Seer
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Seers are followers of the Goddess of Life who channel life spirits through prayer, divine arts, and runes. Most remain devoted to the return of the gods, using their powers to heal the wounded and protect allies. Others reject their former oaths and become Blasphemers, turning forbidden runes and resentment into aggressive close-range power.
The class changes dramatically according to its equipped weapon. The Catalyst supports the Reverent playstyle with ranged psionic attacks, healing, shields, and Rune Constructs. The Mace supports the Blasphemer playstyle with Curse Mana, Zeal, empowered rune attacks, mobility, and disruptive sigils.
Overview
Seer is a flexible support and control class built around protecting allies, creating favorable areas, and disrupting enemy positioning. Catalyst users operate primarily at range, while Mace users trade some support utility for stronger personal pressure and close-range control.
Role
In a group, the Seer can stabilize allies with healing and shields, protect vulnerable teammates, deny space with runes, and interrupt enemy engagements with knockback, immobilization, stealth, and vision obstruction.
In solo play, the class must use terrain, constructs, spacing, and carefully selected control skills to compensate for its lower direct durability. Blasphemer builds offer a more aggressive alternative through Zeal and Mace abilities.
Combat Style
Catalyst combat revolves around Psionic Energy. Basic orb attacks help recharge the resource, while enhanced orbs and Rune Summon consume it. Rune Constructs can heal, shield, conceal, restrain, punish, or reposition units within their areas.
Mace combat revolves around Curse Mana and Zeal. When Curse Mana is full, the normal Rune Heavy Strike is replaced by the selected enchanted rune attack. Entering Zeal increases offensive and defensive power but stops automatic Curse Mana recovery while the state is active.
Weapons
- Catalyst — A ranged magical focus used for Psionic Orbs, Rune Constructs, healing, shielding, stealth, knockback, and battlefield control.
- Mace — A close-range weapon used by Blasphemers for physical strikes, empowered rune attacks, Zeal, mobility, debuffs, sustain, and area denial.
Strengths
- Excellent group support through healing and shields.
- Strong battlefield control with Rune Constructs and sigils.
- Access to knockback, immobilization, stun, stealth, and vision obstruction.
- Can adapt between ranged support and aggressive melee playstyles.
- Strong utility in coordinated team fights.
Weaknesses
- Requires careful positioning and resource management.
- Many Catalyst abilities require chanting or accurate area placement.
- Rune Constructs can be destroyed.
- Healing and protection skills cannot target downed allies.
- Mace builds must manage Curse Mana and Zeal timing.
- Less forgiving when isolated or pressured before skills are prepared.
Recommended Playstyle
With a Catalyst, remain close enough to support teammates while avoiding the front line. Place Rune Constructs before enemies fully commit, preserve Wind Surge or Intimidation Rune for emergency space, and use Healing Art, Psionic Shield, or Death Ward on priority targets.
With a Mace, build Curse Mana before committing to Zeal. Use enchanted rune attacks to apply the debuff or control needed for the situation, then combine Shapeshift, Thorn Sigil, Impact Sigil, or Paralysis Curse to chase, escape, or control a fight.
Skills
15 Skills
Psionic Orb Basic Skill
Press the attack button to fire a Psionic Orb. Firing and hitting enemies accelerates Psionic Energy recovery. Hold to chant and consume 1 Psionic Energy, launching an enhanced orb with greater damage, impact, effective range, and maximum range.
The world contains the spirit of life, a gift bestowed by Goddess Misty. Only her devout followers can skillfully channel this energy for their use.
Rune Summon Basic Skill
Consume Psionic Energy to summon the currently selected rune at the target location.
Master Craftsman Plass once asked Lagertha, a follower of Goddess Misty, how to craft runes. He praised their efficiency and multifunctionality, only to be rewarded with a sound thrashing.
Punishment Rune Rune Construct
Hold to chant, then summon a Punishment Rune at the target location. It repeatedly deals Magic Damage to the enemy with the lowest Health within range, prioritizing enemy players and dealing increased damage to them. The rune is a Construct and is more durable in trio mode.
While Seers devote themselves to prayer and practice, they are never without means to punish their enemies.
Healing Rune Rune Construct
Hold to chant, then summon a Healing Rune that restores Health to all allies within range over time. The skill has limited uses per match, with additional uses in trio mode. The rune is a Construct and is more durable in trio mode.
Healing everyone at once requires standing closer together. Let's hope the enemy hasn't prepared any Firegrease Jars.
Shelter Rune Rune Construct
Hold to chant, then summon a Shelter Rune. When created, it grants a Shield to every ally within range. For a limited time, it also grants shields at fixed intervals to the nearby ally with the lowest Health. Shield value scales with Attack. The rune is a Construct and is more durable in trio mode.
Following the teachings of Goddess Misty: aid should be given to those who need it most.
Stealth Rune Rune Construct
Hold to aim and summon a Stealth Rune at the target location, granting Stealth to all allies within range. Taking damage does not end this Stealth state. The rune is a Construct and is more durable in trio mode.
Bothered by Plass's constant pestering, Lagertha had no choice but to use a Stealth Rune for a moment of peace.
Burst Rune Rune Construct
Hold to chant, then call down a runic impact that deals Magic Damage to all enemies within the target area and restores Psionic Energy based on the number hit. Rune energy remains on the ground and marks enemies that touch it. After a delay, the mark explodes, dealing Magic Damage and causing Stagger. Your Psionic Orbs can pass through your Burst Rune to carry its energy and mark enemies they hit. Burst Rune is a Construct.
The tiny rune, born like a shooting star, shines with fleeting beauty in an instant.
Binding Rune Rune Construct
Hold to aim and summon a Binding Rune. After a short delay, it links to enemies within range. Enemies that break the link by leaving the area become Immobilized and cannot jump for a period of time. Successfully binding an enemy player restores Psionic Energy. Binding Rune is a Construct.
Plass proudly showed Lagertha his Binding Rune mechanism, only for the triggered snare to bind them tightly together for an entire afternoon.
Intimidation Rune Rune Construct
Immediately summon an Intimidation Rune near yourself, dealing Magic Damage and knocking back every enemy within range. When the rune is destroyed, it repeats the damage and knockback. Intimidation Rune is a Construct and does not consume Psionic Energy.
Those disrespectful fools never know when to back down. Teach them a lesson with the Intimidation Rune.
Windwalker Rune Rune Construct
Hold to chant, then summon a Windwalker Rune. Allies within range gain increased Dodge Distance, while enemies within range have reduced Dodge Distance. The rune is a Construct and is more durable in trio mode.
Call upon the spirits of the wind to serve you. Even small obstacles or speed boosts can turn the tide of battle.
Wind Surge Divine Art
Launch a high-pressure cyclone toward the crosshair, dealing Magic Damage and knocking back all enemies within range.
A master craftsman once said "forces are reciprocal," yet he couldn't explain how a petite woman could send him flying with this spell while remaining perfectly still herself.
Healing Art Divine Art
Hold to use area targeting and restore Health to the selected unit. Healing Art cannot target downed allies and has limited uses per match, with additional uses in trio mode.
Legend says that followers of Goddess Misty possess the power to revive the dead and heal flesh and bone. No wound, however grave, is beyond their healing touch.
Psionic Shield Divine Art
Only one of Healing Art and Psionic Shield can be selected at a time. Hold to chant and use area targeting. When the chant finishes, grant the selected unit a Shield whose value scales with Attack. The skill cannot target downed allies and can store multiple charges.
"Power should be used to protect others!" Despite these words, Lagertha uses the Psionic Shield on herself more than anyone else.
Blinding Rune Divine Art
Hold to aim and summon a Blinding Rune at the target location. After a short delay, enemies within range who are facing the rune have their vision obstructed. The farther an enemy is from the rune, the shorter the obstruction lasts.
"I have no money, only a treasure that can summon the sun," said an old, blind Seer when he was being robbed. He threw out a Blinding Rune, and after hearing cries of "The sun really has come!", he calmly walked away, leaving behind the two foolish thieves who were now even blinder than himself.
Death Ward Divine Art
Hold to use area targeting and empower the selected unit. The target gains Super Armor and cannot be defeated for a limited duration. Death Ward cannot target downed allies.
You may postpone death for a while, but you cannot evade it forever. This truth applies to Seers as well.
11 Skills
Rune: Heavy Strike Basic Skill
Deliver a heavy forward strike that deals Physical Damage to enemies hit. When Curse Mana is full, Rune: Heavy Strike is replaced by the currently selected enchanted rune attack.
Weapons can serve as vessels for curses, inflicting pain upon enemies far beyond the suffering of the flesh.
Unleash Zeal Basic Skill
Enter Zeal, increasing your Attack and Defense. While Zeal is active, Curse Mana no longer recovers automatically.
Immerse yourself in the burning anger and desire within—let it become your strength.
Rune: Drain Rune Enchantment
Attack forward with thorns, dealing Magic Damage to enemies hit. Recover Health based on the damage dealt and reduce the targets' Attack for a period of time.
Plundering the life essence within others was once considered taboo. If breaking a taboo has no consequences, then following the rules is foolish.
Rune: Sweep Rune Enchantment
Unleash a powerful forward strike that deals Magic Damage to enemies hit.
What weapons cannot shatter can be broken by words, and vice versa.
Rune: Ankle Cut Rune Enchantment
Smash the ground. Enemies directly struck by the Mace take Magic Damage with Impact and become Immobilized. Other enemies within the area take Magic Damage without Impact and have their Movement Speed reduced.
Reverents practice asceticism by sacrificing one of their senses, but not everyone who makes such sacrifices is rewarded; failures are ignored.
Rune: Corruption Rune Enchantment
Dash forward and attack, dealing Magic Damage to enemies hit and reducing the amount of Healing Received for a period of time.
The miraculous healing power of Goddess Mysti is most despised by Blasphemers, who use sorcery to prevent it from taking effect.
Rune: Stun Rune Enchantment
Leap forward, dealing Magic Damage to enemies hit and inflicting Stunned.
The closer to the light source, the larger the shadow cast. The stronger the faith, the more easily one is hurt.
Shapeshift Divine Art
Transform into a rune and greatly increase Movement Speed for a limited duration. Taking damage while transformed does not cause Stagger. Use the attack button during the transformation to perform Shapebreak.
The rune form pursues speeds beyond the reach of the flesh, making it ideal for wanted Blasphemers seeking to evade capture.
Thorn Sigil Divine Art
Summon a Thorn Sigil that briefly Immobilizes enemies across a large area. The thorns remain for a period of time, reducing enemy Movement Speed and continuously dealing Magic Damage.
Blasphemer Yorol excels at this spell, having used it to subdue many Reverents who came seeking to "cleanse traitors for the Goddess." Whenever accused of ingratitude, Yorol calmly replies: "The Goddess has stolen far more from me."
Impact Sigil Divine Art
Summon an Impact Sigil at the selected location. After a brief delay, it travels through its path, dealing Magic Damage and knocking back every enemy struck.
In his youth, Yorol studied under the sage Byrnes, developing a sharp wit and exceptional eloquence. After renouncing his oath and becoming a Blasphemer, he wandered the world exposing the hypocrisy of the gods. All critics were left speechless by his rebuttals, while those who resorted to violence were hurled by Impact Sigils.
Paralysis Curse Divine Art
Enter a casting state. During this state, each use of the attack button summons a Paralysis Curse at the target location, dealing Magic Damage and reducing enemy Movement Speed. Up to four curses can be used. Hitting the same target three times within a short period also inflicts Stunned.
Blasphemer Seers are often regarded as self-destructive maniacs, yet they mock the idea that pain is an end in itself; suffering inflicted upon themselves is meaningless unless it can be exchanged for power.