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Voice of Prayer

From Mistfall Hunter Wiki

"Voice of Prayer" is one of the main quests in the game Mistfall Hunter.

Into Winds' Rest

You cross the Gyldenblod Sea and arrive at Windrest. A place of tranquility amidst the apocalypse, it serves as a final haven where a Gyldhunter can finally pause and find a brief moment of peace.

Dew has been waiting for you for quite some time.

Talk to Dew for the first time

Your first conversation with Dew is complete. This quiet haven, untouched by the Mistfall, has become your sanctuary. From this moment on, the fate of the Gyldhunter is bound to the world.

The Gylden Hunt Begins

You've finished your first conversation with Dew. The first step of your mission is to prepare thoroughly as a Gyldhunter.

Head to the Warehouse to prepare

You have completed your gear preparation within the warehouse of Winds' Rest.

Prayer in the Hallowgrove

Now that you're settled in, it's time to find Dew and take on official Gyldhunter missions. Go and speak with her.

Talk to Dew

Someone in the Hallowgrove appears to be praying to the gods, yearning to be reunited with kin. Dew needs to extract key information from this surviving follower. You must head into the Hallowgrove and track him down.

The White Crow

Talk with Soekja, the white crow waiting at the docks. Soekja is both the messenger and the navigator at Winds' Rest. Just... bear with its quirky temperament, Gyldhunter. Soekja cares about you too. In its own way.

Talk to Soekja the White Crow at the docks, then head to the Hallowgrove

Soekja informs you that Woodling Pip has located the follower near the Verdant Grounds in the Hallowgrove. He is barely clinging to life, and the situation is grim. Soekja the White Crow will guide you there to confirm his condition.

Tracing the Trail

Soekja will guide you to Hallowgrove to investigate the follower's whereabouts. Once you reach the Verdant Grounds, keep an eye on your surroundings—the follower may still be lingering there, lost in ceaseless prayer.

Head to the Hallowgrove and meet with Pip

You locate Pip and the follower, but unfortunately, the follower has lost all signs of life. You bring his only possession back to Winds' Rest: a damaged bell.

Receive Blessing

Tell Dew what you've discovered. She needs this information to glimpse the truth of fate. In any case, this marks a new adventure—enough to prove you are a worthy Gyldhunter.

Report your findings to Dew

Dew confirms the identity of the follower: a blacksmith whose soul was led astray by the Divine Anchor's anomaly. Dew will use the bell fragment you recovered to summon his spirit to the camp, though the ritual will take time.