Supplies
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Supplies keep you alive and fighting: healing elixirs, energy nectar, traps and throwing weapons.
Supplies (18)
| Image | Item | Rarity | Description | Value | Avg. price |
|---|---|---|---|---|---|
| Crude Frostbite Trap | Damaged | Deploys a Crude Frostbite Trap in front, inflicting Frozen on enemies stepping into it for a period of time. Crude Frostbite Trap is a Construct. | 0 | ||
| Crude Throwing Axe | Damaged | Hold to aim. Release to throw, dealing a small amount of Physical Damage to enemies hit and slowing them. Stacks up to 3 times. Additionally, it can knock enemies off ladders. | 0 | ||
| Crude Throwing Dagger | Damaged | Hold to aim. Release to throw, dealing a small amount of Physical Damage to enemies hit, with a portion converted to True DMG. Crude throwing daggers inflict Bleeding, dealing Physical Damage over time. | 0 | ||
| Minor Healing Elixir | Damaged | Drink it to continuously restore a small amount of Health over a period of time. If consumed multiple times within a short duration, the effects will overwrite each other instead of stacking up. When taking non-status effect DoT, the healing effect will end early. | 0 | ||
| Minor Heather Nectar | Damaged | Upon use, it immediately recovers a small amount of Energy. | 0 | ||
| Eye of True Sight | Common | Throw to trigger Eye of True Sight, Exposing all Stealthed enemies within range for a period of time. Eye of True Sight is a Construct. This small eye-shaped Catalyst is imbued with Argus's divine power. Under the True Sight God's influence, no secrets can remain hidden. | 11 | 30 | |
| Fetid Jar | Common | When thrown and hitting an obstacle, the Fetid Jar will shatter, dealing True Damage to all enemies within range. Enemy players damaged by the Fetid Jar will receive reduced Healing for a period of time. If killed during this period, they will be forced into a downed state. Those slain by the Fetid Jar linger on their last breath for a long while—long enough for the killer to prepare and deliver the final blow in person. | 13 | 40 | |
| Firegrease Jar | Common | When thrown and hitting an obstacle, the Firegrease Jar will shatter, creating a fire area that lasts for some time. All targets within the flame area are burned, continuously taking small amounts of Magic Damage over a period of time. The longer targets remain in the flame area, the higher the Magic Damage they receive. Fire doesn't choose sides. It burns everyone the same. | 13 | 15 | |
| Frostbite Trap | Common | Deploy a Frostbite Trap in front, inflicting Frozen on enemies stepping into it for an extended duration. Remember where you set your traps, or you'll end up like those fools who froze their toes off. | 11 | 30 | |
| Healing Elixir | Common | Drink it to continuously restore a small amount of Health over a period of time. If consumed multiple times within a short duration, the effects will overwrite each other instead of stacking up. When taking non-status effect DoT from players, the healing effect will end early. A bitter potion brewed with yarrow that heals wounds. | 4 | 8 | |
| Heather Nectar | Common | Upon use, it immediately recovers a small amount of Energy. Distinctive in taste, it stimulates latent energy within the body. | 9 | 40 | |
| Throwing Axe | Common | Release to throw, dealing a small amount of Physical Damage to enemies hit and slowing them. Stacks up to 3 times. Additionally, it can knock enemies off ladders. The axe is extremely heavy, requiring careful calculation of its drop speed before throwing. | 9 | 50 | |
| Throwing Dagger | Common | Release to throw, dealing a small amount of Physical Damage to enemies hit and inflicting Bleeding, which deals Physical Damage over time. Once banned in northern duels for its stealth, dagger throwing is now valued in the post-apocalyptic world for its cunning and shrewdness. | 9 | 15 | |
| Blood Offering | Rare | Upon use, it immediately recovers Health based on a fixed percentage of Maximum Health, then causes a fixed percentage of Health loss over time based on Maximum Health. Blood Offering recovers Health at a lower percentage than the Health it deducts. Health loss from Blood Offering cannot cause death. | 18 | 45 | |
| Enhanced Firegrease Jar | Rare | When thrown and hitting an obstacle, the Enhanced Firegrease Jar will shatter, creating a fire area that lasts for some time. All targets within the flame area are burned, continuously taking Magic Damage over a period of time. The longer targets remain in the flame area, the higher the Magic Damage they receive. | 27 | 35 | |
| Lure Jar | Rare | When thrown and hitting an obstacle, the Lure Jar shatters, releasing lure smoke that attracts nearby common monsters for a period of time and causes them to ignore players. | 18 | 40 | |
| Potent Healing Elixir | Rare | Drink it to continuously restore a small amount of Health over a period of time. If consumed multiple times within a short duration, the effects will overwrite each other instead of stacking up. When taking non-status effect DoT from players, the healing effect will end early. | 9 | 30 | |
| Rare Throwing Dagger | Rare | Release to throw, dealing a large amount of Physical Damage to enemies hit and inflicting Bleeding, which deals Physical Damage over time. | 27 | 45 |