Tactical Items Catalog
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Tactical items are single-use tools you bring into a match: dusts, bulbs, pills, jars and keys that help you scout, escape, control fights or open sealed doors.
Tactical Items Catalog (19)
| Image | Item | Rarity | Description | Value | Avg. price |
|---|---|---|---|---|---|
| Concussive Bulb | Common | Use it to deal damage to all enemies within range and knock them back. Can be used during the Breakaway window, causing Breakaway to enter cooldown. A hollow bulb infused with compressed magical energy. Upon detonation, it emits a deafening blast that deals minimal damage but is highly effective at repelling nearby enemies. | |||
| Mimic Dust | Common | After use, you temporarily transform into a common destructible object in the environment. While mimicking, you can move slowly but cannot perform other actions. Taking damage will end the effect. While mimicking, you can be detected by Recon Sweep. A crude form of misdirection, perfect for deceiving humans who rely too heavily on sight. | |||
| Monster Hunting Jar | Common | After use, your soul leaves your body for a period of time. Your body becomes unresponsive to any input, and you control the soul instead. The soul cannot cast any skills and is invisible to enemies, but nearby enemies can hear its heartbeat. It can be exposed. The soul has no collision with any units and can pass through closed doors. If either the soul or body takes damage while separated, the soul is forced to return to the body. If the soul strays too far from the body, it will begin to be pulled back. If the pull continues for too long, the soul will forcibly return to the body. The soul takes no fall damage. Using the Soul Separation Pill places this item on cooldown' for the entire team. This pill is a weakened version of the Velgr's experimental supplies. Humans who acquired it hoped to use it as an alternative to anesthesia. Unfortunately, the moment a surgeon's blade began to scrape away decayed flesh, the patient jolted awake in agony. | |||
| Silence Dust | Common | Use it to slightly increase Interaction Speed for a period of time. Interactions produce no sound, and crouch movement is silent. To assist soldiers on abyss patrol missions, the priests of Brandrgarde developed this dust. When sprinkled over one's body, it muffles the sound of movement. | |||
| Soul Separation Pill | Common | After use, your soul leaves your body for a period of time. Your body becomes unresponsive to any input, and you control the soul instead. The soul cannot cast any skills and is invisible to enemies, but nearby enemies can hear its heartbeat. It can be exposed. The soul has no collision with any units and can pass through closed doors. If either the soul or body takes damage while separated, the soul is forced to return to the body. If the soul strays too far from the body, it will begin to be pulled back. If the pull continues for too long, the soul will forcibly return to the body. The soul takes no fall damage. Using the Soul Separation Pill places this item on cooldown for the entire team. This pill is a weakened version of the Velgr's experimental supplies. Humans who acquired it hoped to use it as an alternative to anesthesia. Unfortunately, the moment a surgeon's blade began to scrape away decayed flesh, the patient jolted awake in agony. | |||
| Spellbound Key | Common | When thrown, it immediately opens or closes interactable doors and chests on impact. Spellbound Key has a shorter cooldown in solo mode. Locks and unlocks in an instant—even the most nimble-fingered thieves would be left in awe. | |||
| Potent Concussive Bulb | Rare | Use it to deal damage to all enemies within range and knock them back. Can be used during the Breakaway window, causing Breakaway to enter cooldown. | 19 | ||
| Potent Silence Dust | Rare | Use it to increase Interaction Speed for an extended period of time. Interactions produce no sound, and crouch movement is silent. | 21 | ||
| Potent Soul Separation Pill | Rare | After use, your soul leaves your body for a period of time. Your body becomes unresponsive to any input, and you control the soul instead. The soul cannot cast any skills and is invisible to enemies, but nearby enemies can hear its heartbeat. It can be exposed. The soul has no collision with any units and can pass through closed doors. If either the soul or body takes damage while separated, the soul is forced to return to the body. If the soul strays too far from the body, it will begin to be pulled back. If the pull continues for too long, the soul will forcibly return to the body. The soul takes no fall damage. Using the Soul Separation Pill places this item on cooldown for the entire team. | 23 | ||
| Potent Spellbound Key | Rare | When thrown, it immediately opens or closes interactable doors and chests on impact. Spellbound Key has a shorter cooldown in solo mode. | 16 | ||
| Revealing Bulb | Rare | Hitting an enemy applies Exposed for a period of time and slightly reduces the target's dodge energy. The user and their teammates gain a small Speed Boost when moving toward the affected target. Revealing Bulbs have a shorter cooldown in solo mode. | 21 | ||
| Shadow Dust | Rare | Use it to enter the Shadow Veil state for a period of time. | 18 | ||
| Sludge Jar | Rare | When thrown and hitting an obstacle, the Sludge Jar will shatter, creating a sludge area that lasts for some time. Enemy units within the sludge area have reduced Movement Speed and dodge distance. Sludge can extinguish Firegrease Jar flames and remove the burning status from characters. Sludge can destroy traps. Sludge Jar has a shorter cooldown in solo mode. | 20 | ||
| Eye of Scouting | Excellent | After use, you can select a point on the map and gain information on enemy players within a certain range of that point. Using the Eye of Scouting places this item on cooldown for the entire team. | 52 | ||
| Inspiring Pill | Excellent | Use it to reduce the remaining cooldown of all skills. | 33 | ||
| Potent Revealing Bulb | Excellent | Hitting an enemy applies Exposed for a period of time and slightly reduces the target's dodge energy. The user and their teammates gain a small Speed Boost when moving toward the affected target. Revealing Bulbs have a shorter cooldown in solo mode. | 21 | ||
| Potent Shadow Dust | Excellent | Use it to enter the Shadow Veil state for a period of time and become immune to damage from the Gyldenmist. | 38 | ||
| Tracker's Ashes | Excellent | Can be used when there is a corpse in front of your character. Use it to sprinkle the ashes on the corpse to summon a Tracker. For a period of time, the Tracker will indicate the direction of the killer at fixed intervals. The closer the killer, the redder the signal becomes. If the killer is within a certain range, they will also be exposed for a period of time. Tracker's Ashes have a shorter cooldown in solo mode. | 46 | ||
| Windcaller Wings | Excellent | Use it to create a wind field centered on yourself. The wind field follows you for a period of time and blows toward your front. Within the wind field, allied units gain a Speed Boost when moving with the wind, and enemy units are slowed when moving against it. Using the Windcaller Wings places this item on cooldown for the entire team. | 40 |