Game Modes
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A game mode in Mistfall Hunter is a map played at a given Gyldening Intensity (Normal, Chaos or Cataclysm), either Solo or in a Trio. The intensity sets how strong the monsters are, how much your gear must be worth to enter, how rare that gear may be and how many Gyldhunters share the match. This guide lists every mode and its limits. For the maps themselves, their events and descriptions, see Maps.
All modes
The game shows a difficulty from 1 to 7 for each mode. Loadout value is the total value of what you wear and carry when you enter; highest rarity is the rarest piece of equipment you may bring.
| Mode | Map | Intensity | Difficulty | Unlocks at | Loadout value | Highest rarity | Open |
|---|---|---|---|---|---|---|---|
| Wildfire Hallowgrove | Normal | 1 / 7 | Lv 1 | None | Excellent | Always open | |
| Wildfire Hallowgrove | Chaos | 4 / 7 | Lv 8 | ≥ 800 | Epic | Always open | |
| Wildfire Hallowgrove | Cataclysm | 6 / 7 | Lv 12 | ≥ 2,500 | Holy | Always open | |
| Original Hallowgrove | Normal | 1 / 7 | Lv 1 | None | Excellent | Not permanent (no dates in the current schedule) | |
| Original Hallowgrove | Chaos | 4 / 7 | Lv 8 | ≥ 800 | Epic | Weekend rotation | |
| Brandrgarde | Normal | 2 / 7 | Lv 5 | ≥ 300 | Excellent | Always open | |
| Brandrgarde | Chaos | 5 / 7 | Lv 8 | ≥ 800 | Epic | Weekend rotation | |
| Brandrgarde | Cataclysm | 7 / 7 | Lv 12 | ≥ 2,500 | Holy | Weekend rotation |
Gyldening Intensity
Gyldening Intensity is the game's name for the difficulty of a map. Higher intensity means stronger and more numerous monsters, bigger lobbies and better loot, but also stricter entry limits.
Normal
The starting intensity. Monsters are manageable and extraction is easier; it is the place to learn the maps and to run with cheap gear.
- Maps: Wildfire Hallowgrove, Original Hallowgrove, Brandrgarde
- Unlocks at: Lv 1 or 5 (Hallowgrove at Lv 1, Brandrgarde at Lv 5)
- Loadout value: none in Hallowgrove, at least 300 in Brandrgarde
- Highest gear rarity: Excellent
- Experience: 50 for extracting (55 in Brandrgarde) and 30 for defeating another Gyldhunter (35 in Brandrgarde)
- Solo lobby: 4–6 players
- Trio lobby: 6 teams (9–11 players)
- Path of Glory: Normal modes only count for players between 0 and 4,799 points. Above that, points can no longer be gained or lost there; the game tells you to switch to a different map or intensity.
Chaos
Areas with Gyldening Intensity: Chaos are full of risks, but also offer greater rewards. Risk and reward go hand in hand—go forth, Gyldhunter!
- Maps: Wildfire Hallowgrove, Original Hallowgrove, Brandrgarde
- Unlocks at: Lv 8
- Loadout value: at least 800
- Highest gear rarity: Epic
- Experience: 65 for extracting and 40 for defeating another Gyldhunter
- Solo lobby: 5–7 players
- Trio lobby: 6–7 teams (9–14 players)
- Soul Trees: at Chaos intensity, Souls of Return cannot attach to Soul Trees and you cannot extract through them.
Cataclysm
The hardest intensity, on Wildfire Hallowgrove and Brandrgarde. Monsters roam in packs and the loot is the best in the game, but only Gyldhunters with valuable gear may enter.
- Maps: Wildfire Hallowgrove, Brandrgarde
- Unlocks at: Lv 12
- Loadout value: at least 2,500
- Highest gear rarity: Holy
- Experience: 65 for extracting and 40 for defeating another Gyldhunter
- Solo lobby: 6–7 players
- Trio lobby: 7–8 teams (12–16 players)
Solo and Trio
| Solo | Trio | |
|---|---|---|
Solo |
Trio | |
| Who you play with | Alone; every other Gyldhunter is an enemy. | A team of up to 3. You can queue with friends or alone and be matched with others. |
| Normal lobby | 4–6 players | 6 teams (9–11 players) |
| Chaos lobby | 5–7 players | 6–7 teams (9–14 players) |
| Cataclysm lobby | 6–7 players | 7–8 teams (12–16 players) |
- Every mode can be played Solo or Trio. The lobby sizes above are those of a standard match; the number of teams grows with the number of real players in it.
- Spots that real players do not fill can be taken by bot Gyldhunters.
- You cannot enter the Public Training Grounds while in a team.
Entry requirements
Before a match starts, the game checks your loadout. If something is wrong, the Ready button stays locked and a reminder tells you why.
- Level: each mode opens at a set level (see All modes). Chaos opens at Lv 8 on every map; Cataclysm at Lv 12.
- Loadout value: your equipment must be worth at least the mode's minimum. The game warns that the value it shows can lag behind: if it says your gear is just enough but the match will not start, raise it a little. The server itself accepts slightly less than the shown minimum: 250 for Brandrgarde Normal, 700 for Chaos and 2,200 for Cataclysm.
- Gear rarity: no piece may be rarer than the mode allows (Excellent in Normal, Epic in Chaos, Holy in Cataclysm). Otherwise: Equipment rarity does not meet the stage requirements.
- Combat Bag: a Combat Bag only works on the modes listed below. With the wrong bag the game says it does not meet the map or difficulty requirements.
- Temporary Storage must be empty before you can enter a match.
- Safe: you cannot start while equipment or weapons are stored in the Safe; move them out from the Warehouse.
Combat Bags by mode
Combat Bags give a ready-made set of equipment for one match. Each bag can only be used on some modes:
| Combat Bag | Value | Wildfire Normal |
Wildfire Chaos |
Wildfire Cataclysm |
Original Normal |
Original Chaos |
Brandrgarde Normal |
Brandrgarde Chaos |
Brandrgarde Cataclysm |
|---|---|---|---|---|---|---|---|---|---|
| Novice Combat Bag | 300 | ✔ | — | — | ✔ | — | ✔ | — | — |
| 800 | ✔ | ✔ | — | ✔ | ✔ | ✔ | ✔ | — | |
| 2,500 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |
| 6,000 | — | ✔ | ✔ | — | ✔ | — | ✔ | ✔ | |
| 12,000 | — | — | ✔ | — | — | — | — | ✔ |
Custom Combat Bags built from your own gear follow the rule of the standard bag with the same value (300, 800, 2,500 or 6,000).
Matchmaking
Beginner lobbies
New Gyldhunters do not start in full lobbies. Each mode has a few beginner stages with smaller matches: in Normal Hallowgrove the first Solo matches are played alone, then against 2 others (3 players); in Trio, your team plays alone first, then against one other team. A successful extraction moves you up a stage, and the beginner stages end after a few matches or once you have defeated enough real Gyldhunters. The first match in Chaos and Cataclysm is also a small one (3 Solo players or 2 Trio teams).
Safety lobbies
After failed extractions in which you lost a lot of value, the matchmaker can send you to a smaller safety lobby for the next match: 3 players in Solo, 2 teams in Trio. The trigger gets stricter the more matches you have played: early on one failed match with a loss of 5,000 is enough, later it takes two or three failed matches.
Skill and gear
Outside those lobbies, the matchmaker groups players by a hidden skill score and by loadout value, and widens the search the longer you wait.
Weekend rotation
The permanent modes are the three Wildfire Hallowgrove intensities and Brandrgarde Normal. The other modes open on Friday, Saturday and Sunday (all day, Solo and Trio) during set periods of the season:
Dates come from the game files and use server time. They can change with patches.
Custom rooms
Besides the normal queue, the game has room types used for practice, community events and tournaments:
| Room | Teams | Map |
|---|---|---|
| Free Practice | 6 × 1 | Mine Pit, Prison |
| CE Competitive | 2 × 3 + 6 observers | Mine Pit, Prison |
| Hallowgrove Normal Mode | 6 × 3 + 6 observers | Hallowgrove |
| Brandrgarde Chaos Mode | 6 × 3 + 6 observers | Brandrgarde |
| Normal - Solo Wildfire Hallowgrove | 8 × 1 + 6 observers | Hallowgrove |
| Normal - Trio Wildfire Hallowgrove | 6 × 3 + 6 observers | Hallowgrove |
| Wildfire Hallowgrove Tournament | 8 × 1 + 6 observers | Hallowgrove |
| Drill Yard | 8 × 1 + 6 observers | Mine Pit, Prison |
See also
- Maps
- Extraction
- Combat Bags
- Death Drop
- Pip's Pouch
- Hallowgrove
- Brandrgarde
- Fires of the Past
- Season 2 Tasks
- Path of Glory, the ranked ladder