon":"img/talents/seer/ferocity.webp","desc":"Gain Super Armor during Zeal with increased Magic Resistance and Physical Resistance.","k":9},{"name":"Relentless","x":100,"y":-18,"icon":"img/talents/seer/relentless.webp","desc":"Dealing damage with a Mace increases the duration of Zeal. The number of times this effect can trigger per Zeal is capped.","req":"Ferocity","k":7},{"name":"Divine Power","x":0,"y":-100,"icon":"img/talents/seer/divine-power.webp","desc":"Attacks during Zeal grant increased Curse Mana.","req":"Relentless","k":5}]},{"name":"Mace: Paralysis Curse Enhancement","weapon":"Mace","nodes":[{"name":"Extract","x":-100,"y":0,"icon":"img/talents/seer/extract.webp","desc":"Paralysis Curse recovers a certain amount of Curse Mana upon hitting enemies.","k":19},{"name":"Electrocution","x":100,"y":0,"icon":"img/talents/seer/electrocution.webp","desc":"While Paralysis Curse is active, movement speed is no longer reduced, and casting while moving is allowed.","k":20}]},{"name":"Mace: Impact Sigil Enhancement","weapon":"Mace","nodes":[{"name":"Internal Injury","x":-100,"y":0,"icon":"img/talents/seer/internal-injury.webp","desc":"Impact Sigil reduces the healing received by enemies hit and reduces their Movement Speed.","k":12},{"name":"Mastery","x":100,"y":0,"icon":"img/talents/seer/mastery.webp","desc":"Impact Sigil recovers a certain amount of Curse Mana upon hitting enemies.","k":13}]},{"name":"Mace: Shapeshift Enhancement","weapon":"Mace","nodes":[{"name":"Keen Edge","x":-100,"y":0,"icon":"img/talents/seer/keen-edge.webp","desc":"After using the branch attack Shapebreak from Shapeshift, increases Physical Damage and Magic Damage dealt for a period of time.","k":10},{"name":"Potency","x":100,"y":0,"icon":"img/talents/seer/potency.webp","desc":"Increases the duration and Movement Speed of Shapeshift.","k":11}]},{"name":"Mace: Thorn Sigil Enhancement","weapon":"Mace","nodes":[{"name":"Pain Relief","x":-100,"y":0,"icon":"img/talents/seer/pain-relief.webp","desc":"Gain Magic Resistance and Physical Resistance while within the range of Thorn Sigil.","k":14},{"name":"Binding","x":100,"y":0,"icon":"img/talents/seer/binding.webp","desc":"When enemy players are within the range of Thorn Sigil, their dodge distance is reduced.","k":15}]},{"name":"Mace: Enchantment Enhancement 1","weapon":"Mace","nodes":[{"name":"Bloodlust","x":77,"y":63,"icon":"img/talents/seer/bloodlust.webp","desc":"When your Health is below a certain percentage of your Maximum Health, increases the healing of [Rune: Drain].","k":16},{"name":"Cutting Pain","x":-77,"y":63,"icon":"img/talents/seer/cutting-pain.webp","desc":"[Rune: Sweep] deals partial True Damage.","k":17},{"name":"Deep Corruption","x":0,"y":-100,"icon":"img/talents/seer/deep-corruption.webp","desc":"Increases the healing reduction effect caused by [Rune: Corruption] and its duration.","k":18}]},{"name":"Mace: Enchantment Enhancement 2","weapon":"Mace","nodes":[{"name":"Fracture","x":-100,"y":0,"icon":"img/talents/seer/fracture.webp","desc":"Increases the duration of the Movement Speed reduction effect caused by [Rune: Ankle Cut].","k":24},{"name":"Vault","x":100,"y":0,"icon":"img/talents/seer/vault.webp","desc":"Increases the dash distance of [Rune: Stun].","k":25}]},{"name":"Mace: Way of Discipline","weapon":"Mace","nodes":[{"name":"Emergency Aid","x":77,"y":63,"icon":"img/talents/seer/emergency-aid.webp","desc":"Gain a certain amount of Curse Mana after using Breakaway.","k":21},{"name":"Battle-fed","x":-77,"y":63,"icon":"img/talents/seer/battle-fed.webp","desc":"Immediately gain a large amount of Curse Mana upon killing a player; immediately gain a small amount of Curse Mana upon killing a monster.","k":22},{"name":"Shield Break","x":0,"y":-100,"icon":"img/talents/seer/shield-break.webp","desc":"When attacking enemies with a shield, deals increased damage.","k":23}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/seer/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":26},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/seer/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":27},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/seer/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":28}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/seer/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":0},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/seer/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":1},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/seer/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":2},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/seer/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":3}]}],"nextKey":29}],"mode":"weapon"},"Withered Knight":{"pages":[{"name":"Page I","trees":[{"name":"Knight: Weapon Specialization","weapon":null,"exclusive":["Greatsword Specialization","Endless Flow","Polearm and Shield Specialization"],"nodes":[{"name":"Greatsword Specialization","x":-100,"y":0,"icon":"img/talents/withered-knight/greatsword-specialization.webp","desc":"When wielding a Greatsword, you can equip one additional skill, and gain a shield for a period of time after a successful execution against an enemy player. This effect has a cooldown, and the shield value is higher in trio mode. However, the Polearm and Shield has one skill slot disabled.","k":1},{"name":"Endless Flow","x":0,"y":-100,"icon":"img/talents/withered-knight/endless-flow.webp","desc":"Increases Skill Cooldown Speed.","k":0},{"name":"Polearm and Shield Specialization","x":100,"y":0,"icon":"img/talents/withered-knight/polearm-and-shield-specialization.webp","desc":"When wielding a Polearm and Shield, you can equip one additional skill, and deal increased Physical Damage for a period of time after a successful execution. However, the Greatsword has one skill slot disabled.","k":2}]},{"name":"Greatsword: Core Archetype","weapon":"Greatsword","exclusive":["Crime","Reprieve"],"nodes":[{"name":"Crime","x":-64,"y":77,"icon":"img/talents/withered-knight/crime.webp","desc":"Execute with a Greatsword no longer consumes Wither (but damage is slightly reduced) and extends the duration of Wither.","k":7},{"name":"Bad Karma","x":-100,"y":-18,"icon":"img/talents/withered-knight/bad-karma.webp","desc":"Wither applied by a Greatsword also inflicts a linked debuff. When Execute extends Wither's duration, additional linked debuffs are applied. Up to 3 linked debuffs can be applied, in order: slightly reduced Movement Speed; slightly increased Vulnerability; slight Health loss over time. When Wither is removed, all linked debuffs are removed as well.","req":"Crime","k":4},{"name":"Legacy","x":0,"y":-2,"icon":"img/talents/withered-knight/legacy.webp","desc":"When enemies affected by Wither die, you recover a small amount of Health. The recovery amount increases based on the number of debuffs linked to the target's Wither state, and is further increased if the target is a player. This effect does not apply when equipped with a Polearm and Shield.","req":"Bad Karma","k":5},{"name":"Reprieve","x":64,"y":77,"icon":"img/talents/withered-knight/reprieve.webp","desc":"Wither no longer explodes immediately when executed by a Greatsword; instead, it triggers an area explosion after a brief delay with increased damage.","k":8},{"name":"Collective Punishment","x":100,"y":-18,"icon":"img/talents/withered-knight/collective-punishment.webp","desc":"The area explosion from Wither executed by a Greatsword reapplies Wither to all affected enemies.","req":"Reprieve","k":6},{"name":"Auto Execution","x":0,"y":-100,"icon":"img/talents/withered-knight/auto-execution.webp","desc":"Wither applied by a Greatsword now automatically executes itself when its duration ends, and the Wither status can no longer be refreshed. However, the explosion from the automatic execution does not apply Wither to affected enemies.","req":"Collective Punishment","k":3}]},{"name":"Knight: Martial Arts 1","weapon":null,"nodes":[{"name":"Lasting Judgment","x":-100,"y":0,"icon":"img/talents/withered-knight/lasting-judgment.webp","desc":"Greatly increases the duration for which the weapon remains fully charged with Judgment energy.","k":9},{"name":"Momentum","x":100,"y":0,"icon":"img/talents/withered-knight/momentum.webp","desc":"After Breakaway, the weapon is instantly fully charged with Judgment energy.","k":10}]},{"name":"Knight: Martial Arts 2","weapon":null,"nodes":[{"name":"Seize Opportunity","x":-100,"y":0,"icon":"img/talents/withered-knight/seize-opportunity.webp","desc":"After casting any Greatsword skill, press Primary Attack to branch into Pursuit.","k":13},{"name":"Sacred Body","x":100,"y":0,"icon":"img/talents/withered-knight/sacred-body.webp","desc":"Increases Magic Resistance.","k":12}]},{"name":"Greatsword: Parry Enhancement","weapon":"Greatsword","nodes":[{"name":"Tactical Prep","x":-100,"y":0,"icon":"img/talents/withered-knight/tactical-prep.webp","desc":"A successful parry greatly reduces this skill's remaining cooldown once.","k":15},{"name":"Unstoppable","x":100,"y":0,"icon":"img/talents/withered-knight/unstoppable.webp","desc":"Branched counterattacks after a successful parry grant Super Armor.","k":14}]},{"name":"Greatsword: Withering Mark Enhancement","weapon":"Greatsword","nodes":[{"name":"Instant Wither","x":-100,"y":0,"icon":"img/talents/withered-knight/instant-wither.webp","desc":"Withering Mark can immediately execute enemies affected by Wither. (If the target is not inflicted with Wither, Wither will be applied first.)","k":17},{"name":"Impalement","x":100,"y":0,"icon":"img/talents/withered-knight/impalement.webp","desc":"Withering Mark can pass through enemies to hit more targets, and its knockback effect is enhanced.","k":16}]},{"name":"Greatsword: Radiant Retribution Enhancement","weapon":"Greatsword","nodes":[{"name":"Long Range","x":-100,"y":0,"icon":"img/talents/withered-knight/long-range.webp","desc":"Radiant Retribution's displacement distance is increased.","k":19},{"name":"Whiplash","x":100,"y":0,"icon":"img/talents/withered-knight/whiplash.webp","desc":"The final strike of Radiant Retribution can execute enemies affected by Wither.","k":18}]},{"name":"Greatsword: Breakthrough Charge Enhancement","weapon":"Greatsword","nodes":[{"name":"Dominance","x":-100,"y":0,"icon":"img/talents/withered-knight/dominance.webp","desc":"The sweeping attack from Breakthrough Charge's second-stage branch grants brief Super Armor.","k":21},{"name":"Cataclysm","x":100,"y":0,"icon":"img/talents/withered-knight/cataclysm.webp","desc":"The sweeping attack from Breakthrough Charge's second-stage branch can immediately execute enemies affected by Wither.","k":20}]},{"name":"Greatsword: Thorn Guide Enhancement","weapon":"Greatsword","nodes":[{"name":"Joint Pierce","x":-100,"y":0,"icon":"img/talents/withered-knight/joint-pierce.webp","desc":"Enemies hit by Thorn Guide have reduced Movement Speed and dodge distance for a period of time.","k":23},{"name":"Grappling Hook","x":100,"y":0,"icon":"img/talents/withered-knight/grappling-hook.webp","desc":"Thorn Guide can interact with the environment (e.g., ground, walls) to pull yourself toward them for rapid movement.","k":22}]},{"name":"Polearm and Shield: Core Archetype","weapon":"Polearm and Shield","exclusive":["Counter-Impact","Momentum Shift"],"nodes":[{"name":"Rising Morale","x":0,"y":80,"icon":"img/talents/withered-knight/rising-morale.webp","desc":"Completing a Polearm and Shield skill cast (once its key effect triggers) increases the charge level of Charged Dash by 1 for a short duration.","k":28},{"name":"Momentum Shift","x":-77,"y":30,"icon":"img/talents/withered-knight/momentum-shift.webp","desc":"Allows up to 2 dodges while raising the shield during Charged Dash (consumes Dodge Energy). Each dodge executed during this time increases the charge level of Charged Dash by 1.","req":"Rising Morale","k":27},{"name":"Shield Wall Slam","x":-77,"y":-70,"icon":"img/talents/withered-knight/shield-wall-slam.webp","desc":"Dodging forward while raising the shield during Charged Dash grants Super Armor, increases the dash distance, and deals damage, while also executing enemies affected by Wither.","req":"Momentum Shift","k":25},{"name":"Counter-Impact","x":77,"y":30,"icon":"img/talents/withered-knight/counter-impact.webp","desc":"The shield gains a permanent enhancement, reducing Block Energy Cost. It also enhances Charged Dash, causing its shield bash and spear thrust to deal AoE damage.","req":"Rising Morale","k":26},{"name":"Brute Force","x":77,"y":-70,"icon":"img/talents/withered-knight/brute-force.webp","desc":"Further enhances Charged Dash, increasing charging speed and movement speed during the charge. Additionally, dealing damage with this skill reduces the enemy's Movement Speed for a short duration.","req":"Counter-Impact","k":24}]}],"nextKey":29},{"name":"Page II","trees":[{"name":"Polearm and Shield: Spear Barrage Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Irresistible Force","x":-100,"y":0,"icon":"img/talents/withered-knight/irresistible-force.webp","desc":"Dealing damage with Spear Barrage increases the damage of all thrusting attacks for a period of time. This effect can stack up to 3 times.","k":20},{"name":"Buildup","x":100,"y":0,"icon":"img/talents/withered-knight/buildup.webp","desc":"Every two rounds of rapid thrusts from Spear Barrage increases the charge level of Charged Dash.","k":1}]},{"name":"Polearm and Shield: Javelin Thrust Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Javelin: Heavy Kick","x":-71,"y":71,"icon":"img/talents/withered-knight/javelin-heavy-kick.webp","desc":"The sweeping strike of Javelin Thrust is replaced with a heavy kick that knocks the enemy back a significant distance (allowing for camera adjustments during the animation to control the knockback direction). This effect only applies to small-sized units and players, and cannot affect units in a special state, such as Super Armor or Frozen.","k":2},{"name":"Javelin: Stun","x":71,"y":-71,"icon":"img/talents/withered-knight/javelin-stun.webp","desc":"Enemies knocked back by the heavy kick are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.","req":"Javelin: Heavy Kick","k":3}]},{"name":"Polearm and Shield: Rainbow Piercer Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Crushing Force","x":-71,"y":71,"icon":"img/talents/withered-knight/crushing-force-game.webp","desc":"Rainbow Piercer's final strike has increased knockback distance. Enemies knocked back are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.","k":4},{"name":"Fight to the Death","x":71,"y":-71,"icon":"img/talents/withered-knight/fight-to-the-death.webp","desc":"Rainbow Piercer can continuously push a small-sized unit (player or mob) forward. The pushed unit cannot use Breakaway, though the Energy cost of the skill increases while pushing. Units in a special state (such as Super Armor or Frozen) cannot be pushed.","req":"Crushing Force","k":5}]},{"name":"Polearm and Shield: Sacred Bulwark Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Defensive Shift","x":-100,"y":0,"icon":"img/talents/withered-knight/defensive-shift.webp","desc":"During Sacred Bulwark, you can move and slowly turn.","k":7},{"name":"Shield Intimidation","x":100,"y":0,"icon":"img/talents/withered-knight/shield-intimidation.webp","desc":"Sacred Bulwark's second strike has increased knockback distance. Enemies knocked back are stunned briefly if they collide with a wall. If they collide with another enemy, both units are stunned.","k":21}]},{"name":"Polearm and Shield: Intervene Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Fluid Maneuver","x":-71,"y":71,"icon":"img/talents/withered-knight/fluid-maneuver.webp","desc":"Intervene's shield covers a larger area and grants an additional boost to the ally's Movement Speed.","k":22},{"name":"Succor","x":71,"y":-71,"icon":"img/talents/withered-knight/succor.webp","desc":"Targeting an ally in a downed state with Intervene applies a Redemption Mark. While marked, the target cannot be executed and will automatically be revived after a set duration. The mark breaks upon sustaining a certain amount of impact.","req":"Fluid Maneuver","k":8}]},{"name":"Polearm and Shield: Breaker Shield Bash Enhancement","weapon":"Polearm and Shield","nodes":[{"name":"Off-Balance","x":-71,"y":71,"icon":"img/talents/withered-knight/off-balance.webp","desc":"Attacks from Breaker Shield Bash apply a Slow effect.","k":11},{"name":"Focus","x":71,"y":-71,"icon":"img/talents/withered-knight/focus.webp","desc":"Compresses the attack width of Breaker Shield Bash while greatly increasing its range, additionally applying an effect that reduces the enemy's dodge distance.","req":"Off-Balance","k":12}]},{"name":"Woodling Expert","weapon":null,"nodes":[{"name":"Regular","x":77,"y":63,"icon":"img/talents/withered-knight/regular.webp","desc":"Woodling merchants will offer you a discount during matches.","k":13},{"name":"Woodling Bane","x":-77,"y":63,"icon":"img/talents/withered-knight/woodling-bane.webp","desc":"Greatly increases damage dealt to Returner Woodlings.","k":14},{"name":"Swift Exit","x":0,"y":-100,"icon":"img/talents/withered-knight/swift-exit.webp","desc":"Allows you to learn the spawn location of the Smuggler Woodling and Soul Ferry in advance.","k":15}]},{"name":"Way of Gylden Hunt","weapon":null,"nodes":[{"name":"Gyldenmist Tolerance","x":71,"y":-71,"icon":"img/talents/withered-knight/gyldenmist-tolerance.webp","desc":"Increases resistance to the Gyldenmist, slowing the rate of Gyldening.","k":16},{"name":"Greed is Good","x":-71,"y":71,"icon":"img/talents/withered-knight/greed-is-good.webp","desc":"Increases Gyldenblod gained.","k":17},{"name":"Death Sense","x":-71,"y":-71,"icon":"img/talents/withered-knight/death-sense.webp","desc":"Allows you to sense the corpses of other Gyldhunters.","k":18},{"name":"Monster Hunter","x":71,"y":71,"icon":"img/talents/withered-knight/monster-hunter.webp","desc":"Increases damage dealt to monsters but reduces damage dealt to Gyldhunters.","k":19}]}],"nextKey":23}]}},"_keys":"Each node's k is its stable index in the page for build links. Never reuse a key; new talents take the page's nextKey.","points":8}